- "'Wappawappa slime-sucking Wookiee fodder beewhoop!"
"What? What did you say?"
"Eh? Oh… I said, "Looks like you need to replace the arm."
- ―Spek-man talking to a Rebel about a broken droid
Spek-Man was a Near-Human mechanic, who worked for the Rebel Alliance during the Galactic Civil War. He was a member of Sleeper Cell V-16, a Rebel sleeper cell that was active on the planet Malthor around 0 BBY.
Spek-Man lived on the planet Malthor, where he worked as a machinesmith and droid programmer. He disliked the Galactic Empire and so joined the Rebel Alliance sometime before 1 BBY. He served as a part-time operative and later helped Berren Sid Té set up Sleeper Cell V-16. In the process Sid learned the identity of Spek-Man and knew how to get in contact with him but never bothered to figure out where he lived. Spek-Man would program or reprogram droids for the cell and only asked for spare parts or food in return.
Personality and traitsEdit
Spek-Man spoke using abbreviations and droidspeak and also had a very short attention span. He was considered very unusual and was often very difficult to talk to due to his unusual speech patterns.
Skills and abilitiesEdit
Spek-Man was very skilled at repairs and specialized in fixing droids. He was also talented at repairing armor, ground vehicles, repulsorlift vehicles, blasters and computers. He was also skilled at surviving in the wild outskirts of Malthor.
Spek-man had a cybernetic arm and leg. He also carried a variety of tools on him at all times as well as a blaster. He had a storage area where he had several repaired and refurbished droids, especially R2-series astromech droids as well as a number of miscellaneous junk parts.
Behind the scenesEdit
Spek-Man was designed by Ted Stark for Cracken's Rebel Operatives, a supplement for the Star Wars: The Roleplaying Game that was published by West End Games in 1994. He was illustrated by Brian Schomburg.
- Cracken's Rebel Operatives (First mentioned)