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Imperial Double-Cross

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Imperial Double-Cross
Imperial Double-Cross
Attribution
Author(s)

Peter Schweighofer

Cover artist

Tim Bobko (Design)

Editor(s)

Peter Schweighofer, Bill Smith, George Strayton, Paul Sudlow, Eric S. Trautmann, Jennifer Seiden (Asst.)

Illustrator(s)

Tim Bobko (Graphics/Illustrations), Rich Hawran (Graphics), Tom ONeill (Graphics), Brian Schomburg (Graphics), Mike Vilardi (Illustrations)

Publication information
Publisher

West End Games

Publish date

May 1997

Type

Paperback

Pages

64

ISBN

0874315026

Imperial Double-Cross was an adventure supplement for Star Wars: The Roleplaying Game published by West End Games in 1997. (On the book's spine, the title is spelled with a space in place of the hyphen.)

Bookstub This article is a stub about a book. You can help Wookieepedia by expanding it.

Publisher's summaryEdit

The turbolift door opened, and Darrik stepped out into a dimly lit corridor. Instead of the polished, white synthetic stone of Cloud City's upper levels, this area was constructed of pipes, hissing air vents, and dingy deck grating. A blue light filtered in from a dirty window to the right—it overlooked a vast chasm, probably some sort of central core wind tunnel. To the left, the boy saw the other turbolift tubes. A passage lined with coolant pipes led beyond. He watched the Rodian bounty hunter's shadowy form walking cautiously down that corridor. Darrik followed.

The passageway opened into a small plaza with large doors on all sides except this one. Platt was near one of the doors, fiddling with a control pad. The Rodian sneaked over to a darkened corner and silently pulled his blaster pistol from its holster.

What would you do?

Now you can decide. In this stand-alone roleplaying game book, you play Darrik, a young human with dreams greater than his hum-drum homeworld. Through a series of short stories and adventures, you'll run into stormtroopers, bounty hunters, and sinister Imperial agents. You make the decisions, but your success also depends on your skills and a bit of the Force.

All you need to play is a pencil, some six-sided dice, and your imagination!

You've seen the Star Wars movies, now live the adventure.

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