Wikia

Wookieepedia

Star Wars: Empire at War: Forces of Corruption

Talk204
111,648pages on
this wiki
FoC
Star Wars: Empire at War: Forces of Corruption
Publication information
Developer(s)

Petroglyph

Publisher(s)

LucasArts

Game engine

Alamo

Release date

October 24, 2006

Genre

Real-Time Strategy

Modes

Single player, Multiplayer

Rating(s)

ESRB: Teen (T)

Platform(s)

PC

Chronology
Era(s)
Timeline

1 BBY - 4 ABY


Star Wars: Empire at War: Forces of Corruption is an expansion of Star Wars: Empire at War. It was announced on May 9, 2006 at E3. The expansion adds several new maps and units, as well as an additional storyline revolving around the conquest of Tyber Zann and new types of gameplay, including playing as the Zann Consortium, a powerful crime organization and syndicate. It was released on October 24, 2006 in North America and later released with Empire At War as Star Wars Empire At War Gold Pack on Steam on 25 May 2010

Opening CrawlEdit

Forces of Corruption
The Galactic Civil War has begun. Rebel 
Alliance  forces have launched their first 
attack on the Galactic Empire, and now 
desperately searches for the Empire's ultimate 
weapon, the DEATH STAR.

However, the battles between the Empire and 
the Alliance are not the only conflicts playing 
out across the galaxy. Tyber Zann, crime lord
and former associate of JABBA THE HUTT, 
works to free himself from the Spice Mines of 
Kessel and plots his revenge on an 
unknowing galaxy.

While Tyber puts his plans in motion, his 
lieutenant Urai Fen speeds toward Kessel in a 
hired starship-- the MILLENNIUM FALCON....

GameplayEdit

CampaignEdit

The campaign follows the conquest of the intergalactic crime lord, Tyber Zann, and his underworld organization, the Zann Consortium between the events of the destruction of the first and second Death Star and right up to the climactic theft of the Eclipse, an Eclipse-class dreadnought. Tyber Zann corrupts planets with his Defilers in order to obtain information of the other two factions, sabotage, and to gain credits. In the campaign, Tyber also tries to unlock the secrets of an ancient Sith holocron, which Silri later uses to find the ancient Carbonite Sith Army.

Galactic ConquestEdit

Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few major changes. The Zann Consortium's new corruption element is a new feature which provides bonuses to the competing factions in addition to the benefits provided to the Zann Consortium. Units produced from Cantinas and using bounty hunters to neutralize heroes cost significantly less on corrupted planets. As an additional bonus to Rebels, smugglers do not expire on corrupted worlds. Also, the original Death Star no longer appears, being replaced by the second one after being destroyed in the original game. The same goes for Red Squadron, which has been reformed into Rogue Squadron. Alderaan is now an asteroid field. Rather than being mod-only, as in the first game, the Executor now is fully playable in Galactic Conquest mode, and is the most powerful combat unit in the game. Also, when a faction wins the war (e.g., all enemy planets are captured/destroyed, both enemy leaders are killed, etc.) there is no end cutscene; the game instead skips immediately to the credits, unlike in the last game. However, this may be due to the fact that, unlike in the last game, there is now only one story mode (Zann Consortium) and thus one end cutscene for both the story and Galactic Conquest, which, in the case of the latter, may not be an appropriate ending based on the way the player won the mode.

SkirmishEdit

Skirmish has been changed slightly, while still keeping to the original game. One major difference is 3 faction battles, and the ability to fight the same faction (mirror battles).

Land skirmish battles feature a new base building mechanic – outposts. Outposts can be captured like buildpads. Once captured, outposts build one of 3 structures, depending on the faction. The Mining Facility and Hutt Palace can be built by any faction while the other structure is unique to each faction: Repulsorlift Jammer (Zann Consortium only), Uplink Station (Rebellion only), and M-68 planetary magnapulse cannon (Empire only).

Space skirmish battles are also similar to Empire at War, with some differences. When an outpost is captured by the Zann Consortium, it can build a Venator-class Star Destroyer instead of the Interceptor-class Frigate that the Rebels and Imperials get.

MultiplayerEdit

Mulitplayer has advanced since the original game, bringing in new maps and new teams. Players using the same version as you appear in blue, orange for password only games and red for locked games.

Critical reactionEdit

While many critics and gamers welcomed the new expansion, some decried it as being overly buggy—one particularly glaring bug that was pointed out often was the announcement of a ysalamiri cage constructing' when an enemy fleet was incoming. Also, Garm Bel Iblis' 'shield flare' ability can glitch and cause the particle to remain for the duration of the battle. Both of these glitches were fixed in the 1.1 patch.

A less noticable but equally glaring error was where only the cannon barrel of the Imperial Bp.2 Anti-Infantry Turret would rotate when targeting and firing on a nearby enemy, but in the base game the entire top of the turret rotates properly, leaving few possible explanations.

There was even a bug, where in campaign, you lose your main characters and can't continue it.

AppearancesEdit

By type 
Characters Creatures Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

Hero characters

Note that these heroes and units are in addition to the units in Star Wars: Empire at War. Heroes are listed with their vessel's name.

Rebel Alliance


Other characters


Creatures

Events

Locations


Organizations and titles

Sentient species

Vehicles and vessels

Land units


Space units


Weapons and technology


Buildings and structures


Miscellanea

Abilities

Many of these abilities are only available for specific units.



ExtrasEdit

  • Strategically position buildings and units on a planet to protect key choke points
  • 5 new buildable structures during skirmishes
  • Land transport units for all factions
  • 3 way Space, Land, and Galactic Conquest battles
  • Ship and space station repair
  • Ability to pass by systems undetected using bribery (Zann Consortium only)
  • Interior missions
  • Death Star II can fire on capital ships and planets.
  • The Zann Consortium is able to build some enemy unit types after acquiring them in a piracy mission.
  • Capital Ships can perform orbital bombardments. Orbital bombardment can be purchased in land skirmishes like bombing runs. Player must wait for bombardment in land tactical battles.
  • Infantry bunkers able to hold several units.

Cut contentEdit

The following items were cut from the final version of the game, but are still mentioned in some of the game files.

  • Antar 4
  • Mygeeto
  • Rattatak (Land map included)
  • 4-LOM
  • Dengar
  • Zuckuss
  • A Rancor Barge
  • Scavenger droid (Useable via the map editor)
  • A counter-Defiler diplomat unit
  • A Rancor stimulant
  • Upgrades to the Consortium Palace
  • The ability to board and capture enemy ships (Retained for a tutorial mission)
  • Blockade Corruption option
  • 3-way faction battles in GC

ScreenshotsEdit

Wiki-shrinkable
Wookieepedia has 6 audio files related to Star Wars: Empire at War: Forces of Corruption.

External linksEdit

Around Wikia's network

Random Wiki