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Mission 8: Rendezvous

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Mission 8: Rendezvous is the eighth starfighter combat scenario written for the Star Wars: X-Wing Miniatures Game and published as a rules supplement in the Rebel Transport Expansion Pack.

Plot SummaryEdit

After escaping from the Hoth system, three straggling transports rendezvous at the predetermined coordinates and plan a course of action. Despite their best efforts, Imperial forces tracked one GR-75's sensor trail to the rendezvous point. As the Imperial trap springs, the Rebels scatter, hoping that the majority of the gathered forces manage to survive.

Mission SetupEdit

Rebel: 3 GR-75s (each with Combat Retrofit), 200 squad points. On each GR-75, reduce the combined cost of the Upgrade cards equipped to that ship by 10 (to a minimum of 0).

Imperial: 250 Squad points

The play area is 4' x 3'. The long edges are the player's edges.

The Rebel player places his GR-75 ships in the play area. Each GR-75 must touch the Rebel edge and cannot be at Range 1-2 of a neutral edge.

Then the Imperial player places four hyperspace tokens along his edge. He must place each hyperspace token beyond Range 3 of each another hyperspace token.

Then the Imperial player divides his ships into four groups. he must distribute his ships as evenly as possible among the groups (ignoring squad point cost). Then he places each group in the play area at Range 1 of a different hyperspace token.

Then the Rebel player places his remaining ships within Range 1-3 of the Rebel edge.

Then the Imperial player removes one of the hyperspace tokens from the play area. For each remaining hyperspace token, he assigns the matching group token to a different GR-75.

The Rebel Player has initiative.

Mission ObjectivesEdit

Rebels win when two GR-75s flee the play area; each must flee with a portion of one section still in the play area at Range 1 of the hyperspace token matching its group token.

The Empire wins by destroying two GR-75 ships.

SourcesEdit

Star Wars: X-Wing Miniatures Game
Core Set · The Force Awakens Core Set
Expansions
First wave: X-Wing · TIE Fighter · Y-Wing · TIE Advanced
Second wave: Millennium Falcon · Slave I · A-Wing · TIE Interceptor
Third wave: HWK-290 · Lambda-class Shuttle · B-Wing · TIE Bomber
Wave IV: Z-95 Headhunter · TIE Defender · E-Wing · TIE Phantom
Wave V: YT-2400 Freighter · VT-49 Decimator
Wave VI: StarViper · M3-A Interceptor · IG-2000 · Most Wanted
Wave VII: Hound's Tooth · Kihraxz Fighter · K-Wing · TIE Punisher
Wave VIII: Ghost · Inquisitor's TIE · Mist Hunter · Punishing One · T-70 X-wing · TIE/fo Fighter
Wave IX: ARC-170 · Special Forces TIE · Protectorate Starfighter · Shadow Caster
Wave X: Sabine's TIE Fighter · Upsilon-class Shuttle · Quadjumper · U-Wing · TIE Striker
Wave XI: Auzitick Gunship · Scurrg H-6 Bomber · TIE Aggressor
Epic: Rebel Transport · Tantive IV · Imperial Raider · Imperial Assault Carrier · C-ROC Cruiser Expansion Pack
Aces: Imperial Aces · Rebel Aces · Imperial Veterans · Heroes of the Resistance
Missions
1: Political Escort · 2: Asteroid Run · 3: Dark Whispers · 4: Den of Thieves · 5: Preystalker
6: Undeniable Assets · 7: Cutting the Cord · 8: Rendezvous · 9: Jump to Subspace · 10: Get In, Get Out
11: Interdiction · 12: Bounty Hunt · 13: Pursuit · 14: Hunting the Hunter
F1: Ambush · F2: Raid · F3: Rescue
Campaigns
The Evacuation of Hoth · Point of No Return · The Will of the Empire · Imperial Crackdown
[edit]

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