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"I'm sorry, I'm a bit distracted. I'm trying to remember something..."
―Radanthus Mandelatara[src]

Radanthus Mandelatara was a Human male who lived during the time of the Galactic Civil War, a major galactic conflict fought between the Galactic Empire and the Alliance to Restore the Republic. Sometime following the Battle of Yavin in 0 BBY, he stayed at hotel in Moenia, a city on the planet Naboo.

Biography

The Human male Radanthus Mandelatara lived during the time of the Galactic Civil War, a major galactic conflict fought between the Galactic Empire and the Alliance to Restore the Republic. Sometime after the Battle of Yavin in 0 BBY, he stayed at the hotel in Moenia, a city on the planet Naboo.[1]

This section of the article assumes 100% game completion. Any alternate stories may be noted in the "Behind the scenes" section. The events in this section may or may not have been confirmed as canon within the Star Wars Legends continuity.

During his stay at the Moenia hotel, Mandelatara encountered a spacer who wished to speak to him. However, Mandelatara did not want to speak to the spacer, because he was distracted, and trying to remember something he had forgotten.[1]

Personality and traits

Mandelatara had fair skin, brown hair and a beard, and amber colored eyes. At the time of his stay in Moenia, he wore a brown and beige colored vested jacket. He was also prone to forgetting things, as evidenced by his encounter with a spacer.[1]

Behind the scenes

Radanthus Mandelatara was a non-player character in the 2003 video game Star Wars Galaxies: An Empire Divided, a massively multiplayer online-role playing game developed by Sony Online Entertainment and published by LucasArts, prior to its closure on December 15, 2011. In the game, Mandelatara served no particular purpose, merely telling players who attempted to converse with him that he was distracted, and trying to remember something. In the game's TRE files, Mandelatara was placed among the many NPCs who gave players simple kill, delivery, and escort quests. However, as was the case with many of the game's earlier NPCs, certain quests were bugged, or could not be initiated altogether.[1]

Appearances

  • Template:SWG (First appearance)

Notes and references

  1. 1.0 1.1 1.2 1.3 Cite error: Invalid <ref> tag; no text was provided for refs named SWG
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