This page is an archive of a community-wide discussion. This page is no longer live. Further comments or questions on this topic should be made in a new Knowledge Bank page rather than here so that this page is preserved as a historic record. jSarek 08:00, 7 January 2008 (UTC)
Does anyone know about how much a credit is worth in U.S. dollars or about how valuable a single credit (or decicred) is?
(Some credit values don't seem consistent. For instance, a basic DH-17 pistol is 550 credits, but just 450 more will get you a high-quality E-11 rifle. There's no way two DH-17's are more valuable than a powerful rifle.)
Jedi Master Chief 03:44, 1 December 2007 (UTC)
I read somewhere that one credit equals one dollar, but that doesn't really seem correct. I mean, some starships cost just a few thousand credits. That's like buying a decent car for 5000 dollars. And planets are valued at only a couple billion credits (2 billion for part of Dathomir, I believe). It just seems kind of inconsistent. ISDs cost 3.88 billion, yet the Executor nearly bankrupt the Empire. And really, 3.88 billion credits? That seems pretty low, even considering thae huge technological differences. Chack Jadson(Talk) 04:04, 1 December 2007 (UTC)
Exactly. Credits don't even seem to mean anything as their value varies. I guess it depends on the author. Thanks for answering so quickly, I only typed that up a few minutes ago! Jedi Master Chief 04:24, 1 December 2007 (UTC)
Let's not forget about inflation. Maybe one credit equaled one dollar back in 1977. Also don't forget that gameplay is never canon. Cutscenes are canon, the general plot progression is canon, character development is canon, but the gameplay mechanics are not. 126.96.36.199 23:40, 1 December 2007 (UTC)
Actually, gameplay may not be canon (it's often more ambiguous than a "definitely not"), but it IS often taken as a guide as to what is canon by The Powers That Be. jSarek 01:22, 2 December 2007 (UTC)
It's a huge galaxy. Even on our small planet, goods don't cost the same in every place. Weapons are probably more expensive in licensed fire arms shops in western countries with strict fire arms laws than buying from some dubious guy in the middle of a civil war in central africa. Prices of cars differ from country to country, sometimes it's cheaper to export and re-import them than to buy them directly. So, in a galaxy with millions of worlds, with so many different governments, trade zones, taxes, standards of living, large-scale wars, thriving core worlds vs. poor outer rim worlds, etc.. etc.. I guess it's only natural that prices are not consistent on all planets over the course of decades. --Craven 13:03, 2 December 2007 (UTC)
Good point, everyone. I think that it's safe to assume that credits are worth a good three to four times that of a dollar. It'd make sense for a starfighter (5,000 credits) to be $15,000, as you could get a car today for that much money, and starfighters are probably the equivalent of a car. Today's military rifles cost around a few thousand dollars each, so assuming a credit is three times more than a dollar, it'd make sense for the high quality E-11 to be worth $3,000. Considering all your points, this makes sense (does it?), especially about the point that Craven made about how weapon values vary from place to place and the point that 188.8.131.52 made about how inflation might have occured over the galaxy's long history. Thanks to everyone who helped me on this difficult question!
I meant credits in the Rebellion Era (sorry for not making that clear). As 184.108.40.206 said, the value of credits can change overtime. A lot can happen to credits from the Old Republic Era to the Rebellion Era. Jedi Master Chief 21:54, 2 December 2007 (UTC)
Inflation is canon; it was mentioned in Bloodlines. -LtNOWIS 03:39, 6 December 2007 (UTC)
Considering the irregularities brought forth by Chack, it seems that this is just a part of the galaxy that had not been structured IU yet. -- Riffsyphon1024 03:52, 6 December 2007 (UTC)