28 standard hours
380 local days
Type I (Breathable)
|Points of interest|
- "Procedure programs for visiting Gamorr consist of a single line: DO NOT VISIT GAMORR."
Its varied terrain ranged from frozen tundra to deep forests, and was considered quite pleasant by off-worlders. Nevertheless, tourism was highly discouraged to Gamorr because of the vicious lifestyle of ferocious, bloody warfare constantly being waged between rival Gamorrean clans.
Prominent mushrooms were also found on Gamorr, as were native coolsap trees.
- "How did the Empire capture Gamorr without firing a cannon bolt? They landed backwards, and the Gamorreans thought they were retreating!"
- ―Jacen Solo
Gamorr was first visited thousands of years prior by the space-faring Rakatan Civilization who would hold it for almost five thousand years.[source?] Eventually, the Gamorreans spread out across the galaxy, earning a reputation as being among the most violent and ferocious mercenaries in the galaxy, and many factions used that to their advantage. During the Great Sith War the combined armies of Krath and Sith bolstered their ranks by using thousands of Gamorrean mercenaries to serve as cannon fodder against the Republic forces. During the war Gamorr was considered to be under Sith occupation. When the Galactic Republic drove the Sith forces away, the world returned to a state of primitive isolation. Both Mandalorians during the Mandalorian Wars and Sith Empire during the Jedi Civil War avoided the planet, but during the Dark Wars several Sith warlords pressed Gamorrean mercenaries into their service, and the planet changed hands among nearly a dozen Sith warlords during that time.
Around 1,002 BBY, the Brotherhood of Darkness operated a Sith academy on the world that specialized in the training of Sith Warriors and Marauders. Under the Galactic Empire, it was the site of a NAMIS disaster.
Though ignored by the Galactic Republic during the Clone Wars, Gamorr was given special attention by the CIS. Thousands of Gamorreans, less concerned with galactic politics and more interested in a good fight, were taken offworld by the Separatists and employed as mercenaries. The Gamorreans rarely served the Separatists with distinction, and they were instead employed for dangerous frontal assaults. As a result, the survival rate for Gamorrean mercenaries working for the Confederacy was less than 8 percent.
The Hutts, upset with the Confederacy's claim on so many Gamorreans, petitioned the Separatists in an attempt to preserve their own hold on the planet's natives. The Trade Federation negotiated a finder's fee, paying a bounty to the Hutts for each Gamorrean that the Confederacy hired in the course of the conflict. Although this resulted in only a minimal profit for the Hutts, it eased their concerns over the perceived Separatist encroachment on a labor force that was largely considered theirs.
Though the war never came to Gamorr's surface, a number of small space battles occurred in neighboring star systems. Separatists established a single base on Gamorr's moon, but by the end of the war, it was completely abandoned and overtaken by pirates.
Though the Gamorreans did not develop space travel,[source?] they established a colony on nearby Pzob. However, the planet was never united under a single government, and remained unaligned after the fall of the Empire.
Behind the scenesEdit
- Star Wars: Knights of the Old Republic (Indirect mention only)
- Darth Bane: Path of Destruction (Mentioned only)
- Darth Bane: Rule of Two (Mentioned only)
- Star Wars: Racer Revenge
- (Mentioned only)
- The Paradise Snare (Mentioned only)
- Shinbone Showdown
- Star Wars: Empire at War (Cut from game)
- Star Wars: Rebellion
- X-wing: Wedge's Gamble (Mentioned only)
- Children of the Jedi
- "Murder in Slushtime"—Star Wars Adventure Journal 14
- Agents of Chaos I: Hero's Trial (Mentioned only)
- Balance Point (Mentioned only)
- Destiny's Way (Mentioned only)
- Invincible (Mentioned only)
- Star Wars: Legacy 42: Divided Loyalties (Mentioned only)
- Imperial Sourcebook, First Edition (First mentioned)
- The Star Wars Sourcebook
- Star Wars: The Roleplaying Game, Second Edition
- Imperial Sourcebook, Second Edition
- Star Wars Sourcebook, Second Edition
- The Essential Guide to Characters
- "A Free-Trader's Guide to the Planets"—Star Wars Adventure Journal 10
- "Corellian Smuggler" - Shadis 27
- "Who Is That Alien? Ithorians & Gamorreans"—Star Wars Kids 8
- Star Wars: Rebellion: Prima's Official Strategy Guide
- Star Wars Encyclopedia
- The Essential Guide to Planets and Moons
- The New Jedi Order Sourcebook
- Ultimate Alien Anthology
- Ultimate Adversaries
- Star Wars: The Official Figurine Collection 20
- The New Essential Guide to Alien Species
- Roleplaying Game: Saga Edition Core Rulebook
- Jedi vs. Sith: The Essential Guide to the Force
- Star Wars: The Official Starships & Vehicles Collection 6
- Knights of the Old Republic Campaign Guide
- The Clone Wars Campaign Guide
- Legacy Era Campaign Guide
- The Complete Star Wars Encyclopedia
- Rebellion Era Campaign Guide
- The Essential Atlas
- Galaxy at War
Notes and referencesEdit
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 The Essential Atlas, p. 62
- ↑ 3.0 3.1 3.2 3.3 Star Wars: Racer Revenge
- ↑ Knights of the Old Republic Campaign Guide
- ↑ Jedi vs. Sith: The Essential Guide to the Force
- ↑ 6.0 6.1 6.2 The Clone Wars Campaign Guide
- ↑ Star Wars Gamer 10