The Imperial Commander stood stock-still upon the bridge of the VT-49 Decimator, hands clasped tightly behind her back, watching through the viewports as two TIE/ln fighters moved to intercept a pair of Rebel ships. "Perhaps you can explain something to me, lieutenant," she said, her icy voice breaking the silence. "Why aren't our batteries firing?"
"Our fighters are engaging the enemy, Commander. We have no clear shot."
"I have heard you praise the accuracy of our gunnery teams on numerous occasions. I hope it was more than idle boasting. Commence firing!"
Rebel: 100 squad points; the Rebel player must field exactly four small ships.
Imperial: Rear Admiral Chiraneau with Ruthlessness, Ysanne Isard, Ion Torpedoes, Dauntless; and 2 Academy Pilots. Alternatively, instead of Rear Admiral Chiraneau and his upgrades, the Imperial player may spend up to 60 squad points on a VT-49 Decimator with equipped upgrade cards.
The Imperial player places all six of the asteroids in the play area. Asteroids cannot be placed within Range 1 of any other asteroid.
Then the Imperial player chooses two of the Rebel player's ships. The Rebel player places those ships within Range 1 of the Rebel edge (The side opposite the Rebel edge is the neutral edge, the other two sides are Imperial edges).
Then the Imperial player places his ship(s) within Range 1 of either of the two Imperial edges.
Note: The remaining two Rebel ships are not placed until the end of Round Three.
The Rebels achieve a victory if they eliminate all Imperial ships. The Empire is successful if they eliminate all four Rebel ships.
|Organizations and titles||Sentient species||Vehicles and vessels||Weapons and technology||Miscellanea|