Imperial gunners were members of the Imperial Navy's Starfighter Corps (acting as a special sub-unit of the corps) who manned the various weapons of the Empire's capital ships, military bases, and both Death Stars.
Imperial gunners were recruits from the Imperial Navy's piloting program that were either still in training or washed out. Even though they did not make it into becoming pilots, Imperial gunners nonetheless possessed keen eyes, superior reflexes, and a rapport with specialized equipment, and as such they were tasked to use their skills with weapons to handle the powerful turbolasers and ion cannons of Imperial vessels, such as Star Destroyers and World Devastators. They were trained on handling light, medium and heavy turbolasers, as well as ion cannons, missile launchers and tractor beams. As such, their duties included tracking targets during combat, firing at targets, reloading ammunition, and preventing overloads in the weapons systems.
On both Death Stars, the gunners, often called Death Star gunners, had the additional job of maintaining a careful balance of energy in the battle station's superlaser. The gunners were trained as a group, and also spent months calibrating weapons and running through countless scenario engagements with battle plans devised by Tarkin's staff as well as simulated fleet battles against the Rebels in the thousands. As a consequence of the drills, alongside their computer-linked helmets, the gunners could aim, power-up, and fire the superlaser with synchronized precision. 168 Imperial gunners were necessary to man the superlaser's eight firing stations at the Superlaser Fire Control for optimum performance, with a minimum of 14 gunners manning each of the controls of the initiator laser cannons. In addition, those Imperial gunners who worked directly in the tributary beam sections often had their backs towards the tributary beam's brilliant stream of energy, which made them unable to actually witness the beam directly despite their visors protecting them. In addition, some also had to close their eyes before the beam blazed at full intensity due to some of them not wearing computerized enclosed helmets.
Aside from their role of manning various onboard weaponry for various vessels, they have also been trained with activating non-offensive systems such as cloaking devices.
The Imperial gunners wore black durasteel-tipped boots, black bodysuits with a belt, and black durasteel gloves.
The most distinguishing part of the gunners was their large black neutral-alloy helmets with a slit-like visor fitted with a polarized filter, designed to protect their eyes from the bright flashes of light from turbolaser and superlaser fire. These helmets were also specialized computer helmets that were equipped with macrobinocular viewplates, sensor arrays to assist with tracking fast-moving fighter craft, and sophisticated tracking systems for better fire control assistance, as well as being equipped with a tongue-operated comlink. These helmets, alongside their extensive drills, also resulted in their working in synchronized precision to aim, power-up, and fire the Death Stars superlasers. The helmets also had a transceiver on the left side, with two lights (the top colored blue, and the bottom colored red) and an antenna. The front and back of these helmets are adorned with the Imperial crest, more specifically the Imperial Navy variant. Their helmets remained almost exactly the same throughout the Fel Empire, while their uniforms gained more armor than before.
Some uniform variants, particularly among Death Star gunners, also utilized helmets that had their lower faces partially exposed, which was suspected by the Rebel Alliance to be to maintain direct audio communication with fellow gunners during tributary beam firing sessions due to the shaft being filled with static charges. They also possessed protective visors, although they didn't actually have much actual use because they often had their backs towards the superlaser tributary beam when it was being fired.
Imperial gunners used a ranking system similar to that of starfighter pilots, with commissioned ranks such as Captain, Major, and Colonel. Some would be deployed in ground operations as battlefield engineers, operating on damaged vehicles and wounded soldiers, and laying down defenses.
Notable Imperial gunnersEdit
Behind the scenesEdit
In land battles in Star Wars: Battlefront II, Imperial gunners are called "Imperial engineers" and are armed with a shotgun, detpacks, ammo containers, bacta, and a fusion cutter. Similarly, the ending to Star Wars: TIE Fighter's Collector's CD-ROM features several Imperial gunners given the order to activate the then-recently stolen Vorknkx's cloaking device as they were about to make the jump to hyperspace, implying that the Imperial gunners did have some engineering roles as well. Their functions on both Death Stars bares similarity to the Imperial Navy troopers.
Industrial Light & Magic modelmakers Grant McCune and Joe Johnston played Imperial gunners in A New Hope. In addition, their helmets were also nicknamed "Beetle helmets" during production of the film.
- Galaxy Guide 1: A New Hope (As "Death Star Gunner")
- Imperial Sourcebook
- Death Star Technical Companion (As "Death Star gunner")
- The Movie Trilogy Sourcebook (As "Death Star Gunner")
- Death Star Technical Companion, Second Edition
- Imperial Sourcebook, Second Edition
- Star Wars: The Power of the Force (1995)
- Star Wars Gamemaster Screen, Revised
- Star Wars Encyclopedia
- Star Wars Customizable Card Game – A New Hope Limited (Card: Death Star Gunner)
- Star Wars Customizable Card Game – Hoth Limited (Card: Imperial Gunner)
- Star Wars: The Art of the Brothers Hildebrandt
- Star Wars: The Action Figure Archive
- Star Wars Battlefront II: Prima Official Game Guide
- Alliance and Empire Preview
- The Complete Star Wars Encyclopedia
- Star Wars: The Official Starships & Vehicles Collection 15
- Death Star Owner's Technical Manual
- Star Wars: Age of Rebellion Core Rulebook
- Star Wars: Imperial Handbook: A Commander's Guide