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Star Wars: Battlefront II

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Star Wars: Battlefront II
Developer(s)

Pandemic Studios

Publisher(s)

LucasArts

Release date

November 1, 2005

Genre

First-person shooter, third-person shooter

Modes

Single player, multiplayer

Rating(s)

ESRB: Teen (T)
OFLC (AU): M
PEGI: 12+
USK: 16

Platform(s)

PC, PlayStation 2, Xbox, PlayStation Portable, available via emulation on Xbox 360 and PlayStation 3

Star Wars: Battlefront II is the sequel to Star Wars: Battlefront. It is the best-selling Star Wars game ever. The two games are very similar, as both revolve around troopers from various factions fighting in different locales. Battlefront II, however, includes elements and missions from Episode III, as well as enhanced aspects of gameplay including space combat and the ability to play as Jedi characters or other heroes. The game's "story mode" is called Rise of the Empire and takes you through the experiences of the 501 clone/stormtrooper soldiers experiences throughout the entire Star Wars saga through gameplay. Another popular way of playing is called "instant Action" which lets you go to any battle ground (including space)and battle.

The game was released on November 1, 2005, for the PC, Xbox, PlayStation Portable, and PlayStation 2. The Xbox version of the game can also be played on the Xbox 360, though an update needs to be downloaded to the console first. The PlayStation 2 version of the game can be emulated on the PlayStation 3 without any updates.

Contents

[edit] New features

  • Improved single-player experience that includes improved AI enemies and allies. A greater emphasis is also placed on storytelling through open-ended mission-based objectives.
  • Revamped Galactic Conquest mode that plays out on a galactic scale.
  • New space battles that allow you to dogfight in X-wings, TIE Fighters, Jedi interceptors, as well as several other starfighters, or to instead fight it out on foot aboard an enemy capital ship.
  • More than 12 new battlefields on land and in space, including many from Star Wars Episode III: Revenge of the Sith such as Utapau, Mustafar, and the space battle above Coruscant. Also included are all-new classic trilogy locations (including the Death Star interior and the fight aboard the Tantive IV.)
  • Special opportunities throughout the game for players to wield a lightsaber and use their favorite Force powers as Jedi and Sith characters (see heroes section), depending on the battlefront.
  • Two new classes: Engineer (Land) and Marine (Space). Engineer replaces the Pilot on land as the Pilot is now the primary Space Class.
  • Another special "officer" class that varies depending on your faction. For example, the Republic forces can choose to become Clone Commanders, while players siding with the CIS can make use of IG-100 MagnaGuards.
  • Online multiplayer action for up to 24 players on PS2, up to 32 on Xbox or up to 64 on Windows (plus AI units).
  • Wi-Fi (wireless) compatible, up to four players wireless multiplayer (PSP).
  • Engineer/Pilot units can hijack enemy vehicles by using their fusioncutters to rip open hatches and pull the enemy outside before climbing in and stealing the vehicle. They must stand near the vehicle with their fusioncutter until slicing reaches 100 percent. Engineers cannot slice open vehicles that act as spawn points. When playing multiplayer mode, you will need to slice the vehicle to 100% twice against Human players.
  • Players will be able to change the reinforcement count in Instant Action from 150 for quick skirmishes up to 750 per team for epic battles.
  • New and better GUI for better gameplay
  • New Instant Action Modes: Hunt, CTF, XL and Assault, a game where troops are all heroes like Boba Fett or Obi-Wan Kenobi battling for more points in a battle between Heroes and Villains.
  • You can change your unit at any friendly CP.

[edit] Training

In training, there is one mission that teaches you the general mechanics of gameplay. It includes all the types of objectives you encounter in campaign mode. It is on Geonosis and is optional.

[edit] Campaign mode

In Campaign Mode, the player follow the campaigns of the 501st Legion, as told through the Journal of the 501st. As you progress through the game, you can play as a Clone Trooper in the Republic and later a Stormtrooper in the Empire.

The action brings you to multiple planets through a story arc that stretches from the dawn of the Clone Wars to the formation of the Empire and later, bridging the gap between Episodes III and IV.

Unlike Battlefront, Battlefront II campaigns gives you certain objectives with a given reinforcements and time rather than playing an ordinary conquest match.The Enemy Reinforcements are unlimited.

[edit] Story missions

See also: Journal of the 501st.

Chapter 1: Fall of the Old Republic—"A shadow looms over The Republic. The Clone Wars have torn a rift across the Galaxy. Its populace weak in allegiance and resolve, Supreme Chancellor Palpatine has commissioned an elite unit of clone troopers, the 501st Legion, to vanquish the separatist threat once and for all.

Their unwavering loyalty to the Chancellor, combined with the Republic's desperation to see an end to the war, has set the stage for the execution of Palpatine's ultimate plan.

Braving the frigid world of Mygeeto, the 501st joins Jedi Master Ki-Adi-Mundi for the first of many crucial battles destined to shape the fate of the Galaxy..."

[edit] Missions (Republic)

Chapter 2: Rise of the Empire—The Galactic Republic has fallen. Emperor Palpatine has created a new Galactic Empire to rule in its place.

Darth Vader, Dark Lord of the Sith, has taken command of the elite division of troopers known as the 501st. Now known across the galaxy as "Vader's Fist", the 501st strives to establish order in the name of the Galactic Empire.

On the once-peaceful planet of Naboo, the Emperor orders his newly armored stormtroopers to stifle the seeds of rebellion in a diplomatic manner befitting the new Empire...

[edit] Missions (Empire)

[edit] Cross-era story missions

See also: Preventive Measures, Tying up Loose Ends

  • The missions Preventive Measures and Tying up Loose Ends shows the skirmish between the Empire and CIS forces in space around Mustafar and on the planet's surface. In these two missions, a rogue Geonosian engineer by the name of Gizor Dellso has reactivated the hidden droid factory on Mustafar. The 501st must first eliminate space defenses, then land on the planet and assault the factory.

See also: Changing of the Guard

  • The mission Changing of the Guard pits the Empire against rogue Clone troopers. The Prime Minister of Kamino has been secretly growing a new Clone Army bred to take arms against the Empire. Darth Vader hires Boba Fett for his knowledge of the inner workings of the clone facility, and sends the 501st to Kamino to destroy the cloning facility. There is an error in this mission: sometimes the clones will say "For the Chancellor!" or "For the Republic!".

[edit] Bosses

Certain levels of the campaign require the elimination of an important person or persons in order to win the battle.

[edit] Galactic conquest

The Galactic Conquest mode in Star Wars: Battlefront II has been completely revamped. In this new mode, you build and maintain fleets and try to achieve galactic dominance by conquering enemy worlds. A map of the Galaxy shows planets controlled by the player, enemy-controlled planets, and pockets of empty space.

[edit] Play

To attack a hostile planet, your fleet moves to the enemy planet. If an enemy Capital Ship is in orbit around the planet, the battle begins in space; otherwise, a skirmish begins on the surface. If two fleets meet in empty space, a space battle begins.

In space battles, the losing faction loses their fleet. If the victor is attacking a hostile planet, a ground battle begins directly after the victory.

At the end of the battles, a summary shows what has occurred and displays how many credits were earned in the battle. The credit values for winning and losing vary based on the planet conquered as well as the number of planets already controlled by the faction.

Each faction begins with one fleet. The cost to build more fleets depends on the number of fleets already in play; for example, Team 1 owns one fleet and wants to purchase another for 1000 credits. Team 1 then wishes to buy another fleet, which costs 2000 credits.

The game ends when one side loses all of their planets and fleets.

[edit] Class Purchases

Each faction begins with the basic trooper for land battles and the pilot for space battles. They also begin with 1000 credits. At the beginning of any turn, the player has the option to purchase another class. The costs vary based on the class.

[edit] List of Classes and their Cost

  • Infantry: Automatic
  • Heavy Weapons: 1000
  • Sniper: 1000
  • Engineer:1000
  • Special 1: 1800
  • Special 2: 1800
  • Pilot: Automatic (Space Only)
  • Marine: 800 (Space Only)

[edit] Bonuses

The bonuses return from the first game, although more strategy is involved. Instead of controlling the planets to gain these bonuses, the player must purchase them at the beginning of his turn. These bonuses can be used to aid their forces, protect command posts, or harm enemy units. However, once the bonus has been used it will need to be bought again. A player can have a maximum of 3 bonuses at a time.

[edit] List of Bonuses

  • Energy Boost: Causes your unit's energy gauge to replenish faster after being depleted (200 credits)
  • Auto Turrets: Automatically reinforces your command posts with defense grid turrets(200)
  • Reinforced Garrison: Adds extra troops to your reinforcement bank if it drops too low (200)
  • Supplies: Increases amount of ammunition and other supplies your units can carry (200)
  • Bacta Tanks: Causes the health of all your units to automatically regenerate at a constant rate (400)
  • Combat Shielding: Gives your units an extra reserve of health upon entering the battlefield (400)
  • Sabotage: Causes all enemy vehicles to suffer damage upon spawning in (600)
  • Enhanced Blasters: Amplifies the damage of all blaster-type weapons for your team (600)
  • Leader: Activates your faction's playable hero for planetary battles (800)

[edit] Scenarios

There are four different starting scenarios. If you take the enemy's base planet (bolded in the following list) you obtain twice the number of credits than normal, and you permanently remove that planet from gameplay.

[edit] Endings

[edit] Birth of the Rebellion

Ends with Darth Sidious being thrown down the Death Star II reactor and the liberation of planets as Luke Skywalker rebuilds the Jedi Order. "A New Hope and End Credits" is played.

[edit] Republic Sovereignity

Ends with the defeat of General Grievous at Utapau and Darth Sidious is killed by Mace Windu. Anakin Skywalker becomes a Jedi Master. "Battle of the Heroes" is played.

[edit] Dark Reign of the Empire

Ends with Princess Leia Force choked to death on the Tantive IV by Darth Vader. Boba Fett captures Han Solo and leaves him encased in carbonite. Chewbacca is killed by the Emperor's Force lightning. Luke, with no one to turn to, bows before Darth Sidious as his apprentice and the three Sith Lords rule the galaxy. "The Imperial March" plays.

[edit] The Confederate Uprising

Ends with the Droid Army pushing back Republic forces. Then, they lead an attack on the Jedi Temple with Darth Sidious as their leader. Next, Anakin and Count Dooku duel on Mustafar and Anakin is killed by Dooku. "The Droid Invasion and the Appearance of Darth Maul" plays.

[edit] New modes

In addition to the single player storyline, Galactic Conquest, and both single- and multiplayer Instant Action, Battlefront II has several new game modes – Hunt, Capture the Flag, Hero Assault, and XL, a PC-only single player mode. ( There is a glitch on the PS3 when you zoom in between Mustafar and Endor and pause, it shows two extra modes; Team Deathmach and Team CP.)

[edit] Hunt Mode

Hunt mode operates much like Assault mode. An army of indigenous forces (e.g., Wampas) and a faction (e.g., Rebel Alliance), fight each other to reach a set number of points first. This mode is somewhat unbalanced, as some forces are stronger than others; for example, the Endor scenario pits rock-wielding Ewoks against the Scout Trooper. The Ewoks are technically more powerful due to the Scout Trooper's role in the game as Sniper infantry.

[edit] Scenarios

[edit] Capture the Flag

Capture the Flag, or CTF for short, is another mode available for play on all maps (including space maps). In CTF, two factions try to capture a flag and return it to a base. Points are awarded to the team for the number of flags recovered. Winners are determined by the number of flags captured, either by a set number of captures or a time limit. When a Special Class 2 character or Jedi picks up the flag they will not be able to use their special move or attack while carrying the flag. Some rules vary depending on the variations present in the game: 1-flag and 2-flag.

[edit] 1-flag CTF

In 1-flag CTF, a neutral flag is placed approximately halfway between each faction's bases. The objective is to capture the flag and bring it to the opposite faction's base. This is the only CTF mode available for Space maps.

[edit] 2-flag CTF

2-flag CTF resembles traditional Capture the Flag. It involves two factions which both hold a flag at their respective bases. The player must steal the flag from the enemy's base and return it to their own base.

[edit] Hero assault mode

This mode, taking place on the Mos Eisley map, pits multiple copies of the game's playable Heroes against multiple copies of the playable Villains.

The game plays out much like an Assault mode battle: the two teams battle each other to gain a set amount of points. The team to reach that number first wins. There was a download for the xbox version where you could play hero assault mode at Kashyyyk. It plays out as Hero control the sea wall and Villians are attacking for the island.

[edit] XL

This mode is only available on the PC in single player mode on the Kashyyyk, Hoth, and Geonosis maps. The idea is similar to Assault mode. When your team is the first to reach a certain number of points, victory is declared. The mode also limits the command posts, so that none can be captured or lost. The difference between XL and Assault is that in XL there are huge numbers of soldiers on each side. The PC is the only system able to calculate the huge numbers of entities.

[edit] Troop classes

A total of eight classes are available to play – six for land, two for space. Each offers a different battlefield function. Almost all classes are identical for each faction, keeping the game balanced. The "Unique" class is different for each side and varies with the map, and the CIS Soldier class, the Super Battle Droid, has different weapons than that of the other soldier class units, giving it better firepower.

[edit] Land Classes

[edit] Assault/Trooper Class

The Assault, Trooper, or Soldier Class is a well-rounded class that serves as the keystone of the armies. They have no significant weaknesses, and are effective in nearly any single situation, from close combat firefights, medium range assaults, to long range supressive fire. They carry Blaster Rifles which are effective at short, medium, as well as long ranges. Soldiers also carry 4 thermal detonators, while other classes can only carry 2. The trooper class works best within a small group, blazing through infantry with rapid-fire blaster rifles, and given enough time and ammo, can accomplish any task. Once again, this class is effective in basically any situation, and any range/type of combat.

The soldiers varied based on the faction played:

[edit] Heavy Weapons Class

The Heavy Weapons Class was a common division in most armies. It consists of soldiers armed with heavy weaponry, used to destroy heavy equipment. Heavy troopers often equip themselves with rocket launchers, mines, and a light blaster pistol for short-range protection. Because of their limited effectiveness against infantry, the splash damage that could occur from their own explosives, and the powerful vehicles that they fought toe-to-toe, heavy troopers had armor that could sustain more damage. If a heavy trooper achieves legendary status on Gunslinger, it can make it one of the best classes to deal with infantry too, since they're armor is the best in infantry classes (except Wookiee Warriors) and the Precision Pistol can kill an enemy with 2 or 3 shots and zoom in once.

[edit] Sniper Class

The Sniper Class consists of snipers (also called marksmen, sharpshooters, and sometimes assassins) who picked off enemy troopers one-by-one with extremely high powered long-range rifles. It takes a single headshot to kill anyone besides the leader units and Droidekas. Often, snipers operate in elevated positions, away from the center of battle, where they can quietly eliminate an entire team without being noticed. Snipers are the ultimate unit for long-range fighting and work well at medium ranges, but they must work quickly at this range before they can be eliminated by blaster rifles. Snipers can also operate at close ranges though not as effective due to their slow rates of fire. They can also deploy auto turrets for protection against ambushes.

[edit] Engineer Class

The Engineer Class are the troopers called to provide battlefield repairs and act as medics and ammo suppliers. It consists of engineers (or technicians) who carried handheld blast cannons (shotguns) and explosive detpacks. They also carry fusioncutters, which can repair allied vehicles, construct and repair turrets, or slice into enemy vehicles. For example, in the Kashyyyk scenario, there's a gate that guards one of the Command Posts (it is standard for the Republic and Rebel alliance), that can be repaired by fusion cutters if damaged or destroyed. Engineers are very highly-rated among players because of their Ammo/Supply Disposals, which can recover great amounts of health you have in the middle of combat. Also, they carry Detpacks: Remotely detonated explosives which deal massive splash damage to heavy machinery and infantry alike and are a favorite choice for ambushes. Combined with the Fusion Cutter, it transforms the Engineer class in one of the finest troopers to deal with heavy vehicles and weaponry while supporting their own troops.

[edit] Special Class 1

The clone commander's signature weapon, the rapid-firing chaingun, is most effective in more enclosed areas against a small number of enemies, as too many enemies could shoot them as their chainguns took time to rev up and unload. The chaingun is, arguably, the best gun in the game, as it could quickly eliminate multiple enemies under its incredible rate of fire. It is also excellent against the Jedi and Sith heroes. Clone Commanders carried blaster pistols for short range protection and a recon droid to scout an area. They could also temporarily boost their troops' morale and increase their resistance to damage. They can also use their recon droid to explore the area and make the recon droid to explode and do huge infantry damage.

These officers had an arsenal similar to the Magnaguard's. They used sonic blasters with a short, but wide range of fire, a mortar launcher, which fired grenade-like projectiles, and a recon droid to scout an area. Like the Magnaguard, the Imperial officer's weapons had limited ammo and a slow rate of fire, making them more of a support class to allies.

Magnaguards were highly advanced droids that carried an arsenal of explosive weapons. Their Bulldog RLR's missiles could lock onto an enemy and kill in one shot, or they could be quickly dispensed without locking on. Their radiation launchers were ballistic weapons that dispensed projectiles similar to grenades, and their recon droids were used to scout an area. However, the Magnaguards' weapons had limited ammunition and had a slower rate of fire, meaning that they were best used as a supplement to allies.

Bothan Spies were masters of stealth. They would often sneak up on enemies, using their stamina-draining stealth effect and unload lethal waves of short-range incinerating blasts to finish off small groups of enemies quickly, or drop a timebomb to eliminate larger groups of enemies. They could easily be eliminated however, as they paused to reload their incinerator, which sometimes could not kill enemies in one blast and required them to abandon their stealth effect.

[edit] Special Class 2

The Wookiee Warrior has the most stamina of all units, about twice of that of a normal soldier, which more than made up for their lack of speed and slow-firing arsenal. They are heavy hitters, with a unique bowcaster that could fire a spread of weak shots, or fire a large, powerful bolt when charged up. The hand-made bowcaster featured a scope with two zoom capabilities and could be used as an effective sniper rifle when charged and zoomed. They carried grenade launchers that fired ballistic grenades, which would explode after a few seconds when making contact with the ground. They also carried thermal detonators to clear up large groups of enemies, and a recon droid to scout an area. They are extremely effective in large firefights, as they had a powerful (if somewhat slow rate of fire) arsenal and were very durable.

Clone jet troopers' main advantage was their agility, granted to them by their jetpacks, which allowed them to to move great distances. Their EMP launchers fired devastating blasts of electricity which, though slow-moving, could kill an enemy in one shot and could eliminate a droideka's shield in two. They carried a fast-firing commando pistol as a backup, which fired plasma bolts as fast as the trigger could be pulled. These units were good at sneaking up behind enemies using their jetpacks and ambushing them from behind, then springing away as they reloaded. The jet trooper was the Republic's answer to the CIS droideka; droideka had too much firepower and defense to tackle toe-to-toe even for the clone commander's powerful chaingun, so jet troopers worked around this problem by dodging the rapid-fire bolts with their jetpacks and whittling away the droideka's shield with EMP bursts and their generous payload of thermal detonators. They wore less armor which promoted more agility in the air.

  • Droideka (Confederacy of Independent Systems) (Repeating Blasters, Shield Emitter)

These units are one of the most powerful special units in the game. They often rolled along the ground quickly in ball mode, uncurled, and emmitted a strong personal shield. Using their shield as defense, they could easily mow down troops with their repeating blasters. They were suited to massive firefights and were immune to headshots. The droideka was not without flaws however, as it was weak without its shield. Its shield lasted for twenty to thirty seconds, they were extremely slow while not in ball mode, it took a while for them to stop, deploy from ball mode, and activate their shield, and they could not activate their shield while in ball mode. Being slow while not in ball mode and being easily seen by their glowing shields, droideka attracted much fire from enemy troops.

The Dark trooper is the Imperial counterpart to the Jet trooper. Their jetpacks could boost them off the ground very quickly, but, unlike the Jet trooper's jetpack, sacrificed distance and accuracy for speed and height. Their powerful arc casters fired a short-ranged, wide bolt of electricity, which, when charged up, could "jump" to four other units. They carried a fast-firing commando pistol for short ranged protection, and, like the Jet trooper, were great for sneaking up on enemies, ambushing them, and quickly jumping away as they reloaded. They had less armor which helped promote more agility in the air.

[edit] Space Classes

[edit] Pilot Class

The Pilot Class was used to launch assaults in space. Pilots were most useful in the cockpit of a starfighter, but could protect themselves if the need arose. They were skilled with in-flight repair, and could rescue their ship from the brink of disaster. On the ground, a pilot could fight with a commando pistol, destroy enemy structures and infantry with time bombs, and repair ships and equipment with fusioncutters.

[edit] Marine class

The marine class was a standard division of troops in most armies. It consisted of marines who often were armed with portable rocket launchers for demolishing enemy ships, as well as regular blaster rifles and thermal detonators.

They were trained to stay in their ships and defend them against enemy boarding parties, and so, they were equipped with high power blaster rifles, and portable rocket launchers to destroy small starfighters that were attempting to land in the hangar.

The marine class included:

  • Clone marines (Galactic Republic) (DC-15A Blaster Rifle, PLX-1 Rocket Launcher, V-1 Thermal Detonators)
  • Droid Marines (Confederacy of Independent Systems) (E-5 Blaster Rifle, E-60R Rocket Launcher, V-1 Thermal Detonator)
  • Rebel Marines (Rebel Alliance) (DH-17 Blaster Rifle, HH-15 Rocket Launcher, Class-A Thermal Detonators)
  • Imperial Marines (Galactic Empire) (E-11 Blaster Rifle, PTL Rocket Launcher, Baradium-Core Thermal Detonators)

[edit] Trooper Variants

On certain levels, certain characters have outfit changes to match the environment.

[edit] Galactic Republic

[edit] Confederacy of Independent Systems

[edit] Galactic Empire

[edit] Rebel Alliance

[edit] Award Weapons

Some troopers, with outstanding military performance, could earn weapon upgrades, depending on the soldier type. All reward weapons (excluding the Guidable Rockets) replace an existing weapon.

Reward Applies to Ability Replaces
Precision Pistol: All Classes that wield a pistol Fires faster, highly accurate and more powerful blaster bolts. Blaster Pistol, Commando Pistol
Elite Assault Rifle: Trooper/Soldier Class, Marine Class Fires higher powered blaster bolts, more powerful than a normal blaster rifle, resulting in very quick kills. It appears to fire 3 shots in quick succession with one trigger pull (burst fire). Blaster Rifle, Wrist Blaster
Guidable Rockets (Rocket Launcher): Heavy Weapons Class, Marine Class Fires a guidable rocket. Control is identical to a space guidable missile and Chewbacca's guidable rocket. None (existing rocket launcher remains)
Flechette Shotgun: Engineer Class Fires shrapnel which damages enemies even after collision with object. Shotgun, Blast Cannon
Particle Beam Rifle: Sniper Class Fires a long-range powerful blaster beam, capable of firing through multiple enemies. Sniper Rifle
Vehicle Regeneration: All Classes Vehicles regenerate health while inside them.

[edit] Weapons and Gear

[edit] Blaster and Projectile Weapons

  • Wrist Blaster: A blaster mounted on the wrist of a super battle droid. It has a clip of fifty rounds and has a slower rate of fire than the blaster rifle. It, however, does the same amount of damage and is more accurate.
  • Tri-Shot: A powerful wrist-mounted variant of a shotgun which fires three powerful rounds in a triangular pattern. If all three rounds hit a normal soldier, they would be left with only one hit point. The weapon however, has a slow rate of fire and will overheat in just two rounds.
  • Blaster Rifle: A rapid-firing, powerful all-purpose rifle which fires blaster rounds that are effective at basically any range, and can eliminate an enemy in several rounds. The blaster rifle has a fifty round clip, and the trooper/soldier usually carries 200 to 300 rounds. The effectiveness of the weapon decreased with range, as the rifle would begin to lose much of its accuracy after several consecutive shots at long range.
  • Sniper Rifle: An extremely high-powered, long-range rifle with two zoom settings. It has a slow rate of fire, and is an instant one-hit kill when shot at the head. The sniper rifle has a small clip size of eight beam rounds and a slow rate of fire. It is best used to eliminate enemies at a distance, although the sniper rifle can be effective at close ranges by a skilled user.
  • Shotgun/Blast Cannon: This weapon fires a spread of eight rounds, resembling pellets with each shot, which would be an instant one-hit kill at close-range, where all eight rounds would hit. The shotgun/blast cannon, has a slow rate of fire, however, and needs to reload after only five pulls of the trigger. The shotgun was most effective in hallways, where a target had a smaller range of motion.
  • Blaster Pistol: A blaster pistol which fires weaker rounds and is good for close-range combat. Even though it has a slower rate of fire, the blaster pistol has infinite ammunition, however, it overheats after several successive shots.
  • Commando Pistol: A pistol which essentially is an upgraded blaster pistol which deals more damage per round, has a faster rate of fire, and a faster cooling rate. With a few quick bursts from the pistol, the weapon was as effective as the blaster rifle when in the hands of a skilled user.
  • Chaingun: A devastating weapon with six rotating barrels which give it an incredibly fast rate of fire. It takes a few seconds to rev up and unload, but once it begins to fire, everything in its line of fire rapidly takes severe damage. The chaingun can fire for a long time without overheating and cools quickly. The weapon is used to quickly eliminate multiple enemies at close and medium range and is effective at eliminating heroes.
  • Repeating Blasters: A blaster mounted on the arms of droidekas. It has a fast rate of fire and deals the same damage as a blaster rifle. It overheats quickly, but is good for mowing down enemy troops.
  • Bowcaster: A hand-made crossbow used by Wookiee Warriors. It features a scope with two zoom settings and fires a spread of weak bolts. The accurate bowcaster can also be charged up to fire a single, long-range, powerful bolt with the same stopping power as a sniper rifle.
  • Incinerator: A weapon that blasts forth a large, short-ranged wave of incinerating gases with each pull of the trigger. This weapon is most effective when sneaking up on a small group of enemies and unleashing a huge wave of incendiary gases.
  • Sonic Blaster: A medium weapon which fires a large, short-ranged wave of sound that deals low to moderate damage.
  • Arc Caster: An electronic rifle that shoots a large, short-ranged wave of electricity, which, upon making contact with the enemy, usually stuns them and leaves them severely injured. Dark troopers will often use this weapon to temporarily stun multiple enemies at once and quickly eliminate them with their commando pistols.

[edit] Explosive Weapons

  • Thermal Detonator: The standard explosive for soldiers, these were grenade-like weapons that could stick to or bounce off surfaces. They were thrown by hand and were effective for clearing away small groups of enemies, especially in narrow hallways and could be used to provide cover fire as the user reloaded or retreated. They were also used to destroy armored installations, especially turrets.
  • Detpack: One of the most powerful explosives in the game, the detpack could be thrown or dropped on the ground and detonated with a remote control. They could be used to destroy enemy defenses or eliminate infantry.
  • Wrist Rocket: A slow-moving rocket fired from the wrist which would explode upon contact, resulting in a one-hit kill.
  • Mines: An extremely powerful explosive, mines can be planted at areas that are often traversed by enemies, called choke points. When enemies stepped on a mine, it would explode, killing all enemies within its effective range. Three Mines can do significant damage to an AT-AT. However, they could be destroyed with thermal detonators, fusion cutters, and rocket launchers. Also engineers could safely cross them.
  • Rocket Launcher: An extremely powerful weapon which launched powerful rockets with a large blast radius. These weapons were devastating to vehicles and could kill multiple enemies in one shot through an explosion. Rocket launchers had limited ammo and took a long time to reload after each shot, but can be effective against infantry in the hands of a skilled user. They were also effective in large firefights where the enemy was especially concentrated, though the user ran the risk of damaging allies.
  • EMP Launcher: A weapon which fires large spheres of electricity which, although slow-moving, would kill an enemy in one shot upon making contact. The EMP launcher was basically a rocket launcher modified for use against infantry, with a clip of two spheres and a faster reloading time. However, the EMP had less splash damage and needed two direct hits to take down a droideka's shield. The EMP launcher was used on armored or multiple targets, especially when they were unaware.
  • Bulldog RLR: A rocket launcher that could fire six small rockets at a relatively fast rate. This weapon could lock-on to enemies and would almost always result in a one-hit kill. The rockets were easy to dodge, less powerful than the EMP launcher, and had very little splash damage. They were used at close range or when an enemy was caught off guard.
  • Grenade Launcher/Mortar Launcher/ Radiation Launcher: These ballistic weapons fired grenades which exploded a few seconds after making contact with a surface. These were effective against both infantry and vehicles. Of the three, the radiation launcher was the most potent, as its explosion lasted slightly longer.
  • Time Bomb: A devastaing bomb which would detonate five seconds after being dropped. It was useful for shipboard sabotage, especially when they were dropped surreptitiously on a ship's hull just before it was launched, causing it to explode mid-flight.

[edit] Support Gear

  • Autoturret: Durable automatic turrets that were usually deployed to defend a command post or alert a sniper of approaching enemies. Though lacking in accuracy, these turrets were difficult to destroy and had a fast rate of fire.
  • Fusioncutter: An all-purpose engineering tool that could be used to hijack vehicles, repair ammo droids, health droids, and vehicles, or construct turrets where there was a turret symbol.
  • Ammo and Health Dispenser: A dispenser which held bacta and ammunition which could be used to aid allies or heal one's self. The ammunition canisters in the dispenser could not replenish the dispenser itself.
  • Jetpack: A tool that used repulsorlift to allow the user to fly through the air at the cost of fuel. The jetpack was both accurate and fast, allowing the user to reach inaccessible places.
  • Jump Pack: A jetpack that trades distance and accuracy for height and speed. It projects the wearer in a large, sharp upwards arc, landing them only a short distance away. It was far less accurate than the jetpack and spewed dark smoke.
  • Shield Emitter: A tool which generated a powerful personal shield that lasted for a limited time before it had to regenerate. The shield could absorb twenty blaster rifle shots and lost power the longer it was used.
  • Stealth: Actually an ability, Bothan Spies used stealth to become invisible. This ability depended on stamina, and the stamina was depleted by moving while under stealth. Stealth may also occasionally reveal the user for a second.
  • Recon Droid: A droid used to scout an area. It is remotely controlled, could fire small blaster shots, and could self destruct. It could be stopped from exploding if shot while self-destructing, although its small size and agility made this difficult.
  • Rally Bonus: A bonus that made enemy fire less damaging to one's self and nearby allies for a limited time.
  • Neuropoison Bonus: Rapidly poisons nearby enemies, depleting their health bar at a fast rate for a limited time. They continued losing health even after moving out of the poison's effective range.
  • Rage Bonus: Increases the damage of one's self and nearby allies for a limited time.
  • Regeneration Bonus: Rapidly heals one's self and nearby allies for a limited time.

[edit] Hero Weapons and Gear

  • Lightsaber: A hilt with a blade of plasma that could cut down enemies quickly and efficiently. This weapon was the signature weapon of both Jedi and Sith.
  • Double-bladed lightsaber: A pair of lightsabers connected in the middle by their hilts. This unique lightsaber variant gave the user a larger reach and a wider range when the lightsaber was thrown. This weapon was the signature weapon of Darth Maul.
  • DL-44 Heavy Blaster Pistol: A powerful, one-shot kill blaster that fired two rounds with one trigger pull. This weapon was the signature weapon of Han Solo.
  • Defender sporting blaster: Essentially a pistol version of a sniper rifle, with the same power and rate of fire. It, however, overheated quickly. This weapon was the signature weapon of Princess Leia.
  • Invulnerability: Carried by Princess Leia, this bonus made surrounding allies invulnerable to all enemy fire and explosives.
  • EE-3 Carbine Rifle: This weapon was identical to the award rifle, except for the fact that it fired red bolts. It fired three high-powered rounds that usually resulted in a one-hit kill. The weapon was made famous by Boba Fett.
  • WESTAR-34 blaster pistol: This weapon was identical to the award pistol. It fired powerful and accurate bolts at an extremely fast rate. It was semi-automatic and had one zoom setting. Jango Fett used this pistol as his signature weapon.
  • Flamethrower: A weapon which fired a short-ranged blast of fire that would set enemies aflame, slowly depleting their health. The fire would extinguish after several seconds and could be put out faster by rolling.

[edit] Jedi and Sith Abilities

Jedi and Sith have unique abilities which drain their stamina bar. Using the Force, these abilities extended the powers of the user beyond normal limits.

Light Side Abilities

  • Force Push: An ability that pushed multiple opponents away, often used to create more room for the user. This ability was also used to knock over opponents so that the Jedi or Sith could close in on them as they were getting up. Also it can be used to push enemy units off cliffs or into shafts such as those on the Death Star map.
  • Force Pull: The opposite of Force Push, this ability pulled a single opponent towards the user, where they would be finished off by their lightsaber. This ability is best used to pull opponents out of large melees to avoid damaging allies with the lightsaber at close range.
  • Force Destruction: A powerful seismic wave generated when a Force-senstitive leaps into the air and slams their lightsaber down. This move was extremely powerful and blew opponents away from the user. Mace Windu and Kit Fisto are the only characters known to have this ability. Emperor Palpatine has a similar power with the difference being that lightning shoots up from the ground instead of a seismic wave.

Dark Side Abilities

  • Force Choke: An ability that lifted an opponent into the air and slowly choked them. Darth Vader was a notorious user of this ability.
  • Force Lightning: Lightning generated by a Force-sensitive that severely damaged an enemy. The lightning could "jump" from person to person. Darth Sidious was well-known for his use of the ability.
  • Force Hover: This power is similar to Force Jump. The user will jump twice and hover temporiarily instead of the usual ability to triple jump. As lightsaber slashes in which the user jumps up and brings the blade down are especially powerful, this move was useful for hovering over an opponent and delivering a devastating blow with the lightsaber down on them. Darth Vader and Darth Sidious often employed this unique Force ability.

Neutral Abilities

  • Block: The Force-sensitive will block all enemy fire in front them with their lightsaber for as long as the stamina bar holds out. General Grievous also has this ability, although he is not technically Force-sensitive.
  • Force Jump: A Force-sensitive will jump twice or three times as high as usual. The maximum height for a Force jump is roughly equivalent to the maximum altitude at which a jet trooper can hover.
  • Force Speed: A Force-sensitive will dash at high speeds for as long as their stamina bar holds out. The Force-sensitive becomes hard to hit by all enemy fire.
  • Saber-Throw: A very common, powerful Force power. The lightsaber of the user becomes almost like a boomerang; the lightsaber is thrown towards enemies, and can also deal damage when it automatically returns to the user. More powerful than the average strike with a lightsaber, this move could be used to clear the field of multiple enemies, especially on the lightsaber's return trip. Darth Maul, with his double-bladed lightsaber, often used this ability, his lightsaber having two times the reach of an average lightsaber. Duck or roll are primary infantry abilites used to dodge saber-throw.

[edit] Heroes

After fulfilling the goals set in the Hero Options screen (e.g. earn 10 points), you are able to obtain the services of one of these Heroes to aid you. Each has a different ability and will last a limited amount of time. The time, represented by a lightsaber bar, will decrease faster if the player does negative things such as spawn-camping or killing teammates. The bar will increase if the player kills numerous enemy units or vehicles. Each team gets one Hero at a time, but there can be more than one Hero for each team per match if the Heroes are unlocked more than once. Each Jedi has the ability to use Force Jump and Force Speed. The Force-sensitive characters also each get two of five special techniques. They are Force Pull (Jedi only), Force Push (both), Force Choke (Sith only), Force Lightning (Sith only), Saber Throw (both). Most Jedi and Sith uses a three attack combo, the last being the most powerful.

In Hero Assault Mode, multiple heroes occupy the map. The lightsaber health bar is replaced by the standard non-hero health bar.

Please note that the characters Asajj Ventress and Kit Fisto are only available through the Xbox Live downloadable content.

[edit] Light Side Heroes

[edit] Galactic Republic

Hero Name Weapon Abilities Location Music
Obi-Wan Kenobi Lightsaber (blue) Force Push, Saber Throw Mos Eisley, Kamino, Utapau, Naboo, Mustafar Battle of the Heroes
Yoda Lightsaber (green) Force Push, Force Pull Kashyyyk, Dagobah, Polis Massa, Tantive IV Yoda's Theme
Mace Windu Lightsaber (purple) Force Push, Saber Throw, Force Destruction Geonosis, Yavin 4, Coruscant Fighting the Battle Droids
Ki-Adi-Mundi Lightsaber (blue) Force Pull, Saber Throw Mygeeto N\A
Aayla Secura Dual Lightsabers (blue, green) (PSP: blue, purple) Force Pull, Saber Throw Felucia, Jabba's Palace Onward to Utapau
Kit Fisto (Xbox download only) Lightsaber (green) Saber Throw, Force Water Orb, Force Destruction Rhen Var, Bespin N\A

[edit] Rebel Alliance

Hero Name Weapon Abilities Location Music
Luke Skywalker Lightsaber (green) Force Push, Saber Throw Death Star, Jabba's Palace, Coruscant, Mygeeto, Yavin 4 Star Wars Theme
Luke Skywalker (pilot) Lightsaber (blue) Force Push, Saber Throw Hoth Star Wars Theme
Han Solo DL44 Blaster, Fusioncutter, Detpack Rally Endor, Utapau, Kamino, Mos Eisley, Rhen Var Citadel, Bespin (CTF) Love Theme (Action Cue)
Chewbacca Bowcaster, Guided Rocket, Time Bomb Rage Kashyyyk, Yavin 4, Felucia, Rhen Var Harbor Shootout in the detention block
Princess Leia Suppression Carbine Sporting Blaster w/sniper sight, Thermal Detonators Invulnerability Tantive IV, Naboo, Polis Massa Snowspeeders take flight
Yoda Lightsaber (green) Force Push, Force Pull Dagobah Yoda's Theme(Action Cue)
Obi-Wan Kenobi Lightsaber (blue) Force Push, Saber throw Mustafar Battle of the Heroes

[edit] Dark Side Villains

[edit] Confederacy of Independent Systems (CIS)

Villain Name Weapon Abilities Location Music
Count Dooku Lightsaber (red) Force Lightning, Force Choke Geonosis Anakin's Dark Deeds
General Grievous Two Lightsabers/Four Lightsabers (blue, green) (First two attacks have 2 sabers; the third and sprint attacks use 4 sabers) Rage Utapau, Tantive IV, Dagobah, Mygeeto The Flag Parade
Jango Fett WESTAR-34 blaster pistol, Flamethrower, Wrist Rocket, Time Bomb Jetpack Kamino, Kashyyyk, Felucia Jango's Escape
Darth Maul Double-bladed Lightsaber (red) Force Push, Saber Throw Mos Eisley, Coruscant, Naboo, Polis Massa, Jabba's Palace, Yavin 4, Mustafar, Rhen Var Citadel Duel of the Fates
Darth Sidious Lightsaber (red) Force Lightning, Force Choke Death Star, Polis Massa Sidious vs. Windu
Asajj Ventress (Xbox download only) Fiber-cord linked lightsabers "Linksabers" (Red) Starblades, Force Push Rhen Var, Bespin, Yavin 4 N\A

[edit] Galactic Empire

Villain Name Weapon Abilities Location Music
Darth Vader Lightsaber (red) Force Choke, Saber Throw Tantive IV, Hoth, Dagobah, Endor, Bespin Anakin vs. Obi-Wan
Emperor Palpatine Lightsaber (red) Force Lightning, Force Choke Death Star, Polis Massa, Naboo, Coruscant, Rhen Var Harbor Sidious vs. Windu
Boba Fett EE-3 Blaster Rifle, Flamethrower, Wrist Rocket, Detpack