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Star Wars: Knights of the Old Republic (soundtrack)
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| Knights of the Old Republic Video Game Soundtrack | |
|---|---|
| Attribution | |
| Author(s) |
Jeremy Soule (composer) |
| Publication information | |
| Released | |
| Type |
Promotional Soundtrack |
| General information | |
| Era(s) | |
| Timeline | |
| Series | |
- "After it's all said and done, Jeremy will have created 50 different pieces of music for the game, as well as scoring an additional 54 cutscenes, for a grand total of 90 minutes of new music. This is easily the largest original score ever created for a Star Wars game, and the results are fantastic."
- ―LucasArts.com
The original musical score for Star Wars: Knights of the Old Republic was composed by Jeremy Soule. Award-winning composer Jeremy Soule was signed to compose the game's score in 2002.[2]
Soule was unable to write a full orchestral score for Knights of the Old Republic due to technical limitations: "At the time we only had an 8 megabit per second MIDI system. That was state of the art... I had to fool people into thinking they were hearing a full orchestra. I’d write woodwinds and drums, or woodwinds, horns and drums, or strings and drums and brass. I couldn’t run the whole orchestra at once, it was impossible."[2] Many of the cues composed for Knights of the Old Republic have gone on to be used in subsequent Star Wars games such as Star Wars Galaxies.
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Availability
Edit
A number of cues scored for the game were made available on the official lucasarts game website as late as 2006.[3]
Track Listing
Edit
Despite KotOR not including a music menu, as is the case with KotOR II: The Sith Lords, 46 cues are identified within the game files themselves. These are the correct titles for the individual cues as opposed to the many fan-made track listings that proliferate the internet.
- Startup Screen
- Sith Armada Theme
- Sith Cult Theme
- Czerka Theme
- Republic Theme
- Bastila's Theme
- Carth's Theme
- Malak's Theme
- Taris Upper City
- Taris Lower City/Gang Theme
- Taris Under City/Sewers
- Sith Base/Korriban - Valley of the Sith
- Outdoor Town/Grassland Exterior
- Town Interior - Light
- Town Interior - Suspense
- Dantooine Jedi Academy
- Rakata Ruins
- Tattoine [sic] Desert Exteriors
- Sandperson Enclave
- Kashyyyk Upper Dwellings
- Kashyyyk Shadowlands
- Manaan - Ahto City
- Manaan - Hrakert Station
- Sleheyron City
- Star Forge
- Cantina Techno
- Cantina Jazz
- Battle: Taris Upper City
- Battle: Taris Lower City/Gang
- Battle: Taris Sewers
- Battle: Sith Base
- Battle: Town/Grassland Exterior
- Battle: Town Interior - Light
- Battle: Dantooine Jedi Academy
- Battle: Rakata Ruins
- Battle: Tattoine Desert Exterior
- Battle: Sandperson Enclave
- Battle: Kashyyyk Upper Dwellings
- Battle: Kashyyyk Shadowlands
- Battle: Manaan - Ahto City
- Battle: Manaan - Hrakert Station
- Battle: Sleheyron City
- Battle: Sleheyron Gang
- Battle: Star Forge
- Battle: Final Battle
- Battle: Sleheyron Arena Battle
Cut Content
Edit
Another cue, "Battle: Town Interior - Suspense" is identified as being cut from the game leading to the belief that it was in fact composed but not included in the game.
Notes and References
Edit
- ↑ The New Essential Chronology
- ↑ 2.0 2.1 Interview with composer Jeremy Soule at PLAY! San Jose. Music 4 Games. Retrieved on July 7, 2009.
- ↑ Knights of the Old Republic sound supplies on LucasArts.com , backup 1 on archive.org
See Also
Edit
- Star Wars: Empire at War: Forces of Corruption (soundtrack)
- Ewoks soundtrack
- Shadows of the Empire soundtrack
- Knights of the Old Republic II: The Sith Lords soundtrack
- Republic Commando soundtrack
- The Clone Wars soundtrack
- The Force Unleashed soundtrack
External Links
Edit
- Jeremy Soule's Official Website
- Jeremy Soule's themes available @ Official Lucasarts KotOR Website
- Original article outlining the scoring process @ Official Lucasarts KotOR Website
- Reviews for Jeremy Soule's KotOR Score
- Download Soundtrack