This page is an archive of a community-wide discussion. This page is no longer live. Further comments or questions on this topic should be made in a new Knowledge Bank page rather than here so that this page is preserved as a historic record. jSarek 08:03, 7 January 2008 (UTC)
With the massive size of blue-ray dics, can you use the movie style animation in a game? Grievous would be amazing, and Magna Gaurds, and stuff.
No. It takes days, if not weeks, for them to render those CGI sequences in movies, and much much longer to create the visuals for movies than for games. Space isn't the concern, if it was technically feasible on the consumer market now, game developers would first have at least double the amount of work to do to create the assets (every model, texture, etc), and then they would simply release multi-DVD9 games. Assuming the rate technology evolves at doesn't change, you might be able to see movie industry-style CGI in real time by 2020, but by then all games might take as long as Duke Nukem Forever to create... 188.8.131.52 21:00, 6 October 2007 (UTC)
It seems that they could just take the movie animation and tech-stuff and incorperate it into a game. The Grievous- NK Necrosis change reminded me. It would look much better because they wouldn't wave to start from scratch, just take what they have.
How exactly long did that take to make? Just wondering how long of a time your talking about... Zinthematrix 02:58, 8 October 2007 (UTC)
Movie-style CGI is not plausible in games, not only because of the length of time it takes to render these scenes, but because of strain on the processor. that is why cutscenes always look better than the actual gameplay, because if u multiplied the in-game resolution by 10, then there would be incredible lag, and it would take years to design the animations.