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Aurebesh

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The Aurebesh alphabet with punctuation.
The Aurebesh alphabet with punctuation.

Aurebesh was a writing system commonly used to represent the Basic language. The name comes from a combination of the first two letters, Aurek and Besh.

Aurebesh implemented consonants, vowels, digraphs, and punctuation marks. Words were separated by spaces. Aurebesh could be written mainly left-to-right or up-to-down. All letters are the same relative size, although occasionally symbols were mirror-inverted to denote capital letters. The symbol for the Republic Credit was a Resh (R for Republic) with two vertical lines through the upper half of the symbol. Letters of the alphabet were also used to denote musical keys, such as the key of Cresh.

The origins, as well as the time it was implemented are not known. It existed at least as early as the Jedi Civil War and afterwards.

Contents

[edit] Behind the scenes

[edit] Prominent examples in products

Mace Windu writing on a piece of flimsiplast in Aurebesh.
Mace Windu writing on a piece of flimsiplast in Aurebesh.

[edit] Evolution

The tractor beam information gauge, as it appears in the original Star Wars Episode IV: A New Hope (top) and the 2004 DVD version (bottom).
The tractor beam information gauge, as it appears in the original Star Wars Episode IV: A New Hope (top) and the 2004 DVD version (bottom).

The Aurebesh-like writing that appears in the original trilogy is totally random and it is believed that the filmmakers did not intend to put any meaningful text. The assignment of the letters to some English equivalent was first developed by Stephen Crane at West End Games in the Star Wars Miniatures Battles Companion (1994), for use with the Star Wars Miniatures Battles game and Star Wars: The Roleplaying Game. The Aurebesh was later expanded to include punctuation marks in the Star Wars Miniatures Battles supplement, Imperial Entanglements (1996).

This original Aurebesh is occasionally used in electronic and board games such as Star Wars Monopoly. Since the letters in the movies are random, the assignment of the West End Games-values to the inscriptions of the movies, produces nonsensical results–most words seen in the movies appear to consist solely of consonants, and some letters appear on screen that are absent from the West End Games Aurebesh.

In the prequel trilogy and in Special Edition releases of the original trilogy, the inscriptions use the West End Games mapping, and can be transcribed to English.

[edit] Origination

Many of the Phoenician Alphabet letter names were probably used for inspiration (or just used) for the Aurebesh letter names. E.g. Beth, Daleth, etc. provided one style of constinents while and letters like Resh provided whole letter names. Also some symbols bear resemblance to the Phoenician symbols i.e. Gimel, Daledh, Waw and Lamedh.

The word "Aurebesh" was developed in a manner similar to the word Alphabet, which is derived from the first two letters of the Phoenician/Greek alphabet (Alpha and Beta).

[edit] Aurebesh and Roman

There are some slight indications that the Galaxy also used the Roman alphabet (in the way that Basic is English) along with Aurebesh. This is seen in some in-universe inscriptions (Jedi Code) or emblems, like that of the Jedi Order. The text seen on viewscreens in The Star Wars Holiday Special is in Roman, rather than Aurebesh, due to the fact that Aurebesh had yet to be invented at the time in the real world. Aurebesh was introduced later in The Empire Strikes Back (when R2D2's conversation with Luke Skywalker in the X-Wing n the way to Dagobah is translated on the ship's dashboard readout).

While we can say that these instances are 'translations' for the Earth readers, some instances show both Roman and Aurebesh (Corporate Sector Authority). It is not known if those appearances should be considered mistakes, artistic license and/or non-canonical. Additionally, the use of characters from the Roman alphabet to describe various starfighters based on their shapes (X-wing, Y-wing, A-wing, etc.) would seem to indicate that the Roman alphabet exists in-universe, as the shapes of these craft do not match the shapes of the corresponding letters in Aurebesh but do in the Roman alphabet.

In-universe sources show Arabic numbers, however one of the fan-made fonts presents a numerical system based on dots and lines.

It should be noted that in many instances, the sounds "ch", "sh", and "th" are written using Aurebesh exactly as they would be in English (cresh-herf, senth-herf, and trill-herf, respectively), despite that separate letters exist in Aurebesh for those sounds (cherek, shen, and thesh, respectively). (To see an example of this, examine the text in the picture in the upper right of this page.) While it is possible that these instances represent legitimate in-universe variations of the sound-values for the letters in question, it is more likely that they represent errors on the part of the real-world transliterators (who are—understandably—more used to employing digraphs than employing single letters to write these sounds).

[edit] Appearances

[edit] Fonts

Note: none of the available fonts use reverse glyphs for capital letters.

Aurabesh (TrueType) Created by Mike E. Webb on February 10, 1996. As only the alphabet had been described, Webb based his punctuation on work by Eric Kristiansen (aka Jackill), and invented glyphs for other common symbols. He also made the lowercase letters small versions of the capitals.

AurebeshAlternate (TrueType) Created by David Occhino on September 8, 1997. Occhino updated the punctuation to match West End Games, removed the non-canon symbols (except for the Arabic numerals), and made the lower case letters the same size as the capitals. He also changed the assignments of the digraphs, so it is not backwards compatible with Webb's font.

newAurabesh (TrueType) Created by Peter Schuster on June 21, 1998. Schuster also updated the punctuation to match West End Games, removed the non-canon symbols, and made the lower case letters the same size as the capitals. He changed the numbers to match Technical Readouts, and changed the assignments of the digraphs, so it is not backwards compatible with either Webb's or Occhino's fonts.

Aurek-Besh (TrueType, standard, narrow, and hand-written) Created by Davide Canavero (aka Boba Fonts) on March 7, 1999. Canavero made small improvements to the rendering of many of the symbols, enlarged the numbers for clarity, and added more logical assignments for the digraphs while also keeping Schuster's assignments. As a result, Aurek-Besh is backwards compatible with newAurabesh.

[edit] Sources

[edit] See also

[edit] External links

  • Tommy of Escondido's Alien FontsOther SF Fonts includes:
    • Aurabesh (1996) by Mike Webb
    • AurabeshAlternate (1997) by David Occhino (via a link)
    • NewAurabesh (1998) by Peter Schuster
    • Aurek-Besh (1999) by Davide Canavero
      • Aurek-Besh Hand (1999)
      • Aurek-Besh Narrow (1999)
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