Procopia was a planet in Tapani sector, on the Procopian Shipping Lane. It was one of the wealthiest worlds in the Tapani sector. It was the sector capital since Shey Tapani united the Tapani sector, and remained the capital when the Sector joined the Galactic Republic.
Procopia is a verdant world of warm oceans, and thousands of large islands of grassy plains and small woods. The weather is mild throughout most of the year along most of the island chains (except for those close to either pole). Though there is a rainy season along the equator which runs through most of the winter.
Davla is Procopia's one proper continent. Located on the southern pole, it is pummeled by gale-force sub-zero winds through most of the year - when it isn't being buried by molten lava from the hundreds of active volcanoes seething across its surface. Needless to say, few people live there all year around, though numerous lodges dot the coast in areas least likely to be buried in volcanic ash. In the brief summer months, nobles and politicians travel here to hunt the elk-like baranda and to fish (or at least pretend to while hatching plots and alliances).
Large urban centers are built upon many of the islands. Many are private preserves owned by houses; residential zones for the house nobility when they stay on Procopia. Others are devoted to government or the service industries which surround government.
Procopia is the capital of the Tapani sector, and has been since Shey Tapani chose it as the seat of his empire long ago. It is the center of official power in the Expanse, and the social trend-setter for the Expanse and the Freeworlds Territory.
The Great Council, Senate, and lesser sector governmental bodies meet on Procopia, and most of the sector's senior rulers live here at least part of the year. The Imperial Moff Laird Gustavu maintains his official residence here as well, though he is as likely to be on Tallaan or Vycinyth as in his offices.
Procopia has a small care-taker government which maintains police protection, and such services as power and water desalination (natural fresh water is rare on Procopia). Larger issues, such as global defense, taxation, and tariffs are decided by whatever house or coalition dominates in sector affairs. Currently, Houses Mecetti, Calipsa, and Reena hold the ruling coalition.
Procopia culture is dominated by politics. Everywhere one goes, one sees statues, marble halls, great shining spires, and noble museums that serve as a constant reminder of Tapani's great glories.
By ancient tradition, Procopia is neutral territory - no house quarrel or feud can be pursued through violent means while on the capital world. This means no duels, no poisonings, and no assassinations (even common fist fights among nobles are frowned upon here, and may mean social ostracism for weeks or months for the participants).
This edict is strictly observed, and woe to the noble who violates it - his own house may disown him. In a sector where house relations are so delicate, no one can afford to have government disrupted by blood feuds and house wars. Of course, there are those who break the taboo, but they take extreme care to avoid detection.
Procopia is the political center of the sector all year around, but for the four summer months of capital season, it becomes the social epicenter as well. During these months, the entire planet becomes little more than a playground for the Tapani nobility - who descend on its many palaces, resorts, fine restaurants, balls, and casinos. Of course, those with more have more to lose, and there are dangers which lie in wait behind the glittering façade for the unwary or careless noble.
Non-nobles visiting Procopia during capital season will find it difficult to obtain rooms in good hotels, reservations in the better restaurants, and so on. Nobles get the first of everything in the Tapani sector, but especially during capital season when the planet's luxury resources are stretched to the limit.
Again, Procopia's lifeblood is politics - and it has no other significant export. In addition to the expatriate community, the planet has a sizable native population, mostly made up of people who contribute to the many service industries which support the government - consultant companies, cleaning services, entertainment centers, and so on. Directly or indirectly, the whole world is funded almost exclusively through taxes.
Points of interestEdit
The Great Council is located on Estalle Island, one of the larger islands in the southern hemisphere. Nearly the entire island is dedicated to the Council, the Senate, and various committees. Estalle is a beautiful city built in the ancient Tapani style of domed towers and temples. The island is networked with canals, which serve as an inefficient but elegant method of getting around.
There is good hunting and fishing to be had on Davla during the summer, if the festivities of capital season begin to become tiresome. Privacy is a much-valued commodity on Davla. Groups happening upon one another are expected to steer well clear unless there is some evidence of distress on the part of one party. Those ignoring this custom will likely be coldly invited to move on, though there is always the risk of being shot at by spooked bodyguards, especially if there is someone particularly important in the other party.
- Cynabar's Fantastic Technology: Droids
- Gundark's Fantastic Technology: Personal Gear
- Lords of the Expanse
- Player's Guide to Tapani
- The New Essential Guide to Droids
- The Complete Star Wars Encyclopedia
- The Essential Atlas
- Galaxy of Intrigue
- Star Wars: Edge of the Empire Core Rulebook