The Living Force campaign lasted for five years, coming to a conclusion after Revenge of the Sith was released. The adventures of the campaign were distributed by the RPGA through its membership for conventions and game days. They were supplemented by articles providing stories, information about the Cularin system, and rules updates for the campaign on the Wizards of the Coast website.
The main story arc of the campaign was titled Among the Stars. A side story arc called Law and Order was being created by campaign staff in Great Britain, but was canceled after only four adventures were released.
Dariana was the Mother of the TarasinHiironi irstat, the largest irstat on Cularin. In this role, she was an influential figure among the native Tarasin, able to convening a council of elders with decision making power for all Tarasin. On numerous occasions, Dariana recorded her memoirs, sharing insights on the events occurring in the Cularin system.
Yara Grugara was a reporter for Cularin Central Broadcasting, originally on the talk show "Eye on Cularin." She became a key commentator on events in the system, obtaining interviews with many of the key personalities in the system, such as the crime lord Nirama and the Jedi Masters Qel-Bertuk and Kirlocca. Grugara later endorsed the efforts of the Cualrin Militia, drawing criticism from some areas. While many thought her vapid, her persistence in interviews often produced surprising results.
Kirlocca was a Jedi Master at the time of the Invasion of Naboo. A Wookieemale, he was the lightsaberinstructor at the Almas Academy. Kirlocca was kind-hearted and wise, but felt the best way to impart what he knew was through martial training, helping the younger to direct their energies through fencing. In addition to lightsaber instruction, some of Kirlocca's other duties including helping with basic Force exercises and overseeing aspects of the Jedi Trials. Kirlocca was attending a peace conference with a number of other Jedi when Raik Muun attempted to use two T'salaks to turn the Jedi mediators into crazed killers, so as to discredit the Order. Her plan failed, but Master Kirlocca was killed by the t'salaks and Raik managed to escape.
Thurm Loogg was the Metatheran Cartel's envoy to the Cularin system after Velin Wir. He headed the Cartel's offices on Cularin and oversaw their mining operations on Tilnes, but was more of a spokesman and facilitator than a true executive.
Lanius Qel-Bertuk was a renowned Jedi Master and Headmaster at the Jedi Academy on Almas. Lanius Qel-Bertuk was considered by some to be one of the wisest Jedi in the Order. Qel-Bertuk was a Human male with ice-blue eyes, raven-black hair and a greying beard in a friendly, commonly-smiling face. He had a burn scar on his left cheek and was missing the third finger on his left hand.[2]
Jir Tramsig was the leader of the Navy of Thaere in the Cularin system. A ruthless and ambitious man, he had a reputation for caring more for the successful completion of a mission than the welfare of his subordinates. He eventually led his forces against the Cularin Militia, seeking to control the system through force, a development prompted by the Navy's affiliation with the Confederacy of Independent Systems.
Lavina Durada-Vashne Wren was a female Human Senator of the Galactic Republic who represented the Cularin system from 32 BBY to 19 BBY. She constantly campaigned for Cularin during her terms on Coruscant, including during the ten year absence of the Cularin system from the galaxy. She endorsed the efforts of the Cularin Militia fighting against the Navy of Thaere and pressed their cause in the Senate, drawing assassination attempts. When it became clear the direction the Republic was taking, Wren withdrew Cularin from the Republic, declaring it a sovereign independent system.
The Living Force campaign was composed of a number of story arcs, each lasting one year although with some story elements that continued throughout the campaign. Each year contained four adventure trilogies, of which three contributed to the central story line, with one additional trilogy on more peripheral events. These were trilogies were supplemented with between one and three stand-alone adventures. These adventures were all released first at conventions, but then became available for play at home at a later date.[3]
Most Living Force adventures were designed to be played in the four-hour time slots used at gaming conventions. A Mon Alone was an extra long adventure to be run in two time slots. The adventures were meant for 4-6 players (though for a short time, the RPGA allowed 3-7), and GMs were expected to run the adventures as written and without using house rules, so that all players had a similar play experience. Living Force adventures were usually retired about one and a half to two years after they premiered. Games played within 30 days of the premiere submitted an events summary to the campaign staff, with the results of the majority of the tables determining the results for the campaign (i.e. if a villain escaped for over half the tables submitting events summaries, that villain did escape and could recur later).
Another type of adventure was called an interactive, which had all the available players playing together in a mostly live action roleplaying (LARP) situation. The players mostly interacted with each other and NPCs in a social setting. There were often activities that could be engaged in, such as podracing, gambling, marksmanship contests, or starship combat sims. Players could submit orders to metaorganizations, such as Joh's New and Used Droid Emporium and the Ma'Haffee Shipyard. Some interactives featured periods where the players would break up into groups of 4-6 and sit down for a short segment of tabletop roleplaying. Many interactives only ran once, with the results of that event being the results for the campaign, though a few were made available for later conventions.
Numerous supporting articles for the Living Force campaign were published on the Wizards website. Once the campaign got underway, these typically came out once a week, most written by plot director Morrie Mullins. Many were written as supplements to specific adventures, while others detailed other events in the Cularin system, often in the format of an in-universe component followed by some out-of-universe context and/or roleplaying statistics. JD Wiker also wrote some articles more specifically related to roleplaying issues, such as how to properly portray a Jedi or how to create an ongoing campaign villain.
The Living Force campaign was a largely stand-alone series, set against the backdrop of events depicted in the movies. It began with the events of Star Wars Episode I: The Phantom Menace, and integrated various references to the events contained within. For instance, one of the early antagonists was the Metatheran Cartel, a splinter corporation that broke away from the Trade Federation. However, all the early adventures were required to occur within the Cularin system, and writers were not allowed to ulitize any plot elements or technologies from the movies.[4] In order to keep pace with the movies, a plot device was included to move that action forward ten years to the setting of Star Wars Episode II: Attack of the Clones; achieved by removing the whole Cularin system from the galaxy through the use of a Dark Side artifact, and returning it to the galaxy at a later date.