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Imperial Entanglements

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This article is about a supplement for West End Games' Star Wars Miniatures Battles. You may be looking for Star Wars Miniatures: Imperial Entanglements, an expansion for the Star Wars Miniatures game by Wizards of the Coast.
Imperial Entanglements Star Wars Minis Supplement
Imperial Entanglements
Attribution
Author(s)

Stephen Crane

Editor(s)

Bill Smith

Illustrator(s)

Stephen Crane, Brian Schomburg

Publication information
Publisher

West End Games

Publish date

1996

Type

Paperback

ISBN

087431271X

Imperial Entanglements was a supplement of scenarios for the Star Wars Miniatures Battles game. It was the second and final supplement for the game, published in 1996 by West End Games.

In addition to the scenarios, the book contained a "Rules Clarifications and Upgrade," to explain and clarify ambiguities and oversights from the previously published rules. Among the new material provided in this section was an expansion of the Aurebesh character set to include common punctuation marks, and the inclusion of game statistics for the Storm Skimmer, a vehicle introduced in the Dark Empire comic book.

A section of Troop Lists also provides new troop types for use in the game, expanding on the original Troop Lists in Star Wars Miniatures Battles.

The bulk of the supplement consisted of nine scenarios for playing the game. They are described below:

  • Scenario One: Big Game - A hunting party is hired to accompany retired corporate exec and wildlife collector Halor Dinnoral to an uncharted planet and aid him in acquiring some new specimens for his personal zoo. This is a solitaire scenario, providing rules to govern the arrival and behavior of an assortment of creatures during the game.
  • Scenario Two: Terror in the Trees - After the Battle of Endor, stranded stormtroopers launch a retaliatory assault on an Ewok village high up in the forest canopy. The Ewoks must defend their village with the help of some visiting Rebels and an assortment of tricks and traps.
  • Scenario Four: A Bazaar Encounter - Rebel troops engaging in a bit of R&R at a Jawa bazaar find themselves involved in a little dust-up with some members of the Krayt Draggers swoop gang, while panicked Jawas scurry around underfoot.
  • Scenario Five: To Hunt the Hutt - Grim Destiny, a team of bounty hunters led by Garm Trodask, is on the hunt for Mennac the Hutt of the criminal Vanderijar clan. They corner her, her consort Jobwah and their retinue in a docking bay on Trandivar and the battle is joined.
  • Scenario Six: Who Goes There? - In the dense jungles of Mentanar Vosk, Rebel Strike Force Altagak has been effective in harrying the Imperial garrison there. When the garrison commander discovers their base of operations, he sends stormtroopers to eradicate the menace. Aware of this, the strike force heads for its escape shuttle. So begins a race to the Rebel base through the thick jungle. This scenario provides special rules for simulating the disorienting effects of moving through a thick jungle, so that the two sides are never really sure where they are headed.
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