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Imperial Double-Cross was an adventure supplement for Star Wars: The Roleplaying Game published by West End Games in 1997. (On the book's spine, the title is spelled with a space in place of the hyphen.)

Publisher's summary[]

The turbolift door opened, and Darrik stepped out into a dimly lit corridor. Instead of the polished, white synthetic stone of Cloud City's upper levels, this area was constructed of pipes, hissing air vents, and dingy deck grating. A blue light filtered in from a dirty window to the right—it overlooked a vast chasm, probably some sort of central core wind tunnel. To the left, the boy saw the other turbolift tubes. A passage lined with coolant pipes led beyond. He watched the Rodian bounty hunter's shadowy form walking cautiously down that corridor. Darrik followed.

The passageway opened into a small plaza with large doors on all sides except this one. Platt was near one of the doors, fiddling with a control pad. The Rodian sneaked over to a darkened corner and silently pulled his blaster pistol from its holster.

What would you do?

Now you can decide. In this stand-alone roleplaying game book, you play Darrik, a young human with dreams greater than his hum-drum homeworld. Through a series of short stories and adventures, you'll run into stormtroopers, bounty hunters, and sinister Imperial agents. You make the decisions, but your success also depends on your skills and a bit of the Force.

All you need to play is a pencil, some six-sided dice, and your imagination!

You've seen the Star Wars movies, now live the adventure.

Contents[]

Appearances[]

By type
Characters Organisms Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

Organisms

Droid models

Events

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Miscellanea

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