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Leia holo

Help me, Obi-Wan Kenobi. You're my only hope.

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Bobawhere

Boba Fett? Boba Fett? Where?

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Paul Griffin (born August 18, 1960) worked on the visual effects creature animation for the first two Star Wars prequels, as well as directing the animation for Star Wars: Bounty Hunter cinematic sequences for the game by LucasArts.

His other well known contributions include work on Jurassic Park III, The Mummy Returns, The Lord of the Rings: The Return of the King, visual development for King Kong and supervision of the facial animation seen in The Curious Case of Benjamin Button.

While at Industrial Light & Magic, Griffin was responsible for some notable innovations that helped streamline work flow, such as Cuts, a production level tool that allowed artists to drop their work-in-progress tests directly into a master pre-defined edit on demand, so that they could check continuity and pacing of their shots in context of a film without having to wait for dailies to assess their work, which was eventually incorporated into Loupe, the primary viewing tool used throughout the ILM facility and in time the same concepts have been adopted by other studios in the visual effects industry.

Biography[]

For Star Wars: Episode I The Phantom Menace, Paul Griffin helped visualize and produce seven deleted scenes that were completed specifically for the DVD including directing the second lap of the Pod Race sequence. All seven sequences were included as easter egg extras on the DVD. This was done as an ILM summer project and reviewed with George Lucas in September at the screening room in the Skywalker Ranch main house before the DVD's official release on October 16, 2011.

He was responsible for supervising all droid animation from the middle to the end of Star Wars: Episode II Attack of the Clones including battle scenes as well as the animation for much of the Gungan parade at the end of The Phantom Menace.

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