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A serious and sober soldier; he possessed a stoic calm in the face of danger and approached every mission with a stark determination. While many perceived him as highly opinionated and blunt, he was nonetheless completely loyal to Havoc Squad and the Republic. While respectful of authority, he did not like commanders who goofed off, flirted on the job or committed selfish acts he considered to not be in the best interests of the Republic's citizens.
Jorgan served as the commander of an elite Republic sniper squad, the Deadeyes, until he was offered a promotion to Lieutenant and relocation to Ord Mantell. Though he had no interest in fighting Separatists, Jorgan accepted to further his military career. He was blamed for the defection of all but one of Havoc Squadron's members, and was demoted to the rank of Sergeant. Following this, he was offered a position in the reformed Havoc Squad and was a key role in many important missions.
Jorgan in combat.
During his tenure with Havoc, Jorgan was informed by Republic Command that the Deadeyes were captured on Nar Shaddaa. What concerned Jorgan was that Nar Shaddaa belonged to the Hutts, who were neutral and suspected foul play. He and his CO contacted SIS Agent Jonas Balkar, who previously assisted Havoc beforehand on the Hutt moon, for information on their whereabouts. Storming an Imperial-controlled sector, Jorgan discovered that the Deadeyes were shipped off for menial labour. He attempted to bring the data to Balkar for decryption, but walked in at a bad time, as Balkar was being hassled by Senior Agent Zane. Guessing by Havoc Squad's appearance that they're responsible, Zane warned them against future interference, desiring to get the Deadeyes back by peaceful means. As soon as Zane left, Balkar said that he can't help them with Zane watching him, so he directs Jorgan to a contact who may be able to decrypt the coordinates.
Jorgan later awaited a response from his contact, Gav, only to receive an abrupt holocall from Zane, who once again warned him to stay out of his operation. Jorgan because suspicious over why Zane is so interested in the Deadeyes. He was left with three choices: ask Balkar or General Garza for aid or decrypt the coordinates himself. Either way, he located Torve and two other squad members on Tatooine. After introducing his CO to Torve, he demanded to know how exactly he got captured. This confused Torve, who asked if Jorgan hasn't been briefed by Zane. Upon realizing he knew nothing of their mission, Torve refused to say anything, but relented when reminded that he required rescuing. Torve explained that the Deadeyes were implanted with trackers and intentionally allowed themselves to be captured to scout the Imperial penal system. The plan was for the Imperials to take them to their territory so the SIS could rescue them and their comrades. However, they never anticipated that they would be split up and had been awaiting SIS extraction. Jorgan then called for a proper extraction.
After extracting Torve, Jorgan got a holocall from Zane, who advised Havoc from further interference in his mission, but wouldn't disclose what it was. A frustrated Jorgan asked his CO for permission to cut Zane off, which was granted.
This section of the article assumes that the player chooses only "light side" options in the course of the game. Alternate stories are noted in the "Behind the scenes" section. Note: The events in this section may or may not be confirmed as canon.
The last of the Deadeyes were revealed to be on Hoth. Even more surprising was that Zane was imprisoned with them. Zane admits that he had been allowing Republic soldiers to be captured in the vain of hope that one of them would be taken to the rumored Imperial prison and black-ops research station, Dusk 9, which Jorgan dismisses as a myth. However, the Imperials didn't consider their captives of interest, so Zane bugged himself and allowed himself to be captured, figuring that the brass at Dusk 9 couldn't resist an SIS agent. When Jorgan founds out that two of his former comrades had died from the cold, he grew angry. Drawing a blaster on Zane, he accused him of making false promises to his former squad. He demanded to know how many other soldiers have died for his fool's errand. Zane smugly pointed out that Jorgan can't kill him with witnesses around. However, the Deadeyes state that they'll just say that the Imperials killed him. Growing terrified, Zane turned to the Havoc CO, who ordered Jorgan to stand down, promising that Zane will answer for what he's done, the right way. Jorgan then relented. Zane then told Jorgan that he'll see him imprisoned for attempting to murder him. The CO retorted that he'd also have every soldier in the Republic gunning for him, so Zane agrees to silence. Jorgan then calls for a shuttle for his remaining men.
Assumption ends here.
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Aric Jorgan is voiced by Timothy Omundson in Star Wars: The Old Republic.
Bioware has confirmed that in Update 2.1 of The Old Republic, Jorgan's appearance will be changed to match that of the Cathar species that players will be allowed to access. Jorgan's former appearance will thus be rendered non-canon, similar to how Corso Riggs had Kiffar tattoos at one point, but had them removed.