Knights of the Old Republic Campaign Guide is a hardcover supplement to the Wizards of the Coast Star Wars Roleplaying Game, written by Rodney Thompson, Sterling Hershey, John Jackson Miller, and Abel G. Peña.
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Make the jump to lightspeed 4,000 years before the Battle of Yavin to a time when Jedi Knights and Sith Lords clashed in galactic conflict. This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front.
Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
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"This is but a taste of the Dark Side."
Journey back nearly four thousand years before the Battle of Yavin to a time when the Republic struggled for survival against the threats of the Sith and the Mandalorians. The Knights of the Old Republic Campaign Guide gives you everything you need to play in the time of the Mandalorian Wars and the Jedi Civil War. Play a noble Jedi struggling against the Sith, or a Republic soldier fighting to keep the Mandalorian hordes from sweeping across the galaxy like a storm.
*An in-depth look at the species, technology, heroes and villains from the distant past of Star Wars.
*New character options, including talents and feats, as well as expanded uses of character abilities features in the Star Wars Roleplaying Game Saga Edition core rulebook.
*A detailed examination of the Mandalorians, the Sith, the Jedi and the Old Republic.
The Knights of the Old Republic Campaign Guide is a supplemental guide to the Wizards of the Coast Star Wars Roleplaying Game. The Campaign Guide, which covers much of and builds off the two Knights of the Old Republic games and the comic series, was co-written by Rodney Thompson, Sterling Hershey, Abel G. Peña, and Miller. The guide was first thought of by Miller in early 2007, when Miller learned from his colleague James Mishler that Wizards of the Coast was relaunching the Star Wars Roleplaying Guide, though he had no idea how to pursue the idea. Later that spring, one of Miller's friends at Celebration IV suggested the same idea and pointed out the Roleplaying Game's head designer, Rodney Thompson. Miller became sidetracked before he could speak with him, but a LucasFilm representative introduced Miller to Thompson after Miller's panel: Thompson wanted Miller to help create an already-scheduled campaign guide for the Knights of the Old Republic series. Miller was originally only tasked with continuity oversight, but as Miller had some background in roleplaying games, Thompson asked Miller to write sme of the sections. Miller's wife Meredith helped him develop many of the stats and information needed for the game, and Miller ended up writing the guide's chapters on Mandalorians and the Republic; he used the guide as an opportunity to advance some of the stories that he had not yet had an opportunity to do so with in the comics, such as Haydel Goravvus. However, when it came to the subject of Squint and Malak—whom the comics' creative team had always intended to eventually link together—Miller suggested that they stay away from Malak's previous identity and early days. This resulted in a later problem: Alek's "surname" of Squinquargesimus, which was assigned by Republic immigration but not used by Alek, made its way into the Campaign Guide despite the fact that Miller had not yet explained in the comics that it wasn't really the character's last name. Another error resulted when a late-minute addition to the guide included a segment on the planet Bespin, the discovery of which Miller intended to use in Knights of the Old Republic 36: Prophet Motive, Part 1. Miller had been unaware of the addition while working on issue #36, but he discovered the segment on Bespin shortly before issue #36 was completed. As a result, the "Bespin" that appeared in issue #36 was recolored and given a different diameter to differentiate it from Bespin.
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