- "Halt. Keep your hands visible at all times. You must cooperate fully with Imperial agents. Loyal citizens have nothing to fear from the Empire."
- ―An Imperial Customs Agent
Imperial Customs, also known as the Imperial Office of Customs, was an agency of the Galactic Empire responsible for ensuring imports and exports that traveled through Imperial Space were legal and complied with Imperial laws and regulations. Furthermore, Customs also helped deter pirates and participate in search and rescue missions.
Imperial Customs was an agency of the Imperial Military that monitored exports and imports through the space of the Galactic Empire, also making sure that corresponding taxes and tariffs were collected. In that capacity, Imperial Customs engaged legitimate independent spacers and large-scale freight haulers, smugglers, arms runners, spice traders, anyone without proper identification signals and other criminals engaged in the movement and sale of illegal substances. Customs also helped againt pirates and participated in search and rescue operations.
The agency had its own fleet of light patrol starships. The most recognizable symbol of Imperial Customs was the Rendili Star Drive Light corvette, more commonly known as the "Imperial Customs Corvette" because the ship was produced exclusively for the Customs office. Customs tried to keep at least one of these vessels on patrol in every system, and backwater systems could expect a visit at least every three to four weeks.
Other common vessels used by Imperial Customs were the Imperial Customs Frigate and the Guardian-class light cruiser (plus its later variant, the Guardian 334-class light cruiser). A number of old PB-950 patrol boats were part of the Imperial Customs force.
Imperial Customs had a significant number of space stations - such as Golan III defensive platforms - under their control at the time of the Galactic Civil War. These platforms were located on common hyperspace corridors of which were serviced and protected by the Imperial Navy. Usually there were also stormtroopers ready to help Imperial Customs. An example of a Customs Outpost of this type would be the platform located in the Zhar system.
Customs also ran checkpoints in some starports. The agency had formal control over the local starport authorities, but in practice local officers ignored Imperial Customs agents (a situation that smugglers used to their advantage, as local customs employees were more open to bribery). The empire maintained a customs checkpoint in the city of Iziz on Onderon.
Imperial Customs applied holoseals to inspected cargo, these holoseals had a register code that could be read with a special Imperial Customs tag scanner datapad. The code contained information about where it was issued while the holoseal was hard to remove or modify. Local customs authorities used similar seals but the imperial holoseal was the best coded. Finally Imperial Customs Inspectors were expected to write cargo information into the Imperial Customs database, but they rarely did.
Most Imperial Customs officers were honest, but some of them were so corrupt that even legit merchants had fear of being boarded by Customs personnel.
Early in the Galactic Civil War, the Commerce agency of COMPNOR began to draw Imperial Customs personnel and assets into operations to shut down Rebel supplies. Many leaders of Imperial Customs disagreed with these actions aimed to draw their resources into the war.
Inspecting commercial vessels was a duty assigned to Imperial Customs, but the Imperial Navy sometimes helped Customs in lawless sectors where more firepower was required. Sometimes the Navy performed its own checks in order to increase the security of installations such as the stardock in Wroona.
It was considered a class 4 infraction to tamper with an Imperial Customs holoseal (a 1,000 to 5,000 credits fine, up to one month imprisonment and confiscation of cargo). Under some circumstances more severe class 3 or class 2 infractions applied.
Some officers applied for transfers between the Navy and Imperial Customs, that's the case of Soontir Fel (who spent some time in command of Customs vessels) and Mandus Fouc(who saw his transfer to the Navy permanently delayed after the Battle of Endor). Dwin Arnae was removed from the Navy by his superiors and sent to the Sector Interdiction Office of the Minos Cluster, he eventually became captain of a customs corvette.
Behind the scenesEdit
The exact name of this organization varies in many sources, it has been called Imperial Customs Office, Imperial Customs Bureau, and most often just named Imperial Customs and referred to as an agency.
- The Hutt Gambit
- Rebel Dawn
- Fire Ring Race (Mentioned only)
- The Big Switch (Cut content)
- "Regina Cayli"—Star Wars Adventure Journal 1 (Reprint)
- Scoundrel's Luck
- "The Spira Regatta"—Star Wars Adventure Journal 1
- "The Quality of Mercy"—Star Wars Adventure Journal 1
- "You're in the Army Now!"—Star Wars Adventure Journal 2
- "Tinian on Trial"—Star Wars Adventure Journal 4
- "Hold-up galactique"—Casus Belli 62
- Star Wars Galaxies: An Empire Divided (Mentioned only)
- "Crimson Bounty"—Star Wars Adventure Journal 14 (Mentioned only)
- Side Trip (Mentioned only)
- Star Wars: X-Wing Alliance
- "Assignment: Decoy"—Star Wars Galaxy Magazine 7
- "First Contact"—Star Wars Adventure Journal 1 (Mentioned only)
- Star Wars: The Roleplaying Game
- Star Wars Campaign Pack
- Galaxy Guide 6: Tramp Freighters
- Twin Stars of Kira
- Star Wars Gamemaster Handbook
- Galaxy Guide 9: Fragments from the Rim
- Planets of the Galaxy, Volume Three
- "Smuggler's Log"—Star Wars Adventure Journal 1
- The Last Command Sourcebook
- Galaxy Guide 6: Tramp Freighters, Second Edition
- "The Free-Trader's Guide to Sevarcos"—Star Wars Adventure Journal 2
- "Smuggler's Log"—Star Wars Adventure Journal 2
- "Rebel Privateers!"—Star Wars Adventure Journal 2
- "Smuggler's Log"—Star Wars Adventure Journal 3
- The Star Wars Planets Collection
- Platt's Starport Guide
- Stock Ships
- Classic Campaigns
- Star Wars Adventure Journal 2
- Star Wars Adventure Journal 5
- Star Wars: The Roleplaying Game, Second Edition, Revised and Expanded
- Shadows of the Empire Sourcebook
- Shadows of the Empire Planets Guide
- Star Wars Gamemaster Screen, Revised
- Pirates & Privateers
- Cynabar's Fantastic Technology: Droids
- Star Wars Adventure Journal 9
- Star Wars Adventure Journal 11
- Platt's Smugglers Guide
- The Far Orbit Project
- Star Wars Roleplaying Game Core Rulebook
- Starships of the Galaxy
- The Official Star Wars Fact File 13 (KUA2, Kuat Drive Yards)
- Starships of the Galaxy, Saga Edition
- The Complete Star Wars Encyclopedia
- Millennium Falcon Owners' Workshop Manual
- Star Wars: Edge of the Empire Core Rulebook
- Suns of Fortune
- Operation: Shadowpoint
- Fly Casual
- Strongholds of Resistance
Notes and referencesEdit
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Star Wars: Edge of the Empire Core Rulebook
- ↑ 2.0 2.1 2.2 The Hutt Gambit
- ↑ 3.0 3.1 "Smuggler's Log"—Star Wars Adventure Journal 5
- ↑ Platt's Starport Guide
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Platt's Smugglers Guide
- ↑ "The Ando Project"—Star Wars Adventure Journal 11
- ↑ 7.0 7.1 7.2 7.3 7.4 Twin Stars of Kira
- ↑ 8.0 8.1 The Complete Star Wars Encyclopedia
- ↑ "Lumrunners"—Star Wars Adventure Journal 9
- ↑ Cracken's Rebel Operatives
- ↑ 11.0 11.1 11.2 Galaxy Guide 6: Tramp Freighters
- ↑ "Galaxywide NewsNets"—Star Wars Adventure Journal 9
- ↑ "Smuggler's Log"—Star Wars Adventure Journal 2
- ↑ Star Wars: The Roleplaying Game, Second Edition, Revised and Expanded
- ↑ 15.0 15.1 15.2 15.3 Pirates & Privateers
- ↑ Galaxy Guide 6: Tramp Freighters, Second Edition
- ↑ 17.0 17.1 17.2 17.3 Starships of the Galaxy, Saga Edition
- ↑ 18.0 18.1 The Far Orbit Project
- ↑ Operation: Shadowpoint