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Star Wars: Force Commander

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Star Wars: Force Commander
Developer(s)

Ronin Entertainment

Publisher(s)

LucasArts

Release date

March 22, 2000

Genre

Real Time Strategy

Modes

Single player, multiplayer

Rating(s)

ESRB: Teen (T)
USK: 12

Platform(s)

PC

Star Wars: Force Commander is a real-time strategy (RTS) computer game released for the PC in March 2000.

Contents

[edit] History

Originally conceived as a 2-D strategy game, LucasArts scrapped the overall design after its first public viewing at the 1998 Electronic Gaming Expo.

Ronin Entertainment chose to develop an in-house 3-D engine and recreate the game from scratch. As the first Star Wars entry into the then-flooded RTS market, fans eagerly anticipated Force Commander. Upon release, Force Commander was a commercial failure, as well as a disappointment to many fans, who cited the game's graphics and gameplay as its main problems.

[edit] Overview

The game's action runs from immediately before the Battle of Yavin through the Battle of Coruscant. The player takes on the role of Brenn Tantor, an Imperial commander who later defects to the Rebel Alliance.

Game features include over 40 different unit types, 24 campaign missions and 27 multiplayer missions, 12 3-D environments, and remixes of John Williams's original Star Wars scores as music. Following a trend of its contemporary RTS titles, Force Commander eschewed the standard resource management system. Instead, the player gathered "Command Points" to grow his force.

[edit] Planets

[edit] Heroes

[edit] Units

ImperialRebel

[edit] Voice cast

[edit] External links

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