"Corellian Spike" was a variation of sabacc that used a 62-card deck and two six-sided dice called "spike dice." The object of the game was to achieve a card total closest to 0. When the dice rolled doubles, each player's hand was discarded and replaced by unseen cards from the deck, which could improve or ruin their hand.
The Corellian Spike variation of sabacc was played with a smaller deck, comprising only 62 cards rather than 76: 60 ranging in value from -10 to 10, and two 0-value cards referred to as sylops (Old Corellian for "idiots"). The game also made use of two "spike dice", which were rolled thrice per round to shake things up.
At the start of a round, each player was dealt two cards. At that point, the player could either pass and keep what they had, draw from the top, or draw from the discard pile. In the last two cases, the player then had the choice to discard one of the cards in their new hand. After each player had done one of those three actions (pass, draw from the top, or draw from the discard pile), the dealer would then roll the spike dice. Should the dice roll doubles, everyone starting from the player to the left of the dealer would discard their entire hands and draw as many cards as they had before. A round ended when the dice had been rolled three times.
There were 3 types of winning hands. The best hand comprized a 10, a -10, and a zero. A "very good" hand was one that had a total value of zero with the most cards—for example, +6, -4, +2, -3, -1 beat -5, +9, -1, -3). A "good" hand was one closest to zero, with a positive score being better than an equal negative score—a score of +1 was better than a score of -1. Taking the previous principles into account, a score of +1 with three cards was better than +1 with two. Also, a 0 obtained with +4 and -4 beat one obtained with +3 and -3.
There were two pots that accumulated in value during the game: the "hand pot," which was won each round, and the "sabacc pot," which was won by the player who ended the game by drawing a sylop.
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