- "Nem'ro the Bounteous takes me from the swamp, yes? He gives me new name, new job. He makes me Morsel the Administrator!"
Morsel was a male Evocii who lived on the planet Nal Hutta during the Cold War between the Galactic Republic and the Sith Empire. Whilst on Hutta, he lived in the planet's swamps along with many other Evocii, but was selected by a Hutt crime lord named Suudaa Nem'ro to work for him in an administrative role at an Evocii work camp, giving him the name Morsel. The Evocii at the work camp were kept in line by several non-Evocii enforcers working for Nem'ro. These men mocked Morsel and refused to follow his orders, making his job particularly difficult. Morsel then began seeking aid to help him intimidate the men so that they would listen to him. He found an Imperial-aligned individual in Nem'ro's Palace who was willing to help him and offered them a large amount of credits to scare the camp's chief enforcer. The individual obliged and warned the enforcer he would face Nem'ro's wrath if he continued to ignore Morsel. The enforcer, successfully intimidated, promised to obey Morsel. Happy with the individual's work, the Evocii paid them the agreed amount of credits.
- "Nem'ro orders me to keep work camp enforcers in line, but they hired to bully Evocii--they laugh at me!"
Morsel was a male Evocii who was alive during the Cold War. Morsel lived on the planet Nal Hutta, which had originally been controlled by his species, but had been adopted by the Hutt species as their homeworld after the destruction of the planet Varl. Morsel lived in the swamps on Nal Hutta, near an industrial town named Jiguuna, as did many of his species. The self-declared ruler of the town, a Hutt crime lord named Suudaa Nem'ro, made him an administrator of an Evocii work camp in the swamps, and giving him the name Morsel, complete with ceremony. Once Morsel began attempting to perform his duties, however, he discovered that the human enforcers who kept the Evocii workers in line mocked him, making fun of his name and ignoring his orders. Morsel began seeking help within the cantina of Nem'ro's Palace, offering credits to any who would aid him.
Morsel found an Imperial-aligned individual willing to aid him. He asked the individual to travel to the camp and intimidate the chief enforcer there so that the enforcers would obey him, offering a large amount of credits if they did. The individual visited the enforcer and warned him that Nem'ro would be displeased if they didn't do as Morsel asked and they would kill the enforcer if they had to return. This scared the enforcer enough that he promised to obey the Evocii. Morsel was thankful, and paid the individual 30 credits and a minor medpac.
Personality and traitsEdit
- "Go to work camp. Wave your gun in chief enforcer's face. Make him see Morsel no one to laugh at, and I have stack of credits for you."
Morsel was grateful to Nem'ro for giving him a job as administrator and removing him from the swamps of Nal Hutta. When the enforcers prevented Morsel from completing the work Nem'ro had set for him, he became worried and was willing to pay well to correct the situation. Morsel had no moral objections to intimidation, but he did not feel himself capable of intimidating the enforcers himself. He wore brown clothing whilst serving in Nem'ro's palace and had blue eyes, pale yellow skin and black hair which he wore several beads in.
Behind the scenesEdit
- "No need to say a thing. I got a very polite holo from the chief enforcer. Very polite. And here, my good mercenary, are your credits."
- ―Morsel's dialogue if the player chooses the "light side" option and returns to him.
Morsel first appeared in the video game Star Wars: The Old Republic, released in 2011 by BioWare. In the game, he appears on the planet Nal Hutta, where he is involved in the mission "A Slight Lean", in which he asks the player to intimidate an enforcer for him. Players may choose to threaten to kill the enforcer as a "dark side" option or be more diplomatic with the enforcer as a "light side" option. Both result in the enforcer agreeing to cease his taunting. This article assumes the player threatened to kill the enforcer, as only players of the Bounty Hunter or Imperial Agent classes, both assumed to always choose "dark side" options, can take on the missions.
- Star Wars: The Old Republic (First appearance)