Quote:Chris Avellone
From Wookieepedia, the Star Wars wiki.
See: Chris Avellone
- "It's pretty typical for the Dark Side to take it "out of you," so to speak, making you look ravaged, dessicated, or whatever. Hell, by the time Palpatine becomes the Emperor, he's been using the Dark Side for a looooong time. They might as well have named him Darth Cadaverous.*
- Then again, judging by Yoda, using the light side a lot doesn't seem to help your complexion any.
- * Patent pending." [1]
- "The player does not have amnesia, does not start the game with amnesia, does not get amnesia over the course of the game, and he/she is quite clear who, what, and where he is at all times. Nor does he/she have any problems with memory, lurking pseudo-personalities, multiple personality disorders, submerged personalities, or any personality problems except what you induce through gameplay by being a nice guy, a jerk, or both." [2]
- "Only Atton Rand is allowed to have a pink lightsaber." [3]
- "The "Sith" Revan leads in K1 seem to be composed of corrupted members of the Republic that follow the teachings of the Sith - like Karath and the fallen Jedi that Revan led into war; there's no indication that Revan contacted the Sith Empire, only that he came across their teachings and chose to follow them. How he was able to corrupt so many Republic officers and soldiers so quickly is probably because he/she is a total badass with a 25 Charisma, and because most of them became loyal to him/her in the Mandalorian War. Probably." [4]
- "There are no Krath in the game or mentioned in the game. The reasons for this are pretty simple - apparently, while it was okay in TOJ and K1 (I believe), the word "Krath" seems to mean something pretty bad in French. I have no idea what it is, but it was sufficient to flush it from the game." [5]
- "Anyway, just wanted to <...> dash your “I’m going to have a 5 year relationship with X companion, marry that companion, and have children with him or her” hopes before they raised their heads. Besides, let’s face it, love stinks." [6]
- "Knights of the Old Republic is a brand-new Star Wars license, and as such, has a chance for a fresh start. Rather than keep the same characters for 4, 5, or 6 games (if it ever gets that far), we have a chance to keep shaking up the universe with every game and keep the universe from becoming stagnant – again, after reading a ton of Star Wars novels, using the same 5-6 characters again and again hamstrung by the same series events starts becoming confining, and you can feel it in some of the stories and novels. I think that’s part of the reason they started introducing a new cast in the later novels, some of which fans have really enjoyed." [7]
- "There’s certain things I’ve always wanted to say about the Star Wars universe that would be difficult for the K1 cast to voice and still remain in character." [8]
- "This isn't much of a rambling, but after reading the Gamespot review (and I don't get how this keeps popping up), your character DOES NOT HAVE AMNESIA. Really! I know it's crazy, but trust me." [9]
- "Both wookiees [sic] and Hutts cannot (or are no longer allowed to) become Jedi, according to Lucas licensing [sic] (and despite their presentation in the Expanded Universe). We wanted to give Hanharr the option to become a Dark Jedi, but that was nixed as a result of that decision." [10]
- "Vima was supposed to be Bastila in K1 (seriously), but there are legal issues with using the name "sunrider" [sic] so we were not allowed to use it in K2. You'll notice Jolee mentions it in K1, however, but that was an oversight." [11]
- "...the right to change something never rests with me, it rests with LucasArts and Lucasfilm. I suppose you could blame LucasArts if you want, but I think that would be unfair and frankly <...> please keep in mind that everything goes to Lucasfilm for approval. Everything." [12]
- "If you need the security a strong continuity provides, you may not want to seek psychological security in Star Wars, Star Trek, or any other science fiction series (or computer game continuity). There's holes, gaps, and other problems - my suggestion to you would be to just try to relax a little and enjoy the escapism. When escapism becomes work, an obssession [sic], or is just stressing you out in general, then it's not doing its job and you need to take a step back and take a breather." [13]
- "The basilisk war droid version presented in K2 was an intentional departure from the ones presented in Tales of the Jedi, and we are happy, because frankly, those look really stupid. This is much the same reason that many of the designs in K1 are a departure from the ship designs in TOJ, and with good reason. So yes, the basilisk droid version was an intentional depature from the older models, and we take full responsibility. It is noteworthy that LucasArts and LucasFilm [sic] agreed with our decision on the first pass, much as they agreed with the decisions made with K1's look." [14]
- "So if you want to argue LucasArts aesthetics vs. the old LucasArts aesthetics, go ahead. Call them about K1. Call them about K2. Do not hesitate. Tell them of the horrible, bloody crimes being committed in their backyard, which they have seen, yet somehow must be mistaken in their decisions. Tell them what fools they are for making that decision and how Star Wars historical accuracy has been ruined for you, sullied, dragged through the dirt. Tell them how it has crippled their reputation in your eyes for centuries, and how it has left a wound in the Force - a wound that echoes still. I think that only then will they see that what they have done is wrong... and that the balance in the Force must be rectified." [15]
- "Hypothetically, that [Kreia's similarity to Palpatine] may have been the intention, yes. Palpatine has always been my favorite Sith Lord because (at least in Episode 1 and 2) he's... well, subtle, and watching him pull strings is a lot of fun, both in the movies and in the books and comics." [16]
