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Forums > Senate Hall archive > SH Archive/Fast, Medium, and Strong style


We should differentiate these styles from the Old Jedi Order styles. These styles were invented and EXCLUSIVELY used by TWO games in the whole Star Wars universe. They aren't mentioned anywhere, not in in-universe dialogue, or in books, comics, etc. These are only TWO video games, where they clearly have importance in gameplay only. It cannot be said for sure which New Jedi Order-era Jedi used which style unless we're speaking of duels appearing in Jedi Outcast of Jedi Academy. We should either make the "the canonicity of this article is debated" tag on it, or this thing be mentioned in a Behind the scenes section. Making a {{gamemechanics}} template would be the best, but I don't know much about HTML coding so I cannot make it and people rarely do this stuff on request. - TopAce 14:41, 18 August 2006 (UTC)

    • agreed its the same with Vader's Wrath, a game mechanics template would be aswome. Jedi Dude 15:27, 18 August 2006 (UTC)
      • Why don't you just use Silly Dan's new {{Ambigstart}} and {{Ambigend}} templates?–SentryTalk 23:09, 18 August 2006 (UTC)
      • Because thats not the same as game mechanics is it? Jedi Dude 23:13, 18 August 2006 (UTC)
        • Game mechanics are ambiguously canon, so the templates seems appropriate. The wording of {{Ambigstart}} may needs some tweaks though.–SentryTalk 07:00, 19 August 2006 (UTC)
    • I think a game mechanics template would be fun to have around, except it might result in excessive use by anti-gamers... it may get put on every single Force "Power" article, for example. But here are some rough ideas, if anyone wants to mess around with them:
Trask ulgo You can move the mouse to the edges of the screen to rotate the camera.

This article is about a potential game mechanic.
This article covers a concept that appears in Star Wars video games and may only exist to simplify or enhance gameplay. In the "real" Star Wars universe, it is ambiguously canon.

75px The console to unlock the door is probably hidden in some room twelve floors up or something… how does that make sense?

This article is about a potential game mechanic.
This article covers a concept that appears in Star Wars video games and may only exist to simplify or enhance gameplay. In the "real" Star Wars universe, it is ambiguously canon.

-BaronGrackle 05:24, 25 August 2006 (UTC)

  • Well, it would probably belong on every force power article. Games make Force powers more discrete than the fluid nature of actual Force use seems to be, and in-universe Jedi seem to never talk about specific powers (the only exceptions I can think of being Affect Mind and Farseeing). jSarek 10:02, 26 August 2006 (UTC)
    • I like the first one. I vote to have it as the game mechanism template. - TopAce 10:17, 26 August 2006 (UTC)
    • Well, JSarek, therein lies one of the fine lines that may argue against making a template for this. What you are describing is a (over)simplification that pervades the Star Wars universe on several levels, not just video games. What Vader does with his fingers was called "Choking" long before games called it that, or "Grip". I've seen at least one essential guide have a picture and caption of Dooku "choking" some random Jedi. I haven't read many Star Wars books, but at least one probably makes reference to a Force Push, though it's clearly nothing more than a version of telekinesis. Force Lightning is a specific, visible elemental manifestation distinct from anything else.

Along those lines, many "video game powers" like Force Destruction and Force Drain can't be simply dismissed as mechanics. The ambiguous ones would be generic things like these lightsaber forms and Force Rage. Kyle never says, "Jaden, this is the 'Fast' form, but you can only use it when holding a single-bladed lightsaber." We could delete it on those grounds, as was done with "Vader's Wrath", but it may very well refer to a combat style of the New Jedi Order. And the thing with Vader's Wrath... it's not so ambiguous a game mechanic. Hitting the ground to cause "damage" to enemies around you is so very video gamish—it's on the level of arcade. Maybe if they had given it a realistic name, like "Force Quake" or "Kinetic Strike", or something that doesn't just sound like "Vader's so mad he's gonna hit the ground and kill everyone nearby". But, as Jolee would say, flies are gathering around my mouth. -BaronGrackle 19:03, 26 August 2006 (UTC)

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