The New Order of the Empire stretches
its evil clutches across the galaxy,
consuming planets with devastating
results. Through many struggles, the
Rebel Alliance has learned of a new
Imperial battle station, the DEATH
STAR, with enough power to destroy
an entire planet.
Unable to acquire the plans to the
deadly space station, the Rebels have
employed the skills of Kyle Katarn.
Known to most as a mercenary for
hire, Katarn is a rogue figure who has
a partial alliance with the Rebels.
Armed only with a blaster pistol and
an intimate knowledge of Imperial
methods, Kyle prepares to infiltrate
the Imperial base where the plans are
kept…
Unlike many other Doom-based games, Dark Forces attempted a realistic approach: The missions followed a certain storyline, sometimes interrupted by videos to progress the tale. Each mission had its own briefing and objective. The levels were designed to represent actual bases, mines, facilities, and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant, etc.
The game introduces the character of Kyle Katarn, a former Imperial Stormtrooper and agent, now a mercenary for hire in the service of the Rebel Alliance.
The first mission (which was also released independently as a demo of the game) involved infiltration of an Imperial base on the planet Danuta, in order to steal the Death Star plans. The Mission to Danuta resulted in Rebel possession of the plans that would later be given to PrincessLeia and lead to the destruction of the battle-station.
After the Battle of Yavin, Kyle was contacted again by Mon Mothma to investigate an Imperial assault on the Tak Base of Talay, using a type of Imperial trooper never encountered previously. After the Battle of Talay Kyle infiltrated the ruins of the base and discovered a prototype dark trooper weapon. The initials "M.R." were discovered on it, which were found to stand for MoffRebus, an infamous Imperial weapons engineer. This investigation revealed the dark trooper project, led by GeneralRom Mohc and this led Katarn to Anoat, where he found the Moff hiding in the sewage system of Anoat City.
During interrogation, Moff Rebus revealed the location of a testing facility for the mineral phrik, used in the construction of dark troopers, on the planet Fest. After obtaining a sample of this mineral, Kyle was led to the Gromas system, where phrik was mined and the phase-I dark troopers were manufactured. After the destruction of this facility, Crix Madine was found to have been captured by the Empire and sent to an Imperial detention center on Orinackra. Once Kyle had rescued Madine, he provided Kyle with critical information regarding the dark trooper project.
Kyle traveled to the Ramsees Hed docking port on Cal-Seti, which was used for Imperial runs to the frozen planet of Anteevy, where the second phase of dark trooper construction was completed. After smuggling himself aboard an Imperial ship, Kyle reached Anteevy, destroyed the Ice Station Beta facility. He was afterwards led to Nar Shaddaa, where he obtained a Nava card. At this point in the scenario, the Empire has placed a large bounty on his head, and as he pulls out of Nar Shaddaa, the Moldy Crow is captured by Jabba the Hutt in the Star Jewel.
Here, Kyle was stripped of his weapons and had to fight hand-to-hand with a kell dragon. After obtaining his weapons, he and Jan Ors escape to Coruscant, the only place where Kyle could insert the Nava Card into a decoder to reveal data chips used for additional information. On his way to his ship, Kyle found the Crow missing and Boba Fett, hired by Mohc, waiting for him. He defeated Fett after a hard fight and then traveled to the Imperial Fuel Station Ergo, where he sneaked onto the Executor. From here, he smuggled himself aboard the Arc Hammer, where the third and final phase of the dark troopers was being overseen.
Finally, Kyle faced Rom Mohc, spearhead of the operation (who was using the only phase-III dark trooper exoskeleton in existence), and defeated him. Kyle then proceeded to blow up the Arc Hammer and escaped. Watching from the Executor, Darth Vader comments that this "is an unfortunate setback" and somewhat prophetically notes that "The Force is strong with Katarn".
For his actions and bravery in the face of defeat, Mon Mothma awarded Kyle the Star of Alderaan.
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George Lucas appeared on CNN's Future Watch show and demonstrated/promoted the game. Lucas and Daron Stinnett also promoted it in Disneyland when they traveled there for the opening of the Indiana Jones train.
Dark Forces was the 11th best selling computer game of the period 1993 to 1999, with 952,000 copies.
Several cinematics reused images from earlier games, such as Star Wars: X-wing (Vader's talking animation with Mohc and Mon Mothma's awarding cutscene) and Star Wars: TIE Fighter (Vader's closeup in the final cutscene). Like TIE Fighter, several space scenes in Dark Forces were 3D-rendered. It was not until Star Wars: Rebel Assault II: The Hidden Empire did LucasArts began using original filming with actors and stunts.
Katarn supposedly wore Mandalorian Shock Trooper Armor. It is not shown in any part of the game except for two places. One is the back cover of the box art. The second is when Katarn is captured by Jabba the Hutt and has to recover his weaponry; the Mandalorian Armor is shown when Katarn has reached the room where it has been locked. Interestingly, Katarn faced off against another Mandalorian-protected foe, Boba Fett, at the end of Mission to Coruscant. Katarn does not sport this armor in sequels.
The intro of the demo is different of the published product in that it contains a Rambo-ish cutscene showing Kyle preparing his gear for the mission. This was omitted from the final game. The reason for this is not clear since the files of that sequence already exist in the CD. However, it's possible to reinsert the missing scene into the game.[1]
The "omission" of the lightsaber was frequently questioned on forums by casual fans who were not satisfied with having the fist as the only melee weapon. However those familiar with Star Wars noted that only Force-sensitive users could effectively wield such a weapon. This controversy no doubt influenced the direction of the sequel.
Lead artist and author Justin Chin stated that weapons like the Bryar pistol and Packered mortar gun were named after his personal favorites, such as composer Gavin Bryars and 1950s Packard automobiles, respectively.[2]
Many of the key data files in Dark Forces were actually plain text files, allowing fans to decipher the formats and write tools to edit them. These have been used to create a wide variety of new levels for the game.[3] Many of the same fans have gone on to create tools and editors for the later games in the series; and at least two, Yves Borckmans and Don Sielke, joined LucasArts to work on Dark Forces II.
In 2002, a team of fans began the Dark Forces Mod project, planning to remake the game utilizing the Quake III engine used in the latest sequel, Star Wars: Jedi Knight II: Jedi Outcast (later adapted to Star Wars: Jedi Knight: Jedi Academy when it was released). Later, they announced that they would be ending the project[4], and posted a final release containing full remakes of the first six levels of the game.[5] However, an effort to remake the remaining levels is underway as of April 2008.[6]
Dark Forces was released during the hype started with Doom a year earlier. Often labeled a "Doom clone" like other games following that trend, it is believed that Dark Forces was created to counter the many unofficial Star Wars-themed WADs for Doom, and rumored that LucasArts reverse-engineered the Doom engine to find out how to build their own.
The "Jedi Engine" was more advanced than that of Doom. It allowed designers to construct overlapping sectors ("room-over-room") to create multi-story buildings, bridges, and similar structures; most earlier first-person shooter engines, such as Doom, do not support this ability. The Jedi Engine does not support perspective correction when looking up and down.
Star Wars: Dark Forces was criticized at the time for lacking a multiplayer mode, however given the growing complexity of games as the 21st century approached, developers had to decide whether to trade off online play for the single-player storyline missions. It also did not have mid-level saves, instead having extra lives like Doom's predecessor Wolfenstein 3D. While Doom's gameplay placed an emphasis on fast-paced action and combat, Dark Forces was considerably slower-paced. Dark Forces also had included numerous puzzles that the player had to solve to advance. While difficult for the casual player and often frustrating, this gave Dark Forces much appeal among hardcore gamers and critics.
Doom had shared textures for all levels. one solid objective, which was simply to move from entry to exit, and maps which were designed often very abstractly, with the architecture often somewhat unrealistic. The levels of Dark Forces each had their own unique texture sets that were rarely reused, their own briefing and objectives which often varied, and the maps were designed to represent actual bases, mines, facilities, and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant, etc.
A reference to id software is made with the cheat codes (see above): all start with LA- (LucasArts), while the cheat codes of id software always begun with ID-