Star Wars: X-wing Alliance, or XWA, is the fourth game in the X-wing computer game series, and is considered by most fans to be the sequel to Star Wars: TIE Fighter, and therefore the 3rd part of the (story) trilogy. Though the multiplayer-focused Star Wars: X-wing vs. TIE Fighter was the third game released in the series, its lack of story-driven campaigns was decried by fans.
XWA presents the story of Ace Azzameen, the youngest member of the Azzameen family, a neutral family of traders. The player assumes Ace's place in all of the missions in the game.
Apart from the usual badges and medals for winning missions which are featured in the other games of the X-wing computer game series, progress is also indicated by the number of souvenirs collected in Ace's room. Additionally, an E-mail delivery system helps to evolve Ace's background story and provided deeper looks into his personal relationships and his family's whereabouts.
XWA offers a full voiceover soundtrack and full dialogue in-flight. Flight control is marginally updated from the previous games of the series, allowing the player to link their cannons together, the ability to board and pickup other craft, as well as the addition of rudder support. Graphics are also overhauled in this game; high resolution textures, more complex models, and full three-dimensional cockpits were added. However, the cockpits are not faithful to the other games; all indicators and screens are separated from the cockpit as an in-flight HUD depicted as floating windows.
It also introduces missions that span multiple star systems, similar to the "autopilot" feature of the Wing Commander games; rather than ending the mission, jumping to hyperspace (when the option is available) will progress the mission to a new location and a new mission objective.
As the Rebel insurgency spreads,
the GALACTIC EMPIRE has
become embroiled in open civil war.
To avenge the Emperor's defeat
at Yavin, Darth Vader has struck
back at the Rebel base on Hoth.
Caught in the crossfire is the family
of Tomaas and Antan Azzameen,
owners of a successful shipping
operation. Despite the schemes of
corrupt Imperial officials and a bitter
feud with their archrivals the Viraxo,
they have survived.
Sympathetic to the Rebellion, but
fearful of the Emperor's far-reaching
power, they will soon be forced to
take sides in the greater conflict
around them…
For full narrative documentation on the game's plot evolution and storyline, see the article about Ace Azzameen
Although the game is considered a sequel, it takes place simultaneously with Star Wars: TIE Fighter, showing the whereabouts of the Rebellion during those events: it starts a little after the Battle of Hoth, crosses over with the Shadows of the Empire and ends with the Battle of Endor (TIE Fighter's expansion ends right before Endor).
The game's prologue, or tutorial, concerns Ace's "family missions" where his elder family members and Emkay instruct him in the flying of Corellian transports so that he can begin working for the family.
These missions reveal that the Azzameen family is in heated competition with the Viraxo and is generally sympathetic to the Rebel Alliance. Due to their sympathies, the patriarch of the family, Tomaas Azzameen, begins making bacta smuggling runs for the Alliance in the aftermath of the Battle of Hoth. This causes them to pay dearly as the Galactic Empire raids their home station for running bacta to an Alliance outpost. The family subsequently seeks asylum with a Rebel task force.
As a Rebel pilot, Ace's first missions center around helping the Defiance battle group gather the last of the Hoth survivors and evade a huge Imperial task force sweeping the area. He also make a couple of side-runs to aid his family in their struggle against the Viraxo.
During his tour with the Rebel Alliance, he proves himself to be a significant pilot as he participates in missions which reveal new Imperial projects, such as a slew of experimental TIEs under the direction of Admiral Zaarin.
When Alliance forces begin receiving anonymous communiques from deep within Imperial space revealing valuable targets Ace is thrown into a massive battle to liberate one defector and capture another.
When the bulk the Alliance's freighter fleet is slagged by the Empire the Alliance strike a deal with a local ... 'business' coalition to acquire much needed supplies. When one member of the coalition breaks away and goes rogue Ace and his squadron have to move fast to stop them and save the Rebellion's reputation and allies.
With the chrono ticking down to the Battle of Endor Ace and his squadron are confronted with saving several Bothan spies with critical intel, stealing a certain Lambda-class shuttle, escaping a relative's betrayal, and defeating a band of mercenaries attempting to tear the Rebel Alliance apart, all against increasingly long odds.
After encountering the Imperial fleet, the player has to drive the Millennium Falcon inside the Death Star and destroy its reactor, in a scene that resembles that of the movie.
During the training level 0:2, the player eventually visits Dunari's Rest. If the player is quick enough, Boba Fett's infamous Slave I can be identified by the targeting system. It launches into hyperspace fairly quickly, before it can be approached by the player's craft. Later in the mission, Dash Rendar's YT-2400 light freighterOutrider can also be seen. A Personal Luxury Yacht 3000, the same class of ship as Lando Calrissian's Lady Luck can be also found docked with the space station.
In the mission where Commander Zaletta defects to the Alliance, he is piloting Shuttle AA-23. This is a reference to Detention Block AA-23, where Princess Leia was held on board the Death Star.
In the mission 4:3, you can see a single TIE Advanced. It can be speculated that it is intended to be Darth Vader, as Vader's TIE was not made for the game and this fighter is the closest thing to it. This possibility is supported by the fact that in the novel Shadows of the Empire (novel), Darth Vader is personally participating in the battle, piloting his personal starfighter and taking down countless rebel starfighters, until he is bored by the ease of it. He is enraged by the fact that he was sent to this rather unimportant rebel outpost by his master, as a result of Prince Xizor's growing influence on the Emperor, and the unfortunate rebels have to endure his discontent.
When returning to the Rebel fleet after a mission towards the end of Battle 6, you can see the Millennium Falcon heading towards one of the Mon Calamari cruisers, perhaps Han Solo's return after being rescued from Tatooine.
In the final family mission (6:7) as you exit the Independence, if you look to your right, you can see the Shuttle Tydirium making its way to Endor.
A few models are included in the game's data files but are not featured in the game's reference library or missions. One such item is a "booster pack." Custom missions have been made that use the hidden models.
The X-Wing project was finished with this chapter so no expansions were ever scheduled for Alliance; it is the only one of the X-Wing series to have no expansion or re-enhanced remake.
However, the game is modifiable and many fans and programmers create improved textures and graphics for the ships, new missions and other modifications.
Some of the new missions are actually remakes of the previous games, based on the engine of Alliance. Currently an unofficial fan-made Star Wars: TIE Fighter remake is being created. This modification for example replaces the Mon Calamari Star Cruiser concourse and briefings with Imperial versions, as well as remaking the classic TIE Fighter missions using the Alliance engine to increase player enjoyment.
These vary from simple upgrades to higher resolution graphics, such as containers, landing bays, weapons etc., to high capital ships such as the various Star Destroyers as well the Super Star Destroyer Executor, all with multiple (and destroyable) hardpoints like shield generators, engines, bridges and turbolasers. Playable fighters are modified complete with upgraded virtual cockpits bringing cockpit visuals closer to movie canon.
By editing the "Shiplist" game file and replacing NonFlyable ships with Flyable, players can fly any ship they want, including a Super Star Destroyer. Downloading the V1.01 upgrade can also allow all larger ships' turrets to work if set to autofire.
Alliance was re-released as a part of the collection X-Wing Trilogy along with the other parts of the trilogy and a demo of X-Wing vs. TIE Fighter. That version had no re-enhancements or differences to the original release.
It was originally planned that players would be able to work cooperatively and man the turrets of freighter-type ships in multiplayer. This was advertised and demonstrated in an early preview video. However, the limitations of Internet and LAN performance at the time, as well as the game's own netcode, resulted in this feature being dropped in final production, although user-created modifications later re-enabled this feature.