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Imperial Double-Cross

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Imperial Double-Cross
Imperial Double-Cross
Attribution information
Author(s)

Peter Schweighofer

Cover artist

Tim Bobko (Design)

Illustrator(s)

Tim Bobko (Graphics/Illustrations), Rich Hawran (Graphics), Tom ONeill (Graphics), Brian Schomburg (Graphics), Mike Vilardi (Illustrations)

Editor(s)

Peter Schweighofer, Bill Smith, George Strayton, Paul Sudlow, Eric S. Trautmann, Jennifer Seiden (Asst.)

Publication information
Publisher

West End Games

Publication date

May 1997

Type

Paperback

Pages

64

ISBN

0874315026

Imperial Double-Cross was an adventure supplement for Star Wars: The Roleplaying Game published by West End Games in 1997. (On the book's spine, the title is spelled with a space in place of the hyphen.)

Bookstub This article is a stub about a book. You can help Wookieepedia by expanding it.

Publisher's summaryEdit

The turbolift door opened, and Darrik stepped out into a dimly lit corridor. Instead of the polished, white synthetic stone of Cloud City's upper levels, this area was constructed of pipes, hissing air vents, and dingy deck grating. A blue light filtered in from a dirty window to the right—it overlooked a vast chasm, probably some sort of central core wind tunnel. To the left, the boy saw the other turbolift tubes. A passage lined with coolant pipes led beyond. He watched the Rodian bounty hunter's shadowy form walking cautiously down that corridor. Darrik followed.

The passageway opened into a small plaza with large doors on all sides except this one. Platt was near one of the doors, fiddling with a control pad. The Rodian sneaked over to a darkened corner and silently pulled his blaster pistol from its holster.

What would you do?

Now you can decide. In this stand-alone roleplaying game book, you play Darrik, a young human with dreams greater than his hum-drum homeworld. Through a series of short stories and adventures, you'll run into stormtroopers, bounty hunters, and sinister Imperial agents. You make the decisions, but your success also depends on your skills and a bit of the Force.

All you need to play is a pencil, some six-sided dice, and your imagination!

You've seen the Star Wars movies, now live the adventure.

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