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Revision as of 22:17, 18 May 2013
Warning: This infobox has missing parameters: parents, pronouns, children, siblings, type, partners, families, feathers and unrecognized parameters: hidep, BG2, hidec, imageBG, era, BG1, hideb
- "I'm sorry, I'm a bit distracted. I'm trying to remember something..."
- ―Radanthus Mandelatara
Radanthus Mandelatara was a Human male who lived during the time of the Galactic Civil War, a major galactic conflict fought between the Galactic Empire and the Alliance to Restore the Republic. Sometime following the Battle of Yavin in 0 BBY, he stayed at hotel in Moenia, a city on the planet Naboo.
Biography
The Human male Radanthus Mandelatara lived during the time of the Galactic Civil War, a major galactic conflict fought between the Galactic Empire and the Alliance to Restore the Republic. Sometime after the Battle of Yavin in 0 BBY, he stayed at the hotel in Moenia, a city on the planet Naboo.[1]
During his stay at the Moenia hotel, Mandelatara encountered a spacer who wished to speak to him. However, Mandelatara did not want to speak to the spacer, because he was distracted, and trying to remember something he had forgotten.[1]
Personality and traits
Mandelatara had fair skin, brown hair and a beard, and amber colored eyes. At the time of his stay in Moenia, he wore a brown and beige colored vested jacket. He was also prone to forgetting things, as evidenced by his encounter with a spacer.[1]
Behind the scenes
Radanthus Mandelatara was a non-player character in the 2003 video game Star Wars Galaxies: An Empire Divided, a massively multiplayer online-role playing game developed by Sony Online Entertainment and published by LucasArts, prior to its closure on December 15, 2011. In the game, Mandelatara served no particular purpose, merely telling players who attempted to converse with him that he was distracted, and trying to remember something. In the game's Directory tree files, Mandelatara was placed among the many NPCs who gave players simple kill, delivery, and escort quests. However, as was the case with many of the game's earlier NPCs, certain quests were bugged, or could not be initiated altogether.[1]
Appearances
- Template:SWG (First appearance)