Like most disruptors, the DX-2 was highly illegal on most worlds. It was a smaller version of the DXR-6 disruptor rifle and similar to it in many respects. The DX-2 was able to disintegrate targets at the molecular level, which was useful for those who did not want to leave bodies behind as evidence. Because of the massive energy involved in creating a disruptor beam, the DX-2 needed a longer than normal cooldown time before it could fire again.
Using a disruptor weapon was a sign of cruelty and brutality. After the end of the Clone Wars, some carried the DX-2 as a symbol of their defiance of Imperial law. Despite its illegal status in the Empire, the DX-2 was used by some Imperial Special Forces. As well, a few Imperial inquisitors have been known to brandish this weapon to add to their intimidation tactics.
Behind the scenesEdit
There are major differences in this weapon's range presented in The Force Unleashed Campaign Guide Saga Edition role-playing game supplement that differ from the range as listed in the The Essential Guide to Weapons and Technology. Instead of an optimum and maximum range of 5 and 7 meters respectively, The Force Unleashed Campaign Guide treats the DX-2 disruptor pistol as a standard pistol, giving it an optimum and maximum range 30 and 120 meters respectively. This is probably due to the fact that the role-playing game data is heavily simplified and modified for ease of play.
- The Essential Guide to Weapons and Technology
- Arms & Equipment Guide
- Star Wars Galaxies: An Empire Divided Quick Reference Guide
- Star Wars Galaxies: The Complete Guide: Prima Official Game Guide
- The Force Unleashed Campaign Guide
- Star Wars: Edge of the Empire Core Rulebook