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Ion cannon

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A planetary-based ion cannon at Echo Base on the planet Hoth.
"We'll never make it through unless the fighters can eliminate the ion cannons on the Star Destroyers!"
―Admiral Ackbar[src]

An ion cannon was a weapon which fired highly ionized particles or highly ionized plasma.

Contents

CharacteristicsEdit

"A weapon that neutralizes all power to our ships, leaving the targets defenseless."
Plo Koon[src]

These particles seriously interfered with the operation of electronics and computer systems, shorting circuits and often disabling them outright. The actual physical damage would sometimes result in fused joints on machines, due to the heat produced.[1]

Large negative-ion pulses were charged in a turbine generator then channeled into a plasma charge or released as a large pulse towards a target. As a result, ion cannons were the weapon of choice for subduing, rather than destroying, enemy starships, vehicles, shields, or droids. There were many types of ion cannons, including ground-based like the N-K7, planet-based such as the one at Echo Base, and ship-mounted ion cannons such as the one on the Malevolence.

The ion cannon was not without its weaknesses however. For instance, they "weren't known…for tight-beam accuracy," to the point that a ground-based ion cannon might hit the defenders own battle stations as well as its intended targets.[2] Moreover, on capital ships there would be crewman that could repair any damage done, which would allow the vessel to continue fighting.

HistoryEdit

"Order the defense towers to fire ion cannons and turbolasers at will!"
Queen Amanoa, ordering the groundside defensive cannons during the Battle of Iziz [src]
The Malevolence fires its ion pulse cannon.

They were often used on capital ships, such as Star Destroyers, to facilitate the capture of enemy vessels or disabling them to allow safe close-range fire. They also helped to drop shields prior to destroying enemy vessels. Fighters such as the B-wing, Y-wing, TIE/D Defender, and the Razor fighter in some cases, were also equipped with ion cannons, of much smaller size. Ships owned by bounty hunters were sometimes modified to use ion cannons, such as Boba Fett's Slave I.

A more powerful form of the ion cannon, the massive ion pulse cannon, was used in the Clone Wars, mounted on the CIS ship, the Malevolence. It was capable of disabling Venator-class Star Destroyers and could stop entire fleets in their tracks with a single shot. The weapon overloaded near the Balmorra Run thanks to the efforts of Anakin Skywalker, Ahsoka Tano, and Master Plo Koon. The Malevolence's sister ship, the Devastation, was even larger and more powerful than the Malevolence. The ship's ion cannons were as powerful as a shot from the Death Star's Superlaser, and could destroy any capital ship or even a planet. The reason they were so powerful is that the Devastation's pair of ion cannons and the Death Star's Superlaser ran on the same type of power source: Force crystals.

They could also be planet-based weapons, as seen in the Battle of Hoth, where the Rebel Alliance used a stolen v-150 Planet Defender to disable the Star Destroyer Tyrant, allowing a transport to escape through the Imperial blockade.

Borstel NK-7 ion cannon

However, there are certain types of ion cannons which are meant to do more physical damage with electrical disruption as a plus. These types of ion cannon, however, have the drawback of low firing rate and are often just replaced with heavy turbolasers.

One type of ion cannon was the v-200 ion cannon, used to break through shielding and bring down heavily armored vehicles. There was also a specialized version for taking down the heavily armored spacetroopers.

The Galactic Empire also experimented with ion cannons by modifying AT-ATs to become All Terrain Ion Cannons, or AT-ICs, effectively creating a mobile ion cannon. The AT-ICs saw limited action during the Galactic Civil War.

Behind the scenesEdit

Due to their unique mission profile as a disabling weapon, ion cannons have been popular in franchise video games, particularly Star Wars: X-wing and Star Wars: Rogue Squadron, as well as their respective sequels. The representation of ion cannons in the games has been noteworthy; unlike the only appearance of the weapon in the movies, they have been seen to be largely fighter-based in the games. In another departure from the movie appearance, the discharge of an ion blast was colored cerulean blue in both series (all of which predate the blue laser bolts seen in Star Wars: Episode III: Revenge of the Sith).

Despite the real-world physics of spaceflight, disabling a craft with ion cannons in the X-wing series of games had the effect of stopping it dead in space rather than simply crippling its flight control system.[3] Contradictorily, the use of a Y-wing starfighter's ion cannons to disable Kasan Moor's TIE/In interceptor just above the surface of Gerrard V in a cutscene appeared to disable the Imperial craft's flight control systems, but not its engine system, resulting in the interceptor flying in a straight line without being able to deviate from its course.[4]

AppearancesEdit

ISD-II fitted with octuple ion cannon batteries lets loose a barrage during the Battle of Endor.
Concept art by Ralph McQuarrie.

SourcesEdit

Notes and referencesEdit

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