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{{Organization_infobox
 
{{Organization_infobox
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|name=Bureau of Scouting and Exploration Services
 
|name=Bureau of Scouting and Exploration Services
|founder=[[Mon Mothma]]<ref name="GG8">''Galaxy Guide 8: Scouts''</ref>
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|hidei=
|leader=*[[Miwa Oyev]]<ref name="GG8"/>
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|founder=[[Mon Mothma]]{{Ref|<ref name="GG8">''[[Galaxy Guide 8: Scouts]]''</ref>}}
*[[Hug'rer]]<ref name="GG8"/>
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|leader=*[[Miwa Oyev]]{{Ref|<ref name="GG8" />}}
|members=
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*[[Hug'rer]]{{Ref|<ref name="GG8" />}}
*[[Korren Starchaser]]<ref name="SWAJ8">''Star Wars Adventure Journal 8''</ref>
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|members=*[[Korren Starchaser]]{{Ref|<ref name="SWAJ8">{{Journal|8|Scouts' Dispatch}}</ref>}}
*[[Deeve]]<ref name="GG8"/>
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*[[Deeve]]{{Ref|<ref name="GG8" />}}
*[[Glaenor]]<ref name="GG8"/>
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*[[Glaenor]]{{Ref|<ref name="GG8" />}}
*[[Jarsa]]<ref name="GG8"/>
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*[[Jarsa]]{{Ref|<ref name="GG8" />}}
|headquarters=*[[Core Post]]<ref name="GG8"/>
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|headquarters=*[[Core Post]]{{Ref|<ref name="GG8" />}}
*[[Ops Post]]<ref name="GG8"/>
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*[[Ops Post]]{{Ref|<ref name="GG8" />}}
 
|locations=
 
|locations=
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|hideh=1
 
|formed=
 
|formed=
 
|founded=
 
|founded=
|reorganized=
 
 
|fragmented=
 
|fragmented=
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|reorganized=
 
|dissolved=
 
|dissolved=
 
|restored=
 
|restored=
|hideh=yes
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|hideot=
|affiliation=[[New Republic]]<ref name="GG8"/>
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|era=[[New Republic era]]{{Ref|<ref name="GG8" />}}
|era=[[New Republic era]]<ref name="GG8"/>}}
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|affiliation=[[New Republic]]{{Ref|<ref name="GG8" />}}}}
{{Quote|The Scout Service is the way to test the true mettle of a being. Scouts on the frontier face challenges that require them to draw upon every resource—and those who are successful experience the exhilaration of a mission well done. This type of job isn't for everyone, but for some people, it's the only job.|New Republic Scout Service ''[[Spaceguide]]''|Galaxy Guide 8: Scouts}}
+
{{Quote|The Scout Service is the way to test the true mettle of a being. Scouts on the frontier face challenges that require them to draw upon every resource&mdash;and those who are successful experience the exhilaration of a mission well done. This type of job isn't for everyone, but for some people, it's the only job.|New Republic Scout Service ''[[Spaceguide]]''|Galaxy Guide 8: Scouts}}
   
The '''Bureau of Scouting and Exploration Services''', more commonly called the '''New Republic Scout Service''' (which itself was shortened to '''NRSS'''), was the official exploration arm of the [[New Republic]]. Its goals included discovery of new [[planet]]s and systems, establishing relations with new species, and blazing new [[hyperlane|hyperspace routes]]. Created despite initial opposition from the [[New Republic Provisional Council]], the NRSS eventually flourished into a galaxy-spanning organization with thousands of bases, depended upon by NRSS-employed [[scout (profession)|scout]]s, corporate scouts, and independents.
+
The '''Bureau of Scouting and Exploration Services''', more commonly called the '''New Republic Scout Service''' (which itself was shortened to '''NRSS'''), was the official exploration arm of the [[New Republic]]. Its goals included discovery of new [[planet]]s and [[star system]]s, establishing relations with new [[species]], and blazing new [[hyperlane|hyperspace routes]]. Created despite initial opposition from the [[New Republic Provisional Council]], the NRSS eventually flourished into a [[The galaxy|galaxy-spanning]] organization with thousands of bases, depended upon by NRSS-employed [[scout (profession)|scouts]], corporate scouts, and independents.
   
 
Members of the New Republic Scout Service had a diverse array of backgrounds, from youngsters for whom it would be their first job, war-weary [[Alliance to Restore the Republic|Rebel]] pilots and soldiers looking to augment their already formidable skills, and former [[Imperial Survey Corps]] scouts (many of whom had become disillusioned with the [[Galactic Empire|Empire]] and become independent scouts prior to [[Palpatine]]'s death).
 
Members of the New Republic Scout Service had a diverse array of backgrounds, from youngsters for whom it would be their first job, war-weary [[Alliance to Restore the Republic|Rebel]] pilots and soldiers looking to augment their already formidable skills, and former [[Imperial Survey Corps]] scouts (many of whom had become disillusioned with the [[Galactic Empire|Empire]] and become independent scouts prior to [[Palpatine]]'s death).
   
 
==Creation==
 
==Creation==
During the early years of the New Republic, [[Mon Mothma]] proposed the NRSS to take over the duties of the previous galactic exploration organization, the Imperial Survey Corps. Though the [[New Republic Provisional Council]] opposed the creation of the Scout Service, feeling the new government's resources would be better used to assist already settled systems, Mon Mothma stressed the need to reestablish contact with lost colonies (or possibly contact new allies) in [[Wild Space]] and the [[Unknown Regions]]. The NRSS drew upon the traditions and regulations of the [[Galactic Republic]]'s [[Republic Scout Service|scout service]] when establishing its practices, but the depredations of the Imperial Survey Corps were long remembered (both by species it had victimized and the scouts who had lived through it) and the NRSS faced an uphill battle in cultivating a positive reputation.<ref name="GG8"/>
+
During the early years of the New Republic, [[Mon Mothma]] proposed the NRSS to take over the duties of the previous galactic exploration organization, the Imperial Survey Corps. Though the [[New Republic Provisional Council]] opposed the creation of the Scout Service, feeling the new government's resources would be better used to assist already settled systems, Mon Mothma stressed the need to reestablish contact with lost colonies (or possibly contact new allies) in [[Wild Space]] and the [[Unknown Regions]]. The NRSS drew upon the traditions and regulations of the [[Galactic Republic]]'s [[Republic Scout Service|scout service]] when establishing its practices, but the depredations of the Imperial Survey Corps were long remembered (both by species it had victimized and the scouts who had lived through it) and the NRSS faced an uphill battle in cultivating a positive reputation.<ref name="GG8" />
   
 
==Objectives==
 
==Objectives==
[[Image:First_Contact.png|200px|left|thumb|New Republic scouts attempting to communicate with an unknown alien species.]]
+
[[File:First_Contact.png|200px|left|thumb|New Republic scouts attempting to communicate with an unknown alien species]]
 
===Imperial entanglements===
 
===Imperial entanglements===
During the reign of the [[Galactic Empire|Empire]] and the subsequent [[Galactic Civil War]], certain planets were cut off from the [[galactic community]]. The primary mission of New Republic scouts was to reestablish contact with these "lost" worlds.<ref name="GG8"/>
+
During the reign of the [[Galactic Empire|Empire]] and the subsequent [[Galactic Civil War]], certain planets were cut off from the [[galactic community]]. The primary mission of New Republic scouts was to reestablish contact with these "lost" worlds.<ref name="GG8" />
   
Occasionally, New Republic scouts would discover worlds that remained enslaved by the Empire. In that event, NRSS would relay all relevant data to the [[New Republic Defense Force]] so the planet could be liberated.<ref name="GG8"/>
+
Occasionally, New Republic scouts would discover worlds that remained enslaved by the Empire. In that event, NRSS would relay all relevant data to the [[New Republic Defense Force]] so the planet could be liberated.<ref name="GG8" />
   
 
===Strange new worlds===
 
===Strange new worlds===
New Republic scouts were also expected to act as surveyors, analyzing and noting which worlds might be valuable for their resources or might be suitable for colonization. The NRSS also put a high priority on the discovery of new sentient species and previously unknown settlements. If newly discovered (or rediscovered) planets already supported a civilization, the NRSS expected its scouts to act as informal ambassadors, conveying the advantages of becoming a New Republic member world. If the inhabitants were willing to uphold the New Republic's laws, formal ambassadors would be sent to finalize the membership process.<ref name="GG8"/>
+
New Republic scouts were also expected to act as surveyors, analyzing and noting which worlds might be valuable for their resources or might be suitable for colonization. The NRSS also put a high priority on the discovery of new sentient species and previously unknown settlements. If newly discovered (or rediscovered) planets already supported a civilization, the NRSS expected its scouts to act as informal ambassadors, conveying the advantages of becoming a New Republic member world. If the inhabitants were willing to uphold the New Republic's laws, formal ambassadors would be sent to finalize the membership process.<ref name="GG8" />
   
New systems discovered by New Republic scouts had to be fully surveyed and all pertinent data recorded for the Republic's databanks. Additionally, the NRSS was responsible for ensuring that complete [[hyperspace]] calculations were made, so that diplomats, merchants, and others could make their way to the system. New Republic scouts tended to be skilled [[astrogation|astrogators]], since their duties often took them beyond established hyperlanes—sometimes deep into Wild Space.<ref name="GG8"/>
+
New systems discovered by New Republic scouts had to be fully surveyed and all pertinent data recorded for the Republic's databanks. Additionally, the NRSS was responsible for ensuring that complete [[hyperspace]] calculations were made, so that diplomats, merchants, and others could make their way to the system. New Republic scouts tended to be skilled [[astrogation|astrogators]], since their duties often took them beyond established hyperlanes&mdash;sometimes deep into Wild Space.<ref name="GG8" />
   
 
==Organization==
 
==Organization==
The New Republic Scout Service's highest-ranking bureaucrat was the [[Under Secretary of Scout Services]], who answered to the New Republic's [[Minister of State]]. The NRSS was comprised of four departments (supply, information, military, and personnel) and the [[Colony Authority]], a sister bureau with which NRSS worked closely.<ref name="GG8"/>
+
The New Republic Scout Service's highest-ranking bureaucrat was the [[Under Secretary of Scout Services]], who answered to the New Republic's [[Minister of State]]. The NRSS comprised four departments (supply, information, military, and personnel) and the [[Colony Authority]], a sister bureau with which NRSS worked closely.<ref name="GG8" />
   
 
===Department of Supply===
 
===Department of Supply===
 
{{Quote|Remember what Burt Jaxton says, kid. A scout is only as good as his equipment. Take care of it like it was your own mother and it'll treat you right. Why, one time I can remember&hellip;|[[Burt Jaxton]] shares his experience|Galaxy Guide 8: Scouts}}
 
{{Quote|Remember what Burt Jaxton says, kid. A scout is only as good as his equipment. Take care of it like it was your own mother and it'll treat you right. Why, one time I can remember&hellip;|[[Burt Jaxton]] shares his experience|Galaxy Guide 8: Scouts}}
The NRSS Department of Supply provided [[droid]]s, starships, weapons, survival equipment, and other gear to assist scouts. Supply could normally be counted on only to provide "standard" equipment as needed and only after putting a requisition through several slow layers of bureaucracy; the New Republic's struggling economy prohibited the Department of Supply from acquiring large stockpiles of equipment or supplying scouts' needs in a hurry.<ref name="GG8"/>
+
The NRSS Department of Supply provided [[droid]]s, starships, weapons, survival equipment, and other gear to assist scouts. Supply could normally be counted on only to provide "standard" equipment as needed and only after putting a requisition through several slow layers of bureaucracy; the New Republic's struggling economy prohibited the Department of Supply from acquiring large stockpiles of equipment or supplying scouts' needs in a hurry.<ref name="GG8" />
   
 
===Department of Information===
 
===Department of Information===
Scouts—whether New Republic, corporate, or independent—were required to submit claims on newly discovered planets or systems. The NRSS Department of Information registered these claims and stored them in its [[Library of Systems]]. Data on newly registered worlds was made publicly available unless a [[Request For Privacy]]<!-- sic --> was registered by the claimant, usually in cases where a military research base or similarly sensitive facility was to be built on the planet.<ref name="GG8"/>
+
Scouts&mdash;whether New Republic, corporate, or independent&mdash;were required to submit claims on newly discovered planets or systems. The NRSS Department of Information registered these claims and stored them in its [[Library of Systems]]. Data on newly registered worlds was made publicly available unless a [[Request For Privacy]]<!-- sic --> was registered by the claimant, usually in cases where a military research base or similarly sensitive facility was to be built on the planet.<ref name="GG8" />
+
[[File:NRSS_Standoff.png|270px|thumb|right|Scouts had to be prepared to face all types of adversity.]]
[[Image:NRSS_Standoff.png|270px|thumb|right|Scouts had to be prepared to face all types of adversity.]]
 
   
 
===Department of the Military===
 
===Department of the Military===
The military arm of the Scout Service, intended for small-scale engagments, consisted of over 5,000 of the most cutting-edge military ships available to the New Republic and about 50,000 soldiers who received training from the New Republic Defense Force. A typical mission for these soldiers was defensive in nature—securing specific areas on remote planets, serving as security aboard space stations, or guarding couriers and scouts. Deployment of the department's forces could take months, since NRSS could not send troops to a world without consent from the Minister of State. Though officially part of NRSS, "Scout Soldiers" could be called into duty by the regular military if a crisis arose, and developed a reputation as elite warriors (partly because they tended to see more action than their regular military counterparts).<ref name="GG8"/>
+
The military arm of the Scout Service, intended for small-scale engagements, consisted of over 5,000 of the most cutting-edge military ships available to the New Republic and about 50,000 soldiers who received training from the New Republic Defense Force. A typical mission for these soldiers was defensive in nature&mdash;securing specific areas on remote planets, serving as security aboard space stations, or guarding couriers and scout ships. Deployment of the department's forces could take months, since NRSS could not send troops to a world without consent from the Minister of State. Though officially part of NRSS, "Scout Soldiers" could be called into duty by the regular military if a crisis arose, and developed a reputation as elite warriors (partly because they tended to see more action than their regular military counterparts).<ref name="GG8" />
   
Being paired with scouts for extended periods of time typically resulted in scouts and soldiers sharing knowledge and work. Soldiers in the NRSS' military division often evolved into scouts themselves.<ref name="GG8"/>
+
Being paired with scouts for extended periods of time typically resulted in scouts and soldiers sharing knowledge and work. Soldiers in the NRSS' military division often evolved into scouts themselves.<ref name="GG8" />
   
 
===Department of Personnel===
 
===Department of Personnel===
Personnel maintained records on active and inactive New Republic Scouts and chose missions for active scouts. Personnel also handled payroll and miscellaneous data. The department had a reputation as a "classic bureaucracy" that could be obstinate and difficult to work with.<ref name="GG8"/>
+
Personnel maintained records on active and inactive New Republic Scouts and chose missions for active scouts. Personnel also handled payroll and miscellaneous data. The department had a reputation as a "classic bureaucracy" that could be obstinate and difficult to work with.<ref name="GG8" />
   
NRSS scouts were paid 500 [[credit]]s per month; this did not include bonuses for discovering habitable worlds or new species willing to join the New Republic. These bonuses (paid by the Colony Authority) started at 1,000 credits and could get as high as 0.005% of the planet's net worth&mdash;but the largest bonuses were almost never paid out in full by the cash-strapped New Republic, and were instead doled out as monthly installments of 1,000 credits.<ref name="GG8"/>
+
NRSS scouts were paid 500 [[Galactic Credit Standard|credits]] per month; this did not include bonuses for discovering habitable worlds or new species willing to join the New Republic. These bonuses (paid by the Colony Authority) started at 1,000 credits and could get as high as 0.005% of the planet's net worth&mdash;but the largest bonuses were almost never paid out in full by the cash-strapped New Republic, and were instead doled out as monthly installments of 1,000 credits.<ref name="GG8" />
   
 
==Training==
 
==Training==
Some new recruits to the NRSS had come from the Imperial Survey Corps, which had tarnished the reputation of scouting galaxywide by adhering to Palpatine's goals of exploring more for conquest and exploitation than discovery. These former Imperial scouts looked to NRSS service as a means of cleansing their consciences. Likewise, veteran [[Alliance to Restore the Republic|Rebel]] pilots and soldiers who'd witnessed one too many battlefields were drawn to the more peaceful, less regimented lifestyle of a scout. Many trainees also came into the Service without any prior experience, looking to build skill sets that would serve them well in various endeavors thereafter.<ref name="GG8"/>
+
Some new recruits to the NRSS had come from the Imperial Survey Corps, which had tarnished the reputation of scouting galaxywide by adhering to Palpatine's goals of exploring more for conquest and exploitation than discovery. These former Imperial scouts looked to NRSS service as a means of cleansing their consciences. Likewise, veteran [[Alliance to Restore the Republic|Rebel]] pilots and soldiers who'd witnessed one too many battlefields were drawn to the more peaceful, less regimented lifestyle of a scout. Many trainees also came into the Service without any prior experience, looking to build skill sets that would serve them well in various endeavors thereafter.<ref name="GG8" />
   
[[Image:NRSS_Climber.png|250px|thumb|left|The scout life was both physically and intellectually demanding.]]
+
[[File:NRSS_Climber.png|250px|thumb|left|The scout life was both physically and intellectually demanding.]]
  +
NRSS training lasted for nine months. During that time, recruits learned new skills like communication, first contact, geology, astrogation, and piloting. Most graduates of the training program were sent to a scout base, where they undertook an apprenticeship. Exceptional trainees, however, would be assigned to a six-being training vessel as a junior mate. The vessel would then embark on a six-month training cruise, during which the four trainees would essentially be charged with all the responsibilities of normal scout life, with their two more seasoned crewmates guiding them. Unbeknownst to the trainees (and many others in the NRSS), the various encounters and crisis experiences during the training cruise were a carefully constructed sham involving NRSS personnel posing as aliens and hostiles; the trainee's crewmates even sabotaged the ship as the final test. Following the cruise, trainees were evaluated and (depending on their performance) made full scouts or sent for further training. New scouts were also given a ''[[Spaceguide]]''<ref name="GG8" /> and, as of [[7 ABY]], a [[Scout's Survival Pack]] to help them.<ref name="GFT">''[[Gundark's Fantastic Technology: Personal Gear]]''</ref>
   
NRSS training lasted for nine months. During that time, recruits learned new skills like communication, first contact, geology, astrogation, and piloting. Most graduates of the training program were sent to a scout base, where they undertook an apprenticeship. Exceptional trainees, however, would be assigned to a six-being training vessel as a junior mate. The vessel would then embark on a six-month training cruise, during which the four trainees would essentially be charged with all the responsibilities of normal scout life, with their two more seasoned crewmates guiding them. Unbeknownst to the trainees (and many others in the NRSS), the various encounters and crisis experiences during the training cruise were a carefully constructed sham involving NRSS personnel posing as aliens and hostiles; the trainee's crewmates even sabotaged the ship as the final test. Following the cruise, trainees were evaluated and (depending on their performance) made full scouts or sent for further training. New scouts were also given a ''[[Spaceguide]]'' to aid them.<ref name="GG8"/>
+
Part of the purpose of New Republic Scout Service training was to recruit only the curious and adventurous, culling the greed-motivated applicants. Few such individuals made it into the NRSS, but due to the Service's wide reach, NRSS-affiliated scouts had to expect run-ins with mercenary scouts, claim-jumpers, and others interested only in plunder.<ref name="AJ13">{{Journal|13|Scouts' Dispatch}}</ref>
 
Part of the purpose of New Republic Scout Service training was to recruit only the curious and adventurous, culling the greed-motivated applicants. Few such individuals made it into the NRSS, but due to the Service's wide reach, NRSS-affiliated scouts had to expect run-ins with mercenary scouts, claim-jumpers, and others interested only in plunder.<ref name="AJ13">''Star Wars Adventure Journal 13''</ref>
 
   
 
==Bases==
 
==Bases==
The NRSS' headquarters were split into two locations. The political/administrative center of the Service was the [[Core Post]] on Coruscant, near [[Galactic City|New Republic City's]] [[spaceport]]. It employed roughly 2,000 people and housed the [[Nova Core]], a club for outstanding scouts. The second headquarters, in charge of NRSS' normal operations, was [[Ops Post]] on [[Xoemefel]]. Covering an area of 20 square kilometers, the Ops Post was the largest scout base of its era.<ref name="GG8"/>
+
The NRSS' headquarters were split into two locations. The political/administrative center of the Service was the [[Core Post]] on Coruscant, near [[Galactic City|New Republic City's]] [[spaceport]]. It employed roughly 2,000 people and housed the [[Nova Core]], a club for outstanding scouts. The second headquarters, in charge of NRSS' normal operations, was [[Ops Post]] on [[Xoemefel]]. Covering an area of 20 square kilometers, the Ops Post was the largest scout base of its era.<ref name="GG8" />
   
In addition to its headquarters, the New Republic Scout Service had frontier posts established on almost 5,000 worlds, though many were tiny and mostly automated. These frontier posts attracted disreputable scouts and merchants, but were a necessary evil for most scouts&mdash;the most up-to-date information was to be found at these widely scattered outposts.<ref name="GG8"/>
+
In addition to its headquarters, the New Republic Scout Service had frontier posts established on almost 5,000 worlds, though many were tiny and mostly automated. These frontier posts attracted disreputable scouts and merchants, but were a necessary evil for most scouts&mdash;the most up-to-date information was to be found at these widely scattered outposts.<ref name="GG8" />
   
Frontier bases also had a reputation for hosting some of the most sophisticated entertainment in the galaxy, to help combat the space madness and simple boredom that afflicted so many scouts. The NRSS sponsored live entertainment tours as a throwback to customs of old.<ref name="GG8"/>
+
Frontier bases also had a reputation for hosting some of the most sophisticated entertainment in the galaxy, to help combat the space madness and simple boredom that afflicted so many scouts. The NRSS sponsored live entertainment tours as a throwback to customs of old.<ref name="GG8" />
   
 
==Notable members==
 
==Notable members==
The [[Arpor-Lan]] [[Deeve]] was one of the Alliance's most renowned scouts and became a member of the influential [[The Task Force on Alliance Security|Task Force on Alliance Security]]. Deeve helped establish the Rebel safeworld [[New Alderaan]].<ref name="Alliance Intelligence Reports">''[[Alliance Intelligence Reports]]'' - This book does not mention the NRSS explicitly. Deeve is established as an NRSS scout in ''Galaxy Guide 8''.</ref>
+
The [[Arpor-Lan]] [[Deeve]] was one of the Alliance's most renowned scouts and became a member of the influential [[Task Force on Alliance Security]]. Deeve helped establish the Rebel safeworld [[New Alderaan]].<ref name="Alliance Intelligence Reports">''[[Alliance Intelligence Reports]]'' - This book does not mention the NRSS explicitly. Deeve is established as an NRSS scout in ''Galaxy Guide 8''.</ref>
   
[[Captain]] [[Korren Starchaser]], a scout for the New Republic since its inception<ref name="SWAJ6">''[[Star Wars Adventure Journal 6]]'' - This book does not mention the NRSS explicitly. Korren is established as an NRSS scout in other issues of the Adventure Journal.</ref>, was the first to chart the [[Serias]] system and recovered artifacts from [[The Gulch]].<ref name="SWAJ8" /> Among his other discoveries were the [[Kriekaal]] system and its native species, the [[Kriek]]s.<ref name="AJ13" />
+
[[Captain]] [[Korren Starchaser]], a scout for the New Republic since its inception<ref name="SWAJ6">{{Journal|6|Scouts' Dispatch}} - This article does not mention the NRSS explicitly. Korren is established as an NRSS scout in other issues of the Adventure Journal.</ref>, was the first to chart the [[Serias]] system and recovered artifacts from [[The Gulch]].<ref name="SWAJ8" /> Among his other discoveries were the [[Kriekaal]] system and its native species, the [[Kriek]]s.<ref name="AJ13" /> In addition to his expertise as an explorer, Starchaser was the developer of the [[Vagabond suit]].
  +
  +
The [[Nova Scouts]] were one of the most successful bands maintained by the Republic.<ref name="GG8" />
   
 
==Behind the scenes==
 
==Behind the scenes==
 
The New Republic Scout Service is the primary focus of ''[[Galaxy Guide 8: Scouts]]'', the first ''Star Wars'' roleplaying book set during the New Republic era. The NRSS has not been mentioned in any novels or non-RPG literature.
 
The New Republic Scout Service is the primary focus of ''[[Galaxy Guide 8: Scouts]]'', the first ''Star Wars'' roleplaying book set during the New Republic era. The NRSS has not been mentioned in any novels or non-RPG literature.
  +
  +
==Appearances==
  +
*{{WEG|Galaxy Guide 8: Scouts|A Typical Survey}}
   
 
==Sources==
 
==Sources==
Line 94: Line 97:
 
*{{Journal|8|Scouts' Dispatch}} {{Mo}}
 
*{{Journal|8|Scouts' Dispatch}} {{Mo}}
 
*{{Journal|13|Scouts' Dispatch}}
 
*{{Journal|13|Scouts' Dispatch}}
  +
*''[[Gundark's Fantastic Technology: Personal Gear]]''
   
==References==
+
==Notes and references==
 
{{Reflist}}
 
{{Reflist}}
  +
  +
==External links==
  +
*{{CUSWEID|17628|New Republic Scout Service}}
   
 
[[Category:New Republic organizations]]
 
[[Category:New Republic organizations]]

Revision as of 23:59, November 28, 2011

Template:Organization infobox
"The Scout Service is the way to test the true mettle of a being. Scouts on the frontier face challenges that require them to draw upon every resource—and those who are successful experience the exhilaration of a mission well done. This type of job isn't for everyone, but for some people, it's the only job."
―New Republic Scout Service Spaceguide[src]

The Bureau of Scouting and Exploration Services, more commonly called the New Republic Scout Service (which itself was shortened to NRSS), was the official exploration arm of the New Republic. Its goals included discovery of new planets and star systems, establishing relations with new species, and blazing new hyperspace routes. Created despite initial opposition from the New Republic Provisional Council, the NRSS eventually flourished into a galaxy-spanning organization with thousands of bases, depended upon by NRSS-employed scouts, corporate scouts, and independents.

Members of the New Republic Scout Service had a diverse array of backgrounds, from youngsters for whom it would be their first job, war-weary Rebel pilots and soldiers looking to augment their already formidable skills, and former Imperial Survey Corps scouts (many of whom had become disillusioned with the Empire and become independent scouts prior to Palpatine's death).

Creation

During the early years of the New Republic, Mon Mothma proposed the NRSS to take over the duties of the previous galactic exploration organization, the Imperial Survey Corps. Though the New Republic Provisional Council opposed the creation of the Scout Service, feeling the new government's resources would be better used to assist already settled systems, Mon Mothma stressed the need to reestablish contact with lost colonies (or possibly contact new allies) in Wild Space and the Unknown Regions. The NRSS drew upon the traditions and regulations of the Galactic Republic's scout service when establishing its practices, but the depredations of the Imperial Survey Corps were long remembered (both by species it had victimized and the scouts who had lived through it) and the NRSS faced an uphill battle in cultivating a positive reputation.[1]

Objectives

First Contact

New Republic scouts attempting to communicate with an unknown alien species

Imperial entanglements

During the reign of the Empire and the subsequent Galactic Civil War, certain planets were cut off from the galactic community. The primary mission of New Republic scouts was to reestablish contact with these "lost" worlds.[1]

Occasionally, New Republic scouts would discover worlds that remained enslaved by the Empire. In that event, NRSS would relay all relevant data to the New Republic Defense Force so the planet could be liberated.[1]

Strange new worlds

New Republic scouts were also expected to act as surveyors, analyzing and noting which worlds might be valuable for their resources or might be suitable for colonization. The NRSS also put a high priority on the discovery of new sentient species and previously unknown settlements. If newly discovered (or rediscovered) planets already supported a civilization, the NRSS expected its scouts to act as informal ambassadors, conveying the advantages of becoming a New Republic member world. If the inhabitants were willing to uphold the New Republic's laws, formal ambassadors would be sent to finalize the membership process.[1]

New systems discovered by New Republic scouts had to be fully surveyed and all pertinent data recorded for the Republic's databanks. Additionally, the NRSS was responsible for ensuring that complete hyperspace calculations were made, so that diplomats, merchants, and others could make their way to the system. New Republic scouts tended to be skilled astrogators, since their duties often took them beyond established hyperlanes—sometimes deep into Wild Space.[1]

Organization

The New Republic Scout Service's highest-ranking bureaucrat was the Under Secretary of Scout Services, who answered to the New Republic's Minister of State. The NRSS comprised four departments (supply, information, military, and personnel) and the Colony Authority, a sister bureau with which NRSS worked closely.[1]

Department of Supply

"Remember what Burt Jaxton says, kid. A scout is only as good as his equipment. Take care of it like it was your own mother and it'll treat you right. Why, one time I can remember…"
Burt Jaxton shares his experience[src]

The NRSS Department of Supply provided droids, starships, weapons, survival equipment, and other gear to assist scouts. Supply could normally be counted on only to provide "standard" equipment as needed and only after putting a requisition through several slow layers of bureaucracy; the New Republic's struggling economy prohibited the Department of Supply from acquiring large stockpiles of equipment or supplying scouts' needs in a hurry.[1]

Department of Information

Scouts—whether New Republic, corporate, or independent—were required to submit claims on newly discovered planets or systems. The NRSS Department of Information registered these claims and stored them in its Library of Systems. Data on newly registered worlds was made publicly available unless a Request For Privacy was registered by the claimant, usually in cases where a military research base or similarly sensitive facility was to be built on the planet.[1]

NRSS Standoff

Scouts had to be prepared to face all types of adversity.

Department of the Military

The military arm of the Scout Service, intended for small-scale engagements, consisted of over 5,000 of the most cutting-edge military ships available to the New Republic and about 50,000 soldiers who received training from the New Republic Defense Force. A typical mission for these soldiers was defensive in nature—securing specific areas on remote planets, serving as security aboard space stations, or guarding couriers and scout ships. Deployment of the department's forces could take months, since NRSS could not send troops to a world without consent from the Minister of State. Though officially part of NRSS, "Scout Soldiers" could be called into duty by the regular military if a crisis arose, and developed a reputation as elite warriors (partly because they tended to see more action than their regular military counterparts).[1]

Being paired with scouts for extended periods of time typically resulted in scouts and soldiers sharing knowledge and work. Soldiers in the NRSS' military division often evolved into scouts themselves.[1]

Department of Personnel

Personnel maintained records on active and inactive New Republic Scouts and chose missions for active scouts. Personnel also handled payroll and miscellaneous data. The department had a reputation as a "classic bureaucracy" that could be obstinate and difficult to work with.[1]

NRSS scouts were paid 500 credits per month; this did not include bonuses for discovering habitable worlds or new species willing to join the New Republic. These bonuses (paid by the Colony Authority) started at 1,000 credits and could get as high as 0.005% of the planet's net worth—but the largest bonuses were almost never paid out in full by the cash-strapped New Republic, and were instead doled out as monthly installments of 1,000 credits.[1]

Training

Some new recruits to the NRSS had come from the Imperial Survey Corps, which had tarnished the reputation of scouting galaxywide by adhering to Palpatine's goals of exploring more for conquest and exploitation than discovery. These former Imperial scouts looked to NRSS service as a means of cleansing their consciences. Likewise, veteran Rebel pilots and soldiers who'd witnessed one too many battlefields were drawn to the more peaceful, less regimented lifestyle of a scout. Many trainees also came into the Service without any prior experience, looking to build skill sets that would serve them well in various endeavors thereafter.[1]

NRSS Climber

The scout life was both physically and intellectually demanding.

NRSS training lasted for nine months. During that time, recruits learned new skills like communication, first contact, geology, astrogation, and piloting. Most graduates of the training program were sent to a scout base, where they undertook an apprenticeship. Exceptional trainees, however, would be assigned to a six-being training vessel as a junior mate. The vessel would then embark on a six-month training cruise, during which the four trainees would essentially be charged with all the responsibilities of normal scout life, with their two more seasoned crewmates guiding them. Unbeknownst to the trainees (and many others in the NRSS), the various encounters and crisis experiences during the training cruise were a carefully constructed sham involving NRSS personnel posing as aliens and hostiles; the trainee's crewmates even sabotaged the ship as the final test. Following the cruise, trainees were evaluated and (depending on their performance) made full scouts or sent for further training. New scouts were also given a Spaceguide[1] and, as of 7 ABY, a Scout's Survival Pack to help them.[2]

Part of the purpose of New Republic Scout Service training was to recruit only the curious and adventurous, culling the greed-motivated applicants. Few such individuals made it into the NRSS, but due to the Service's wide reach, NRSS-affiliated scouts had to expect run-ins with mercenary scouts, claim-jumpers, and others interested only in plunder.[3]

Bases

The NRSS' headquarters were split into two locations. The political/administrative center of the Service was the Core Post on Coruscant, near New Republic City's spaceport. It employed roughly 2,000 people and housed the Nova Core, a club for outstanding scouts. The second headquarters, in charge of NRSS' normal operations, was Ops Post on Xoemefel. Covering an area of 20 square kilometers, the Ops Post was the largest scout base of its era.[1]

In addition to its headquarters, the New Republic Scout Service had frontier posts established on almost 5,000 worlds, though many were tiny and mostly automated. These frontier posts attracted disreputable scouts and merchants, but were a necessary evil for most scouts—the most up-to-date information was to be found at these widely scattered outposts.[1]

Frontier bases also had a reputation for hosting some of the most sophisticated entertainment in the galaxy, to help combat the space madness and simple boredom that afflicted so many scouts. The NRSS sponsored live entertainment tours as a throwback to customs of old.[1]

Notable members

The Arpor-Lan Deeve was one of the Alliance's most renowned scouts and became a member of the influential Task Force on Alliance Security. Deeve helped establish the Rebel safeworld New Alderaan.[4]

Captain Korren Starchaser, a scout for the New Republic since its inception[5], was the first to chart the Serias system and recovered artifacts from The Gulch.[6] Among his other discoveries were the Kriekaal system and its native species, the Krieks.[3] In addition to his expertise as an explorer, Starchaser was the developer of the Vagabond suit.

The Nova Scouts were one of the most successful bands maintained by the Republic.[1]

Behind the scenes

The New Republic Scout Service is the primary focus of Galaxy Guide 8: Scouts, the first Star Wars roleplaying book set during the New Republic era. The NRSS has not been mentioned in any novels or non-RPG literature.

Appearances

Sources

Notes and references

  1. <includeonly>[[Category:Pages with broken references]]</includeonly><span class="citeerror">Cite error: Invalid <code><ref></code> tag; no text was provided for refs named <code>GG8</code></span>
  2. Gundark's Fantastic Technology: Personal Gear
  3. 3.0 3.1 SWAJsmall "Scouts' Dispatch"—Star Wars Adventure Journal 13
  4. Alliance Intelligence Reports - This book does not mention the NRSS explicitly. Deeve is established as an NRSS scout in Galaxy Guide 8.
  5. SWAJsmall "Scouts' Dispatch"—Star Wars Adventure Journal 6 - This article does not mention the NRSS explicitly. Korren is established as an NRSS scout in other issues of the Adventure Journal.
  6. <includeonly>[[Category:Pages with broken references]]</includeonly><span class="citeerror">Cite error: Invalid <code><ref></code> tag; no text was provided for refs named <code>SWAJ8</code></span>

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