"Let the hunt begin! You are Jango Fett, the most fearless bounty hunter in the galaxy, hired to capture a deranged Dark Jedi. Armed with an array of deadly weapons and skills, you'll face off against galactic scum from the darkest corners of the Star Wars universe. For the galaxy's most wanted there is no place to hide...."
Dooku has also been charged with the task of finding a suitable person to become the template for the clone army. Dooku decided that he could accomplish both these tasks by putting a bounty on Vosa, and only inviting the very best to take up the challenge, these included the two former Mandalorians; Jango Fett and Montross.
The Galactic Republic is in
peril. In the aftermath of
the Battle of Naboo, disorder
and corruption run rampant
throughout the galaxy.
Seizing upon this chaos is a
mysterious and deadly cult
known as the BANDO GORA,
whose vicious attacks have
nearly crippled the galaxy's
most powerful industries.
Darth Sidious, recognizing
this development as a threat
to his own sinister plan, has
summoned his new apprentice
to discuss the matter....
Aboard the Outland Station, two borheks duel in the Pit Fight Arena; the red challenger fights the standing yellow champion. Above the pit, a Muttani is seen along with a Rodian and a Gran associate. Through a neural implant of some sort, the Muttanni controls the red borhek, cheating in this deadly game.
Meanwhile, Rozatta, owner of the station, worries about Jango's whereabouts. The red borhek defeats the gold champion, giving the Muttanni a reason to celebrate. Just then, a Human in Mandalorian armor approaches.
Jango Fett has arrived to collect the bounty on Meeko Ghintee, the cheating Muttanni, for 5,000 credits alive or 1,000 dead. While celebrating his fibbed victory, Meeko's associates are removed from his side. In fear, Meeko drops to the pit arena.
Jango follows Meeko down, asking whether he'd rather be caught dead or alive. Still controlling the borhek, Meeko launches the creature into Fett's back, causing him to lose his jetpack. Meeko escapes, and Jango is left staring down his new opponent.
Jango is trapped inside the arena with an angry Borhek. The crowd begins to yell in anticipation as the two "contestants" face off. Jango must fight his way through Meeko's guards and finds a way out.
"Merchant Row": Jango takes down more of Meeko's thugs with his newly acquired jetpack.
Merchant Row is the second level in the game, introducing the jetpack and adding more secondary bounties. Also, innocent bystanders appear for the first time, introducing the "friend-or-foe" distinction challenge.
Out into the trading sector of the Outland Station, Jango sneaks up behind an unsuspecting Gran, asking him to reveal Meeko's hideout. After a quick interrogation, Jango continues his search. Jango retrieves his jetpack, lost earlier during his encounter with the Borhek. Watch out for the guards on the roofs: some have bounties on their heads.
"Docking Bays": Jango stares down the Longshot, ready to fight.
Docking Bays is the third level in the game, and the final level of the first chapter. This level is designed to give the player more practice in using the jetpack, as well as fighting many enemies at once. Meeko Ghintee is also the player's first boss character who must be defeated. During this battle, more experienced players can choose to capture extra secondary bounties while fighting Meeko.
Pursuing his bounty Meeko Ghintee, Jango is informed by Rozatta that he is near Meeko's docking bay. He needs to avoid the guards and dangerous fuel cells and magnetic sealers to find Meeko's ship.
On a distant planet, a terrified Human is chased by a large, opposing figure: Montross. Without second thought, he shoots the bounty in the head, adding 5,000 credits to his account.
Back on the Outland Station, Rozatta informs Jango of a message for him. A hologram takes the form of a man called Tyranus, who informs Jango that he has been selected for a special hunt. The prize: 5,000,000 credits. The target: Komari Vosa, leader of the Bando Gora cult.
Meanwhile, the same transmission is shown to Montross...
"Entertainment District": In his search for Gloom, Jango must take down many of his thugs first.
Entertainment District is the fourth level of the game, also the first level in the game which takes place on a new planet. Here, the player's skill at sorting out enemies and civilians is put to the test. Coruscant's multi-level areas and endless pits present new challenges.
Jango docks on a landing pad as Rozatta informs him that Gloom works in a warehouse on the far side of town. The bounty hunter steps out of his ship and proceeds to find his target. In this stage civilians are everywhere and it is not just the guards who have prices on their heads. This level is in two parts: in the first part you find Gloom and in the next Jango chases him down.
"Industrial District": Jango clears out the hangar so he can safely proceed in his search.
Industrial District is the fifth level in the game, the player must make use of the jetpack to transcend the multiple floors and chasms to make their way to the end. Players must also face Montross for the first time, and must become familiar with his tactics.
Jango takes Gloom's ship to this hangar, where a Draag supervisor and his Guineo co-worker complain over working conditions. Jango overhears their incriminating conversation. The Draag notices that this is Gloom's speeder, but is nowhere to be found. He runs off to alert his boss. In this level there is a huge pit which you need to get to the bottom of the other side.Known by some as one of the hardest levels in the game.
"Upper City": Jango must ascend about 4 to 5 stories in this support room to escape a horde of enemies.
Upper City is the sixth level in the game, and the final level of the second chapter. This level makes excellent use of the jetpack, where players must wield it wisely in order to avoid a long fall as they ascend many stories of three separate buildings.
Following the battle with Montross, Jango learns that Senator Trell of Ryloth is somehow involved in the death stick trade. Arriving in Jaster's Legacy, the bounty hunter proceeds to find the corrupt senator. Jango needs to use his jetpack wisely to beat the level.
Jango breaks into the Senator's apartment and dangles him over the edge to interrogate him for information. Trell reveals his underworld contact is Sebolto, a powerful Dug deathstick kingpin on Malastare, and pleads to be released. Jango promptly does so (using Boba Fett's famous line "As you wish" while he does it), releasing his grip and dropping Trell to his death.
Roz warns that Sebolto will be wary of guests, and provides a more subtle approach. A bounty Sebolto posted on Bendix Fust seems like the perfect "gift". Jaster's Legacy switches course to Oovo IV.
On a dark moon, a Bando Gora captain approaches Komari Vosa with information that their Coruscant contacts are dead. However, they are easily replaced...
Supply craft 1729 is cleared for landing on Oovo IV's surface, and the asteroid prison's shields are opened. Jaster's Legacy follows closely behind. By tricking the supply craft's crew into thinking his ship is a glitch in their computer, Jango lands the craft inside a nearby crater, just as the shield re-pressurizes.
"The Break In": Jango moves into Desolation Alley, the infamous prison on Oovo IV.
The Break In is the seventh level of the game. At this point in the game, the difficulty is increased dramatically and the game focuses on many frontal assaults against Jango.
Jango is losing the connection with Roz, and he decides to slip into the prison through the cargo supply port. Jango first runs into Zam Wesell on this level.
The Break Out is the eighth level in the game. Here, the game's difficulty is manifested in many major frontal assaults against the player, with many enemies possessing powerful melee weapons in confined areas.
Fett has already been taken by another bounty hunter named Zam Wesell. A riot has been begun and Jango must break out of the maximum security prison. In this very long and very hard level, Jango hardly gets to put away his blasters.
"The Escape": The only way for Jango to escape is to steal one of the Firespray models, if he can survive the guards first.
The Escape is the ninth level in the game. Surprise assaults as well as annoying rockets flying around make up the bulk of the level. Also, there is another boss battle.
Since Jaster's Legacy was destroyed, Jango radios Smootie for suggestions on how to escape. Smootie tells him to blast the three reactors. When offered a chance to escape as well, Smooties says he's having fun causing havoc. Jango proceeds on his next objective.
The Firespray flies out of the docking bay and fires two missiles back at it, obliterating the remaining Firespray ships.
Montross realized that Groff Haugg lied to him, and he plucks the name Bendix Fust. A transmission appears which shows a riot has broken out on Oovo IV.
On the Firespray, Zam Wesell introduces herself. Jango lets her "tag along" in the hunt. He preps for lightspeed and sets a course...
The craft swings out of hyperspace into the view of Malastare. Zam and Jango have a quick debate on how the bounty will be split. Jango instructs her to drop him off on the surface and then must convince Sebolto into letting her stay. She must then find a way to get Jango across the ravine as he's making his way through the jungle.
"Jungle Trek": The jungles of Malastare can become very lonely and dark at times.
Jungle Trek is the tenth level of the game. Dark areas and native dangers pollute the level as the player traverses trees and platforms while dodging turrets and assassins.
Sebolto's Compound is the eleventh level in the game. Cliffs make the terrain much more difficult as the player is forced to look for snipers. However, Zam is made an ally for this mission, making the level more unique.
The Death Stick Factory is the twelfth level in the game. Players are forced to travel a long descent and narrow platforms to reach the end, and fight Montross for the second time.
Jango enters the secret factory duct to see Sebolto fall into the ventilation shaft where he's boiled alive. The optional bounties in the level are also connected at times, having the first bounty in the level placing bounties on clan members that are later in the level, one being the one who placed the bounty on the originator himself.
This is the first level in which you can kill Bando Gora mindslaves. Bando Gora mindslaves appear as humans with shadowed faces and glowing eyes dressed in all black with hoods. Bando Gora captains appear the same as mindslaves but have white skulls with bull horns projecting out of their heads.
The Firespray boosts away from Malastare. Zam wants to know what's going on with Jango, and presses him for details about his "other job," swiftly connecting it to Montross' mention of Vosa. Fett sets a course for Tatooine.
Meanwhile, Montross follows from a discreet distance...
Apparently, Jabba and Gardulla are having a feud over the control of Tatooine. Roz knows a gift must be presented to one of the Hutts in order to find out who is in league with the Bando Gora. A junk dealer has posted a bounty from Jabba on Longo Two-Guns and most of his cronies. If Jango catches them, he can be guaranteed an audience with Jabba. With Gardulla more of a recluse, Zam and Jango decide to split up to meet with the Hutts. Before she chimes out, Roz asks the name of Jango's new ship. He answers "Slave I".
"Longo Two-Guns": Jango must sneak around to avoid hostile fire and to gain the upper hand in combat.
Longo Two-Guns is the thirteenth level of the game. The game is made more difficult by the fact that the player is now missing the jetpack. When taken head-on, Longo Two Guns can be one of the most difficult levels in the game, with multiple turrets and snipers making the player use every weapon in the inventory to their fullest.
Jango exits the Slave I as Rozatta tells him Two-Guns's location: a podracing hangar on the far side of town. Jango leaves behind his jetpack because it is malfunctioning in the heat.
Jabba said that Gardulla houses the Bando Gora in her lair. Jango lands the Slave I on a cliffside near the rear entrance to her palace. Jango contacts Zam, who informs him that the palace is crawling with Bando Gora and she's not sure she can get inside. Then Jango hears Zam struggling with someone, and her transmission cuts off.
Gardulla's Palace is the fifteenth level in the game. The level begins with a high difficulty because Jango's equipment is missing and the player must find it.
Jango finds Zam in a palace cell, but won't let her out yet because the empty cell would alert the guards. Zam (who, like all good bounty hunters, trusts no one) thinks he's ditching her so he won't have to split the bounty and, furious, calls the guards down on him.
Gardulla captures Jango and throws him into an arena pit without his equipment to face off with a live Krayt dragon.
Slave I boosts back to the Outland Station and docks quickly. Jango runs inside and finds Rozatta lying on the ground, injured. She says Montross has set charges around the station which are ready to blow. However, she still manages to keep the coordinates for Vosa's location. She hands them to Jango and breathes her last words, saying that if Jango were to succeed he should put the money to good use and think about life more seriously.
Moon of the Dead is the sixteenth level in the game, and the difficulty is dramatically increased as Bando Gora swarm the player, who must find innovative ways to deal with them. The only real way to defeat Bando Gora easily is find a high spot where they can't attack you and let your flamethrower do the rest. This is also the final time the player must deal with Montross as a boss.
Vosa's Lair is the seventeenth level in the game. Players must exercise caution when traveling ahead through the swarms of Bando Gora warriors. Enemies and high cliffs of doom challenge the player's fighting skills as well as their aerial acrobatics.
Final Confrontation is the eighteenth level in the game, and the final level of the sixth chapter as well as the game itself. The player must make their way to Vosa and confront her, a difficult but rewarding experience.
Two Bando Gora torture Jango until Vosa arrives and questions him, wanting to know who hired him. Jango refuses to answer. She pushes her body onto his, whispering to him, that he will be her slave. Vosa is just getting warmed up when she apparently senses Zam, who somehow followed Fett to the lair and is concealed just outside the interrogation room. Zam smiles at Jango and swiftly blasts the two Bando Gora.
Zam and Vosa face off, with Zam apparently having a quick mental debate over whether to first free Jango or secure that big bounty, until Vosa attacks. The two women melee briefly until Vosa deflects a blaster bolt into Zam, who falls. As Vosa approaches to finish Zam off, Zam shoots off Jango's bonds.
Jango snatches his blasters off the nearby table and attacks the startled Vosa, who flees. He then checks on an obviously incapacitated Zam and eases her to the floor, telling her to save her strength. Jango gears up, and as he leaves, he leaves the comment, "Back in a minute."
Alternate Ending - If Jango is defeated by Vosa, she jumps atop his shoulders and decapitates him with her dual lightsabers.
Jango Fett and Darth Tyranus making a deal that would change the galaxy over the dead body of Komari Vosa.
Jango defeats Vosa and brings her at blaster point. Komari iterates: "Which will it be, bounty hunter? Dead, or alive?" Jango lowers his pistol, but after he does so, Komari is strangled by an unseen force and dies.
Jango turns around to see a bearded man standing next to him and recognizes him as Tyranus, the man who hired him. Tyranus tells Fett how impressed he is with his work and offers him a deal: come to Kamino to be cloned. Jaster would be proud. A vast amount of credits. Perfect warriors. A chance at immortality. Fett accepts the offer on one condition: he wants the first clone, unaltered, for himself. The deal is done.
Jango carries Zam out of the castle. She asks if he would like to split the reward 50/50, but Jango tells her, "Don't push your luck, Zam." as he carries her toward the Slave I.
A tie-in comic, Jango Fett: Open Seasons, was also made. The comic shows the origins of Jango and how he became a Mandalorian warrior. A portion of the comic (a disastrous battle for the Mandalorians and the death of Jaster) is available as bonus material on the game, if the player unlocks it. The player unlocks a page when the player finishes a level and unlock a new one.
Star Wars: Bounty Hunter marked the first collaboration between LucasArts and Industrial Light and Magic on the fields of in-game cinematics[1].