Although the Scyk barely provided more amenities to its pilot than a TIE/LN starfighter did, it had two strong points - it was cheap and its weapon mount was designed to handle nearly anything. Its standard equipment consisted of a weapon, an engine, a reactor, a capacitor and a weak shield generator. Its laser cannon could be easily swapped for an ion cannon, concussion missiles or a proton torpedo launcher. Large organizations used this versatility to create wings of starfighters with complementary weapon mixes, while individual pilots benefited by replacing or upgrading damaged weapons anywhere in the galaxy. Apart from that, it had very little room for modifications and additional equipment, and was not able to fit a booster or a flight computer in addition to its default equipment, which made its pilots rely on allied ships to plot a hyperspace jump.
There were two basic variations on the M3-A Scyk design, the main difference being that the second, less common design had an elongated section of the wings protrude forward past the cockpit. The difference in design had no known consequences on the performance of the starfighter.
The design of the Scyk starfighter was used as the basis for its successor model, the G1-M4-C Dunelizard fighter.
The Scyk fighter was designed shortly after the Clone Wars. During the Empire it was produced under unusual circumstances because MandalMotors was not allowed to do business under the auspices of the Galactic Empire until an Imperial "adviser" was placed on the company's board of directors. Although MandalMotors operated under the supervision of the Galactic Empire, deception and bribery allowed it to produce ships for such organizations as the Hutt clans and Zann Consortium. The Scyk fighter was one of the biggest sellers to such groups, as it was dangerous enough to be worthwhile, but not advanced enough to attract Imperial attention. The production of this ship stopped around the time Alliance to Restore the Republic became active.
Smugglers and thugs in employ of the Hutt cartels or similar organizations loved the Scyk fighter for its essential traits of speed and maneuverability. In the hands of a skilled pilot the M3-A Scyk fighter was a deadly weapon. Pilots of the Black Sun learned this in the Battle of Tansarii Point Station in which many of them were killed by spacers hired by the Car'das authorities who were in charge of security aboard the station. The spacers flew a completely unmodified M3-A Scyk fighter, relying only on skills and maneuverability.
Behind the scenesEdit
The Scyk starfighter was the starter ship in Star Wars Galaxies, which was given to the player aboard the Tansarii Point Station as part of the initial tutorial for the game prior to it's closure on December 15, 2011. It was the starter ship for all non-factional pilot squads. A "heavy" version of this fighter (more mass for better equipment; does not hinder performance) was also available.
- The Force Unleashed Campaign Guide
- Star Wars Galaxies Trading Card Game – Squadrons Over Corellia (Card: Scyk Interceptor)
- Star Wars: X-Wing Miniatures Game – VT-49 Decimator Expansion Pack (Card: Intimidation) (Picture only)
- Lords of Nal Hutta
- Star Wars: X-Wing Miniatures Game – M3-A Interceptor Expansion Pack (Card: Cartel Spacer—M3-A Interceptor)
- Star Wars: X-Wing Miniatures Game – M3-A Interceptor Expansion Pack (Card: Flechette Cannon) (Picture only)
- Star Wars: X-Wing Miniatures Game – M3-A Interceptor Expansion Pack (Card: "Heavy Scyk" Interceptor)
- Star Wars: X-Wing Miniatures Game – M3-A Interceptor Expansion Pack (Card: Laetin A'shera—M3-A Interceptor)
- Star Wars: X-Wing Miniatures Game – M3-A Interceptor Expansion Pack (Card: Serissu—M3-A Interceptor)
- Star Wars: X-Wing Miniatures Game – M3-A Interceptor Expansion Pack (Card: Tansarii Point Veteran—M3-A Interceptor)
Notes and referencesEdit