- "This Jedi ferrets out deceit and injustice, bringing it to light."
A Jedi Sentinel was the name given to one of the three distinct branches of Jedi that sought a balance between the other two branches, the Consulars and the Guardians. While they possessed considerable combat skills and had somewhat extensive knowledge of the Force, Sentinels blended both schools of teaching and amplified them with a series of non-Force skills, such as in the fields of security, computers, stealth techniques, demolitions, repair or medicine. These skills tended to take the forefront in their middle-road approach to problems; while a Guardian might bash down a locked door and a Consular simply knock, a Sentinel would instead use equipment available or ingenuity to pick the lock. While the role of the Sentinels within the Jedi Order had remained largely consistent throughout its history, the branch of study was first documented by the Sentinel Jedi recruiter Morrit Ch'gally in the text, The Jedi Path: A Manual for Students of the Force.
While studying all of the traditional techniques and abilities that made the Jedi who they were, the Sentinels of the Order found their isolation in the Jedi Temple to be a hindrance if they were expected to be able to work with the civilians of the galaxy. While adherents to the Force and all that it could do, Sentinels were not blinded by faith and realized that the mystical energy field did have its limitations. Typically opting for missions requiring them to stay in a single place for long periods of time, the Sentinels would take on assignments not suited to the other Jedi branches.
The rarely-lit lightsabers of the Sentinels usually produced a yellow blade. Few in numbers, Sentinels had no superior titles such as Sage or Warrior Masters of the other two branches. Instead, they focused on the variety of different techniques needed to be successful as a Sentinel. Known for practicing more specialized Force-techniques, a form of Force Immunity was favored amongst those in this class. Crossing Force-based training with increased mental conditioning, this ability allowed them to better withstand outside mental influences, including Force-based attacks. The most notable Jedi Sentinel serving the Galactic Republic during the Jedi Civil War was Bastila Shan, who, while still a Padawan, mastered the ancient and difficult art of Battle meditation, using it to great effect during the defeat, capture, and redemption of the fallen Jedi Revan.
During the Great Galactic War, the Cold War and the Galactic War, Sentinel was used to refer to Jedi Knights who specialized in wielding dual lightsabers and using the Jar'Kai variant of Shii-Cho, Ataru and Juyo.
Though many of the other Jedi classes were hunted to extinction during the Great Jedi Purge, Darth Sidious suspected that many of the survivors were Sentinels due to their tendency to serve on distant worlds.Their teachings and ideals of this branch lived on in a recovered version of The Jedi Path. While the New Jedi Order did not initially reinstate the title, their roles were filled by the new Jedi filling out the Order. Grand Master Luke Skywalker considered Masters Kam Solusar and Kyle Katarn to be prime examples of what that role signified. As of 137 ABY, the Order had begun to use the title, though many were slaughtered during the reign of Darth Krayt. The Sentinels who did survive felt personally responsible for failing to see the resurrection of the Sith scourge and began to hunt down members of the One Sith in hopes of rebuilding the galaxy and the Order.
Sentinels focused on a variety of fields, some with honorifics in the Order, others with skills taken up by professionals in the rest of civilization. Applying their abilities to the art of the slicer, technician, spy, and security experts, the Sentinels also take on very specific titles in the Order.
Working as specialized trackers and even spies, the Jedi Investigators worked closely with law enforcement to track down criminals and discover the truth behind crimes. Going undercover for long stretches of time, investigators should not be confused with their Shadow cousins, as the role of an investigator focuses mainly on crime as opposed to Dark Side Adepts.
Working as members of the Acquisition Division of the Order, the Jedi recruiters honed the talents learned from Jedi Investigators to track down and identify Force-sensitives to assess whether they belonged in the Jedi Order. Republic law required all newborns undergo testing, with potential candidates' names being recorded in the Division's prized Kyber memory crystal. After the child had aged a few months, the Order would dispatch a recruiter to test the child and see if they met the qualifications to begin training on the Jedi Path.
A highly respected and secreted group of Jedi, the Shadows went farther than the Investigators in their hunt for the truth. Working closely with the Council of First Knowledge, the Shadows seek and destroy all traces of the Dark side of the Force, and its adepts. While not always present at the Temple, the Shadows were based in the Temple Precinct and reported back as frequently as their mission allowed.
The Jedi Watchmen were a group of individuals who chose to work alone in the oversight of peace on a single planet or system. Focusing on bettering society and protecting the rights of a system for years at a time, they became a vital liaison between the planetary government and the Jedi High Council.
Many Jedi Sentinels resided at the Jedi Temple, using their skills where needed and providing assistance to local law enforcement. The Technical division of the Order was staffed by tech experts who specialized in the maintenance of droids and other mechanicals, a skill rare among the generally anti-droid members of the Order. Developing a special technique known as mechu-deru, many were able to see the intuitiveness behind the complex structures that droids were comprised of.
Security experts and slicers also maintained their skills at the Temple by running through practice courses devised to test their abilities and the skills of their trade. Without the Force to assist them, these two skills were largely developed through unassisted training and the gift of years of hard work. The quartermaster of the Jedi Temple worked to ensure that all Jedi equipment had been updated and that the storehouse at the Temple was always stocked with the latest technology.
Behind the scenesEdit
The use of the term Jedi Sentinel, first introduced in Star Wars: Knights of the Old Republic as one of the Jedi starting classes, was solely created for the game, and has only recently appeared in the pen and paper Saga Edition of the Star Wars Roleplaying Game as a Talent Tree for the Jedi class. This class is mostly signified by its use of yellow lightsaber blades. In Star Wars: Knights of the Old Republic II: The Sith Lords, the prestige class that corresponds to Jedi Sentinel is Jedi Watchman. The dark side counterpart is Sith assassin; it should be noted that Jedi Watchman also appears in other canon works, such as the Tales of the Jedi comics and others. The class presumably became canon in the Star Wars: Knights of the Old Republic comic series along with Jedi Guardian and Consular.
In the Star Wars Miniatures set Champions of the Force the Jedi Sentinel class is represented by Visas Marr. Although she was the Sith apprentice to Darth Nihilus, she was still of the Sentinel class and later redeemed, becoming an apprentice to Meetra Surik.
In Star Wars Galaxies, there are two hidden Jedi Enclaves on Yavin 4, one dark and one light. These could be used by the Jedi of Galaxies as meeting places. Each enclave was guarded by two CL 500 Jedi Sentinels, dark and light, and served as protectors for the meetings should an opposing side try to disrupt them. Since Chapter 7, the Sentinels have been removed and the enclaves serve as sites for those who want to see the ruins of both.
The Jedi Sentinel is an advanced class for the Jedi Knight class in the Star Wars: The Old Republic MMO video game. This advanced class specializes in the use of dual lightsabers and dealing greater damage in battle. The Imperial counterpart for this archetype is the Sith Marauder.
- "Shadows and Light"—Star Wars Tales 23
- Star Wars: Knights of the Old Republic (First appearance)
- Star Wars: Knights of the Old Republic II: The Sith Lords
- Star Wars: The Old Republic
- Star Wars: The Old Republic: Rise of the Hutt Cartel
- Star Wars: The Old Republic: Shadow of Revan
- Star Wars: The Old Republic: Knights of the Fallen Empire
- Star Wars Galaxies: An Empire Divided
- Star Wars: The Force Unleashed (Mentioned only)
- Riptide (Mentioned only)
- Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide
- Classes of the Old Republic
- Knights of the Old Republic Campaign Guide
- Star Wars Galaxies Trading Card Game – Champions of the Force (Card: Jedi Sentinel)
- The Force Unleashed Campaign Guide
- Threats of the Galaxy
- Rebellion Era Campaign Guide
- Galaxy at War
- The Unknown Regions
- The Jedi Path: A Manual for Students of the Force
- The Art and Making of Star Wars: The Old Republic
- Star Wars: The Old Republic Explorer's Guide
- Star Wars: The Old Republic Encyclopedia
Notes and referencesEdit
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 The Jedi Path: A Manual for Students of the Force
- ↑ Star Wars: Episode III Revenge of the Sith
- ↑ Star Wars: Knights of the Old Republic
- ↑ Legacy Era Campaign Guide
- ↑ Star Wars: The Old Republic | News & Updates, News - "Fan Friday"