Edvard Toth is a Hungarian-born, California-based multi-disciplinary creative professional and interactive entertainment industry veteran.[1] He notably worked on the 2000 video game Star Wars: Demolition, for which he modeled some and textured all vehicles and set up their object hierarchies, modeled some and textured all level assets, created level-of-detail objects, made ground-tilesets and sky backdrop mattes, textured the Jabba's Palace-themed shell, researched and developed the holographic projection.[2]

Notes and referencesEdit

  1. 1.0 1.1 1.2 Edvard Toth. About. Edvard Toth's official website. Retrieved on July 29, 2013.
  2. 2.0 2.1 Star Wars: Demolition. Edvard Toth's website. Retrieved on July 29, 2013.

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