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Star Wars: Rogue Squadron II: Rogue Leader

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Star Wars: Rogue Squadron II: Rogue Leader
Publication information
Developer(s)

Factor 5

Publisher(s)

LucasArts

Release date

November 17, 2001

Genre
Modes

Single player

Rating(s)

ESRB: Teen (T), ELSPA: 3+

Platform(s)

GameCube

Chronology
Era(s)

Rebellion era

Timeline

04 ABY

This article is about the video game. You may be looking for the squadron callsign or the comic book series.

Star Wars: Rogue Squadron II: Rogue Leader was a video game released in 2001 exclusively for the GameCube. Developed by Factor 5 and published by LucasArts, Rogue Leader was the first sequel to Star Wars: Rogue Squadron.

Opening crawlEdit

Rogue Squadron II

ROGUE LEADER

It is a period of civil war.
The Rebel Alliance is
preparing a major attack
against the evil Empire.

Launching from a hidden
base on the fourth moon of
Yavin, the Alliance forces
hope to destroy the Death
Star, an armored space
station with enough power
to decimate an entire planet.

LUKE SKYWALKER and
WEDGE ANTILLES, two
young Rebel recruits, have
joined the Alliance in a
brave attempt to restore
freedom in the galaxy....

GameplayEdit

Rogue Leader expanded on the original game with improved graphics and a new tactics menu that allows the player to form up their squadron or set a target for their squadron such as laser turrets or enemy TIE Fighters. The game also expanded on the unlockable levels of the original—Beggar's Canyon is included in the tutorial, the opening level Battle of Yavin was included in both games (Rogue Squadron called the level Death Star Trench Run), and Battle of Hoth was made more authentic with the GameCube's advanced power. The other major battle in the original movie trilogy, The Battle of Endor, was arguably the biggest and most challenging scenario in the entire game.

Plot summaryEdit

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Isoncorridor
Ison Corridor from Rogue Leader.

Early in the Galactic Civil War, Red Squadron led by Luke Skywalker becomes Rogue Squadron and participates in many of the most influential battles of the war. Skywalker flies as Red Five in his first battle of the fledgling Rebellion against the Galactic Empire, the Battle of Yavin, which leads to the destruction of the Death Star I.

The Rebellion grew following this victory, as did Imperial retaliation. Red Squadron escorted a convoy from Yavin 4 to Hoth. After Skywalker is shot down during the Battle of Hoth, command switched to Wedge Antilles. After the Battle of Hoth, Antilles took part in an investigation team in The Maw, to scout out an Imperial asteroid base; where he and the rest of Rogue Squadron freed prisoners. Bothan spies beamed the plans and the location of the Death Star II to the corvette Razor, which was captured by an Imperial Star Destroyer. The Rogues disabled the Star Destroyer and sent it crashing into the planet where the Rogues provided support to a commando team moving into the burning hull of the cruiser after its destruction to retrieve the data.

As the Rebellion prepared for its operation against the Death Star II, Antilles led a strike team to capture tibanna gas for the Rebel fleet at Bespin, then moved to the climatic Battle of Endor.

DevelopmentEdit

When Factor 5 received early GameCube prototype hardware in the mid-2000, the development team then working on Star Wars: Battle for Naboo decided they next wanted to create a direct sequel to Factor 5's most successful game to date—Star Wars: Rogue Squadron. With LucasArts' approval, the team immediately began developing a tech demo to exhibit at Space World, a Nintendo-hosted trade show. In 19 days, Factor 5 produced an introductory cutscene that emulated a scene from Star Wars and a playable demo, which then premiered alongside Nintendo's GameCube hardware at the show. According to GameSpot, the cutscene "wowed audiences",[1] and IGN described the demo as "drop-dead gorgeous".

As with Rogue Squadron and Battle for Naboo, Rogue Leader was again co-developed by Factor 5 and LucasArts, however the bulk of the game's development was done by Factor 5. Unlike past co-development efforts, the bulk of the level design, which was traditionally handled by LucasArts, was created by Factor 5 in addition to the game's engineering and programming. Factor 5's in-house development team consisted of 25 members plus two freelance employees.[2] One level designer as well as the game's lead artist were employed by LucasArts. Development of the game's art started that same year. In anticipation of the project, modelers immediately began building high-polygon models of the playable craft using Maya and in-house tools, and usable art was pulled from the archives. In late December, 2000, mission designers met with director Julian Eggebrecht and producer Brett Tosti to start planning the game engine. The team eventually completed Battle for Naboo, and full-time development of Rogue Leader began in February 2001.

Draw distance, much improved over the first Rogue Squadron and Battle for Naboo, was drawn out as far as possible. A small amount of haze was deliberately added to create a sense of distance, but not to actually hide the drawing. The game also has three levels of detail; the closer the player comes to objects, the more detailed they become. By utilizing the GameCube's Graphics processing unit's TEV pipeline, Factor 5 was able to create the shader needed to produce the visual effect employed by the game's targeting computer. The developers tried to make the game as close to the movies as possible, studying Industrial Light & Magic's special effects, using some of the same sound effects, music and voice acting from the films. The original actor, Denis Lawson, was also hired to record new lines for Wedge Antilles.

LevelsEdit

Snow
Scene from the Battle of Hoth level
  • Tatooine Training Grounds
  • Death Star Attack- The attack on the Death Star during the Battle of Yavin.
  • Ison Corridor Ambush - The Rebel Fleet, when rendezvousing with a supply fleet on the way to Hoth, was ambushed by Imperial TIE Squadrons.
  • Battle of Hoth- The level where players recreate the Battle of Hoth. During this level play permanently switches to Wedge Antilles.
  • Prisons of the Maw- A bombing mission where players must free Rebel prisoners from an Imperial prison in an asteroid field.
  • Razor Rendezvous - Shoot down the Star Destroyer above Kothlis.
  • Vengeance on Kothlis - Fight off against Imperial Forces until an infiltration team manages to secure vital data.
  • Imperial Academy Heist - Sneak into the Imperial Academy and hijack the shuttle Tyderium.
  • Raid on Bespin - repel the occupying Imperial forces and protect the Tibanna Gas.
  • Battle of Endor - The level where players recreate the Battle of Endor.
  • Strike at the Core - The level where players recreate the climax of the Battle of Endor in regards to the bombing run of the Death Star's core.

Secret levelsEdit

AppearancesEdit

By type 
Characters Creatures Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

Creatures

Droid models

Events

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Miscellanea

Behind the scenesEdit

CastEdit

ReceptionEdit

Rogue Leader was among the highest rated GameCube launch titles, and praised for its gameplay and graphics.[3]

Rogue Leader won the E3 2001 Game Critics Award for Best Action Game.

In addition for being supplied with three Nintendo Power issues (149-151), Rogue Leader also won an overall rank of 5 stars in Nintendo Power Volume 150's Now Playing section.

SalesEdit

Rogue Leader was the 7th-best-selling video game on the Nintendo Gamecube in November 2001, the title's debut month. These sale figures made the game the best-selling third-party and second-best-selling overall GameCube game during the console's launch. LucasArts stated that the title had sold faster than any of its previously published games at the time. When both the game and console were launched in the United Kingdom over six months later, the title entered the charts at number one, making it the first ever third-party game to hit the top spot during a console's launch. In May 2003, Nintendo added Rogue Leader to its best-selling Player's Choice collection. Rogue Leader sold over 873,000 copies in the United States[4], and over 100,000 in the UK.

SourcesEdit

Notes and referencesEdit

External linksEdit

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