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Star Wars: 1313 was a video game in development at LucasArts. It was to follow the bounty hunter Boba Fett navigating Level 1313, a subterranean metropolis within the planet Coruscant.[3]


The player would have taken on the role of an unidentified bounty hunter,[3] later revealed to be Boba Fett,[4] who navigates Coruscant's underworld metropolis of Level 1313. Various "exotic" weapons would have been utilized as the player uncovered a criminal conspiracy.[3]


"1313 is also going for a 'Mature' rating, great news for anyone who believes Star Wars' more child-centric offerings have been its most disappointing. For LucasArts this doesn't mean gore and sensationalism, it means adult-themes and stories, another reason for glowing anticipation."
"Sometimes games pursue an M rating because of this desire to do something gratuitously gory, and that's not what we're doing at all. I just don't think those kinds of things go with Star Wars. So when we talk about making something that's mature-themed, it really is about those characters, the type of story content we're going to be dealing with, and the kind of things they're motivated by. The world itself as well."
Colin Campbell and Dominic Robilliard[src]

Preview for Star Wars: 1313

Star Wars: 1313 had its formal reveal at the Electronic Entertainment Expo (E3) in June 2012. The game was being developed by various departments of LucasArts, Industrial Light & Magic, Lucasfilm Animation, and Skywalker Sound. It was built in the Unreal engine and was slated to feature full-body performance capture. The game appeared to emphasize fast paced combat, centered around human skills and physical weapons instead of Force powers. The game was also planned to feature a combination of cover-based combat, platform gameplay, and "playable cinematic gameplay."[3] It was originally conceived as a direct tie-in to Star Wars: Underworld.[5]

The game was first hinted at on the website GameTrailers TV on March 31, 2012, in a landing page message that has since been taken down. Before its removal, the message stated that Star Wars 1313 would be announced at the 2012 Electronic Entertainment Expo (commonly known as E3), which was held from June 5 to June 7. Star Wars 1313 was revealed at E3, confirming several facts and stating there is no release date as of yet. At Gamescon 2012, a gameplay trailer was released, showing new footage from the game.

After a period of developmental limbo following The Walt Disney Company's acquisition of the Star Wars franchise, production on Star Wars: 1313 was terminated when Disney closed down LucasArts and laid off its staff on April 3, 2013.[6] On January 18, 2014, a report emerged indicating that Disney had abandoned the trademark for 1313.[7] In December 2015, Kathleen Kennedy told Slashfilm that Lucasfilm had been looking at the material for both 1313 and Underworld, and that those projects may still be developed.[8]

Jesse Harlin, former composer at LucasArts, revealed on his personal Twitter on April 28, 2017 one of the background characters that was in development for the game while responding to a piece of fan art depicting a protocol droid wearing clothes, saying "At LucasArts working on Star Wars: 1313, I was writing hip-hop for a malfunctioning protocol droid named 80-HD. He probably looked like this." The character's name comes from the name of a fictional rap artist that first appeared in LucasArts's 2006 theme park simulation game Thrillville.


Although the game is unproduced, named 1313 as the game of the year for 2016.[9]


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Notes and referencesEdit

Wookieepedia has 6 images related to Star Wars: 1313.

External linksEdit