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- "After it's all said and done, Jeremy will have created 50 different pieces of music for the game, as well as scoring an additional 54 cutscenes, for a grand total of 90 minutes of new music. This is easily the largest original score ever created for a Star Wars game, and the results are fantastic."
Soule was unable to write a full orchestral score for Knights of the Old Republic due to technical limitations: "At the time we only had an 8 megabit per second MIDI system. That was state of the art... I had to fool people into thinking they were hearing a full orchestra. I’d write woodwinds and drums, or woodwinds, horns and drums, or strings and drums and brass. I couldn’t run the whole orchestra at once, it was impossible." Many of the cues composed for Knights of the Old Republic have gone on to be used in subsequent Star Wars games such as Star Wars Galaxies.
Despite Knights of the Old Republic not including a music menu, as is the case with Star Wars: Knights of the Old Republic II: The Sith Lords, 44 cues are identified within the game files themselves, along with a few cues heard during the in-game cutscenes (as opposed to the cinematic videos). These are the correct titles for the individual cues, which differ from the many fan-made track listings that have proliferated on the Internet.
- Startup Screen
- Sith Armada Theme
- Sith Cult Theme
- Czerka Theme
- Republic Theme
- Bastila's Theme
- Carth's Theme
- Malak's Theme
- Taris Upper City
- Taris Lower City/Gang Theme
- Taris Under City/Sewers
- Sith Base/Korriban - Valley of the Sith
- Outdoor Town/Grassland Exterior
- Town Interior - Light
- Town Interior - Suspense
- Dantooine Jedi Academy
- Rakata Ruins
- Tatooine Desert Exteriors
- Sandperson Enclave
- Kashyyyk Upper Dwellings
- Kashyyyk Shadowlands
- Manaan - Ahto City
- Manaan - Hrakert Station
- Sleheyron City
- Star Forge
- Cantina Techno
- Cantina Jazz
- Battle: Taris Upper City
- Battle: Taris Lower City/Gang
- Battle: Taris Sewers
- Battle: Sith Base
- Battle: Town/Grassland Exterior
- Battle: Town Interior - Light
- Battle: Dantooine Jedi Academy
- Battle: Rakata Ruins
- Battle: Tatooine Desert Exterior
- Battle: Sandperson Enclave
- Battle: Kashyyyk Upper Dwellings
- Battle: Kashyyyk Shadowlands
- Battle: Manaan - Ahto City
- Battle: Manaan - Hrakert Station
- Battle: Sleheyron City
- Battle: Star Forge
- Battle: Final Battle
Another cue, "Battle: Town Interior - Suspense," is listed within the game files; however, as the file itself was not included, it's possible that the track was originally composed but ultimately not included in the game files. The areas in the game where the cue was meant to be heard were instead filled by "Battle: Town Interior - Light."
Despite appearing in the game files, the tracks "Battle: Dantooine Jedi Academy" and "Battle: Sleheyron City" are unused in the game, which may be due to the content in which they were to be used being cut from the game.
Since the entire planet of Sleheyron was removed from the game, "Sleheyron City" was mostly unused as well, appearing in only one area in the actual game. This is during the second part of the "Unfinished Business" quest, when a strange box is placed on the player's ship for transport to Tatooine. Despite being warned against opening the box, the player can choose to open it anyway and is teleported to a Rakatan mind prison, which is where the cue is heard.
Notes and ReferencesEdit
- Empire at War: Forces of Corruption soundtrack
- Ewoks soundtrack
- Shadows of the Empire soundtrack
- Knights of the Old Republic II: The Sith Lords soundtrack
- Republic Commando soundtrack
- The Clone Wars soundtrack
- The Force Unleashed soundtrack
- Jeremy Soule's Official Website
- Jeremy Soule's themes available @ Official LucasArts Knights of the Old Republic website
- Original article outlining the scoring process @ Official LucasArts Knights of the Old Republic website
- Reviews of Jeremy Soule's Knights of the Old Republic score