Wookieepedia

READ MORE

Wookieepedia
Wookieepedia
m (Reverted edits by 68.160.60.4 (talk | block) to last version by HotCat)
m (Fixing redirect(s))
(44 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Eras|real}}
+
{{Eras|imp|reb|real|title=''{{PAGENAME}}''}}
  +
{{Youmay|the trading card game published by [[WizKids Games]]|the [[Star Wars Customizable Card Game|customizable card game]] published by [[Decipher, Inc.|Decipher]], the [[Star Wars: The Card Game LCG|"Living Card Game"]] published by [[Fantasy Flight Games]], or the [[Star Wars Trading Card Game|Trading Card Game]] published by [[Wizards of the Coast]].}}
[[File:Sw-pm-logo1.png|thumb]]
 
  +
{{Card_game
  +
|imageBG=ffffff
 
|image=[[File:Sw-pm-logo1.png]]
 
|title=''[[Star Wars PocketModel TCG]]''
  +
|game=
  +
|publisher=[[The Topps Company, Inc.|Topps]]/[[WizKids Games|WizKids]]
  +
|publication date=[[June]], [[2007]]—[[November]], [[2008]]
  +
|cards=
  +
|preceded by=
  +
|followed by=}}
 
The '''''Star Wars PocketModel TCG''''' trading card game was manufactured by [[WizKids Games]], when it was a division of [[The Topps Company, Inc.]] The game incorporated the use of constructable starship miniatures—punched out of styrene cards—as well as card decks and dice. The game was officially released on [[June]] [[June 19|19]], [[2007]]. Miniatures included ship and vehicle classes from all films and some [[Star Wars Legends|Expanded Universe]] sources, representing [[Alliance to Restore the Republic|Rebel]], [[Galactic Empire|Imperial]], [[Galactic Republic|Republic]], and [[Confederacy of Independent Systems|Separatist]] forces. The game was produced by WizKids, Inc. until [[November 10]], [[2008]], when Topps terminated the game company's operations and discontinued its brand lines, including ''Star Wars PocketModel TCG''.
   
 
In [[July]] of [[2009]], National Entertainment Collectors Association, Inc. (NECA) won the bid to purchase the licenses of former WizKids Games products. The rights that NECA bought from Topps to produce PocketModel brand games, however, did not include the rights to the Star Wars franchise. Therefore, WizKids/NECA has no current plans to produce further Star Wars-themed games.
The '''''Star Wars'' PocketModel TCG<sup>TM</sup>''' trading card game was manufactured by [[WizKids, Inc.]], when it was a division of [[Topps|Topps Collectibles, Inc.]] The game incorporated the use of constructable starship models, punched out of styrene cards, as well as special gameplay cards and dice rolls. The game was officially released in [[June]] [[2007]]. Models included ship and vehicle classes from all films and some [[Expanded Universe]] sources, representing [[Alliance to Restore the Republic|Rebel]], [[Galactic Empire|Imperial]], [[Galactic Republic|Republic]], and [[Confederacy of Independent Systems|Separatist]] forces. The game was produced by WizKids, Inc. until [[November 10]], [[2008]], when Topps terminated the game company's operations and discontinued its brand lines, including ''Star Wars PocketModel TCG''.
 
 
In [[July]] of [[2009]], National Entertainment Collectors Association, Inc. (NECA) won the bid to purchase the licenses of former WizKids Games products. The rights that NECA bought from Topps to produce PocketModel brand games, however, did not include the rights to the Star Wars brand name. Therefore, WizKids/NECA has no current plans to produce further Star Wars-themed games.
 
   
 
==Rules==
 
==Rules==
The game is played out in turns between 2-8 players. Each player has a deck of cards, used for combat and as objectives, and a fleet of playing pieces, called units. Each unit has a value represented by build stars. The number of build stars a unit has tells you what the unit costs to add to your fleet. Build stars are also often referred to by combat cards, objective cards, and in the rules of the game. Each unit also has four values (Attack, Damage, Defense, and Shields). Units that a player controls in the game are called friendly units. Units that the opponent controls in the game are called opposing units.
+
The game was played in turns between 2-8 players. Each player would use a deck of cards&mdash;for combat and as objectives&mdash;to supplement a fleet of miniatures, called '''units'''. Each unit had a value represented by '''build stars'''. The number of build stars a unit had told what the unit cost to add to a player's '''fleet''', with smaller units represented by a 1 to 3 build star cost, and larger units, such as capital ships, represented by a 4 to 5 build star cost. Build stars were also often referred to by combat cards, objective cards, and in the rules of the game. Each unit also had four values&mdash;Attack, Damage, Defense, and Shields. Units that a player controlled in the game were called friendly units. Units that the opponent controlled in the game were called opposing units.
  +
  +
A game was played with at least thirty build stars of units&mdash;with twenty stars of units active at the beginning of the game, and the rest held in reserves&mdash;along with a deck of at least thirty cards. Game play began with each player shuffling their decks and placing them face down on their respective sides of the table, in an area designated as the Home Zone. Each player then blindly drew three cards from the top of their own decks and placed them face down next to their decks, representing the Objectives targeted by any opposing players. Then, after deciding who would go first, players selected units with an aggregate number of twenty build stars&mdash;amounting to anywhere from four to twenty miniatures&mdash;and placed them in front of the three face down Objective cards. Drawing three more cards to their hands, each player would alternate&mdash;beginning with the designated first player&mdash;making a choice between either one of three actions or passing to the next player. Cards used during play were placed in a Used pile to be shuffled after all cards in the player's starting deck were drawn. This "recycling" of cards prevented stagnation in the game, and allowed a greater frequency of opportunity to draw and play certain cards the player placed in the deck as part of their strategy.
   
A game is played with at least 30 build stars of units (20 in the player's home zone, and 10 in reserves) along with a deck of at least 30 cards. Players use units to "strike" objectives in their opponent's home zone while defending their own home zone's objectives against opposing units. In order for units to "battle" each other, both players roll dice adding attack bonus attributes when applicable, trying to beat or tie the total defense value of the opposing unit. If a unit is hit, damage is cumulative and is calculated by adding the damage power of the friendly unit to any bonuses that may apply, and comparing that to the opposing unit's shield rating. If the damage sustained is greater than the shield value, the opposing unit is destroyed. A player loses when either all friendly units in play or all of their objectives are destroyed.
+
Players would move units into position to "strike" Objective cards in opposing Home Zones, while defending their own Home Zone's Objective cards against opposing units. Objectives losing a strike were considered destroyed and placed into the card owner's used piles. In order for units to "battle" each other, both players rolled dice&mdash;adding red color-coded Attack bonus attributes, when applicable&mdash;to try to beat or tie the total blue-marked Defense value of the opposing unit. If a unit was hit, damage was calculated by adding the yellow-indicated Damage strength of the friendly unit to any applicable bonuses and comparing the total to the opposing unit's green-colored Shield rating. Allocation of damage was depicted by placing styrene damage tabs, called counters, on affected units after a battle. Existing cumulative damage&mdash;represented by subtracting the printed Shield value by any attached damage counters&mdash;was further decreased by the total damage calculated from the battle action. If damage sustained on a unit was greater than that unit's cumulative Shield-minus-Damage value, the opposing unit was considered "destroyed" and placed out of play in the unit owner's reserves. A game was considered over when either all units of one player were left in play, or all but one player's Objectives were destroyed.
   
 
===Cards===
 
===Cards===
There were two categories of cards in this game: '''Combat''' cards and '''Objective''' cards. Combat cards could be played only during a "combat action", and they had special effects on the game during battles between space or ground units. Objective cards mainly could be used only in the home zone of the player that the card belongs to. They represented essential resources that opponents sought to destroy, and also had special immediate or lasting effects on the game. With the release of the ''[[Star Wars PocketModel TCG: Scum & Villainy|Scum & Villainy]]'' expansion, new objectives, called '''Forward Objectives''' had a special ability allowing one card of that type per player to be played into the contested zone, potentially for a total of up to eight objectives active in the contested zone depending on the number of players in the game. Before the WizKids company and the game was discontinued by Topps, the ''[[Star Wars PocketModel TCG: Clone Wars Conquest|Clone Wars Conquest]]'' expansion of the game was supposed to introduce '''Unique Objectives''', which had their own special game mechanic.
+
There were two categories of cards in this game: '''Combat''' cards and '''Objective''' cards. Combat cards could be played only during a "combat action", and they had special effects on the game during battles between space or ground units. Objective cards mainly could be used only in the home zone of the player that the card belongs to. They represented essential resources that opponents sought to destroy, and also had special immediate or lasting effects on the game. With the release of the ''[[Star Wars PocketModel TCG: Scum & Villainy|Scum & Villainy]]'' expansion, new objectives, called '''Forward Objectives''' had a special ability allowing one card of that type per player to be played into the contested zone, potentially for a total of up to eight objectives active in the contested zone depending on the number of players in the game. Before the game was discontinued by Topps and the WizKids company sold to NECA, the ''[[Star Wars PocketModel TCG: Clone Wars Conquest|Clone Wars Conquest]]'' expansion of the game was in final production stages. Included in the expansion's features were '''Unique Objectives''', which had their own special game mechanic.
   
Although not pertinent to game play, cards were numbered in each set according to rarity, beginning with common cards, then uncommon, followed by rare, and finally, with the release of the ''[[Star Wars PocketModel TCG: Clone Wars Tactics|Clone Wars Tactics]]'' expansion, holo. Though not any rarer than previous rare cards in a set, the last few cards of each set, and the cards labeled "holo", were printed with foil. These were initially exclusive to combat cards bearing images of prominent characters from the Star Wars Universe. With the release of the second expansion of the game ''[[Star Wars PocketModel TCG: Order 66|Order 66]]'', however, foil printed objective cards were introduced. Reprints of other rare cards in foil with alternate images were issued for the purpose of being used as tournament prizes. Two versions of the "alternate art" foil cards were printed for prize support. The word "WINNER" appears in silver letters on the bottom-right side of the card designated for the tournament champion. Fellowship winners (runners-up) are awarded the alternate art foil missing the "WINNER" label. These foil reprints have the same collector number as the original counterparts from the sets they are from.
+
Although not entirely pertinent to game play, cards were numbered in each set according to rarity, beginning with common cards, then uncommon, followed by rare, and finally, with the release of the ''[[Star Wars PocketModel TCG: Clone Wars Tactics|Clone Wars Tactics]]'' expansion, holo. Though not any rarer than previous rare cards in a set, the last few cards of each set&mdash;and the cards labeled "Holo" in later sets&mdash;were printed with foil. These foil printings initially were exclusive to combat cards bearing images of prominent characters from the Star Wars Universe. With the release of the second expansion of the game ''[[Star Wars PocketModel TCG: Order 66|Order 66]]'', however, foil printed objective cards were introduced. Reprints of other rare cards in foil with alternate images were issued for the purpose of being used as tournament prizes. Two versions of the "alternate art" foil cards were printed for prize support. The word "WINNER" appeared in silver letters on the bottom-right side of the card designated for the tournament champion. Fellowship winners&mdash;the official designation for runners-up&mdash;were awarded an alternate art foil without the "WINNER" label. These foil reprints had the same collector number as the original counterparts from the sets they were from.
   
 
====Icons====
 
====Icons====
Icons printed on cards were used in conjunction with the icons printed on the bases of playing pieces (ships, vehicles, or creatures referred to as units) in the game. When a unit in a battle had an Icon in common with the combat card played with that unit, it received the ability from that card. Units with green '''Match Icons''' benefited from card abilities with matching green icons. Units with silver '''Power Match Icons''' benefited from card abilities with matching silver icons, yet gained other special persistent abilities during game play as well. Gold '''Wild Icons''' granted abilities to a variety of units, such as those with a certain number of build stars.
+
Icons printed on cards were used in conjunction with the icons printed on the bases of playing pieces (ships, vehicles, or creatures referred to as units) in the game. When a unit in a battle had an Icon in common with the combat card played with that unit, it received the ability from that card. Units with green '''Match Icons''' benefited from card abilities with matching green icons. Units with silver '''Power Match Icons''' benefited from card abilities with matching silver icons, yet gained other special persistent abilities during game play as well. Gold '''Wild Icons''' granted abilities to a variety of units, such as those with a certain number of build stars.
   
 
'''Match Icon''' (green hexagon) — Card abilities activated with units bearing matching icons on their bases.
 
'''Match Icon''' (green hexagon) — Card abilities activated with units bearing matching icons on their bases.
* Droid (astromech)
+
* [[Droid]] ([[astromech]])
* Laser (target lock)
+
* [[Laser]] ([[Targeting computer|target lock]])
* Torpedo (proton torpedo)
+
* [[Torpedo]] ([[proton torpedo]])
* Trooper (stormtrooper helmet)
+
* [[Trooper]] ([[Stormtrooper]] [[Stormtrooper armor|helmet]])
* Leader (4 delta shapes in formation with the lead highlighted)
+
* [[Wing Commander|Leader]] (4 delta shapes in formation with the lead highlighted)
* Battle droid<sup>GA</sup> (battle droid head)
+
* [[Battle droid]]<sup>GA</sup> (battle droid head)
* Blaster<sup>GA</sup> (blaster rifle)
+
* [[Blaster]]<sup>GA</sup> ([[blaster rifle]])
* Transport<sup>GA</sup> (line of clone troopers)
+
* [[Transport]]<sup>GA</sup> (line of [[clone trooper]]s)
* Elite<sup>O66</sup> (two military stripes)
+
* [[Elite]]<sup>O66</sup> (two military stripes)
* Airborne<sup>O66</sup> (Republic gunship)
+
* [[Starfighter_combat#Atmospheric_combat|Airborne]]<sup>O66</sup> ([[Republic gunship]])
* Ruthless<sup>SAV</sup> (Mandolorian helmet)
+
* Ruthless<sup>SAV</sup> ([[Mandalorian]] helmet)
* Command<sup>CW</sup> (double semi-circles on either side of a delta)
+
* [[Commander|Command]]<sup>CW</sup> (double semi-circles on either side of a delta)
* Dogfight<sup>CW</sup> (X-wing profile)
+
* [[Starfighter combat|Dogfight]]<sup>CW</sup> ([[X-wing]] profile)
* Recon<sup>CWT</sup> (scout trooper helmet)
+
* [[Intelligence|Recon]]<sup>CWT</sup> ([[scout trooper]] helmet)
 
'''Wild Icon''' (yellow/gold triangle) — Unless specified, may be used with any unit.
 
'''Wild Icon''' (yellow/gold triangle) — Unless specified, may be used with any unit.
* Force (lightsaber with wings)
+
* [[The Force|Force]] ([[Jedi Order|Jedi emblem]])
* Luck (dice)
+
* [[Luck]] ([[dice]])
 
'''Power Match Icon''' (gray/silver diamond) — Abilities activate with unit bearing matching icon(s) on its base, but also a persistent special ability granted, sometimes in lieu of a regular turn.
 
'''Power Match Icon''' (gray/silver diamond) — Abilities activate with unit bearing matching icon(s) on its base, but also a persistent special ability granted, sometimes in lieu of a regular turn.
* Carrier (3 TIE fighters in a hangar) — You may use this ability instead of taking an action this turn. If this unit occupies your opponent’s home zone, put up to 2 build stars of units from your reserves into your opponent’s home zone.
+
* [[Carrier]] (3 TIE fighters in a hangar) — You may use this ability instead of taking an action this turn. If this unit occupies your opponent’s home zone, put up to 2 build stars of units from your reserves into your opponent’s home zone.
* Turbolaser (white starburst) — +1 damage against or units 4 or 5 build stars.
+
* [[Turbolaser]] (white starburst) — +1 damage against or units 4 or 5 build stars.
* Armor<sup>GA</sup> (black shield) — Reduce damage dealt to this unit by 1.
+
* [[Armor]]<sup>GA</sup> (black shield) — Reduce damage dealt to this unit by 1.
 
* Veteran<sup>SAV</sup> (white heraldic banner w/black star) — If this unit destroys a unit that has the same or more build stars, flip its base and use the values printed there. This unit begins the game with the Veteran icon showing.
 
* Veteran<sup>SAV</sup> (white heraldic banner w/black star) — If this unit destroys a unit that has the same or more build stars, flip its base and use the values printed there. This unit begins the game with the Veteran icon showing.
* Cloak<sup>TFU</sup> (3 vertical "S" lines) - When you choose this unit for a move action, it may cloak (flip its base from the name side to the CLOAKED side) or uncloak (flip its base from the CLOAKED side to the name side) instead of moving. A cloaking unit can't be chosen for combat actions or strike actions. This unit begins the game uncloaked.
+
* [[Cloaking device|Cloak]]<sup>TFU</sup> (3 vertical "S" lines) When you choose this unit for a move action, it may cloak (flip its base from the name side to the CLOAKED side) or uncloak (flip its base from the CLOAKED side to the name side) instead of moving. A cloaking unit can't be chosen for combat actions or strike actions. This unit begins the game uncloaked.
* Convert<sup>CW</sup> (2 circling arrows) - If this unit is chosen for a move action, you may flip over its base instead of moving it.
+
* Convert<sup>CW</sup> (2 circling arrows) If this unit is chosen for a move action, you may flip over its base instead of moving it.
* Artillery<sup>CWT</sup> (target site) - When a unit with the Artillery Icon is chosen as an attacker, this unit may battle a defender in an adjacent zone. Resolve this battle normally, except that:
+
* [[Artillery]]<sup>CWT</sup> (target site) When a unit with the Artillery Icon is chosen as an attacker, this unit may battle a defender in an adjacent zone. Resolve this battle normally, except that:
 
# the Defender may not make a base roll,
 
# the Defender may not make a base roll,
 
# the attacker may not play a card, and
 
# the attacker may not play a card, and
Line 59: Line 70:
   
 
===Units===
 
===Units===
The playing pieces in the game are made up of different starships, vehicles, and riding creatures from the Star Wars universe. A '''space unit''' is identified by the black background on its base, while a '''ground unit''' has a base with a beige background. Space units are able to attack other space or ground units in any zone. Ground units only attack other ground units in any zone, but are allowed to attack space units in a home zone, as well as defending against space units in the contested zone.
+
The playing pieces in the game are made up of different starships, vehicles, and riding creatures from the Star Wars universe. A '''space unit''' was identified by the black background on its base, while a '''ground unit''' had a base with a beige background. Space units are able to attack other space or ground units in any zone. Ground units only attack other ground units in any zone, but are allowed to attack space units in a home zone, as well as defending against space units in the contested zone.
  +
  +
In addition to the art and designs printed on the styrene units, later expansions introduced chrome-plated units. Collector's tins produced toward the end of the game's run included foil printed variants of units from the game.
  +
  +
Large scale units&mdash;called Mega PocketModels&mdash;made of foam core were issued to small gaming retail shops and at conventions in order to draw the attention of groups of people to the game. Booths for WizKids used the oversize units at conventions on large tables in demonstrations of the game. Mega units became included as prize support that promotional envoys of WizKids would issue to winners at official tournaments. Due to the popularity of the large-scale units among collectors and fans of the game, WizKids released two Mega PocketModel versions of Clone Wars capital ship units for retail distribution.
   
 
====Affiliations====
 
====Affiliations====
A player does not need to use units of the same affiliation, but may may mix and match units from different affiliations and eras to build a fleet. Affiliations are identified by their respective logos printed either on the base or the support stem. Affiliations may have significance in a game, due to certain cards targeting specific factions.
+
A player did not need to use units of the same affiliation, but could mix and match units from different affiliations and eras to build a fleet. Affiliations were identified by their respective logos printed either on the base or the support stem. Affiliations sometimes had significance in a game, due to certain cards targeting specific factions.
   
 
*Republic
 
*Republic
Line 69: Line 84:
 
*Rebel
 
*Rebel
   
Alternately, with the release of the "Order 66" expansion, the Jedi Order can be considered to be a faction in of itself with the introduction of combat and objective cards that target units with the word ''Jedi'' in the unit's name (i.e. Mace Windu's Jedi Fighter Tank).
+
Alternately, with the release of the "Order 66" expansion, the Jedi Order was considered to be a faction in of itself with the introduction of combat and objective cards that targeted units with the word ''Jedi'' in the unit's name (i.e. Mace Windu's Jedi Fighter Tank).
   
Initially, the only unit without an allegiance to any faction is the Episode III variant of the Millennium Falcon unit which was released with a commemorative tin at the Star Wars Celebration IV event. However, with the release of "Scum and Villainy", more units were printed without faction affiliations.
+
Initially, the only unit without an allegiance to any faction is the Episode III variant of the Millennium Falcon unit which was released with a commemorative tin at the Star Wars Celebration IV event. However, with the release of "Scum and Villainy", more units were printed without faction affiliations.
   
 
==Sets==
 
==Sets==
Each set (the first set - also called the Base Set - and any subsequent expansion sets) is available in foil packs, which have a MSRP of $4.99. Designed to be playable in a mini-version of the game right out of the pack, each pack of the Star Wars PocketModel TCG includes:
+
Each set&mdash;the initial release, or Base Set, and any subsequent expansions&mdash;was available through the purchase of individual foil packs, which had a suggested retail price of $4.99. Designed to be playable in a mini-version of the game right out of the pack, each pack of the Star Wars PocketModel TCG includes:
 
* 4-8 PocketModels on 2 styrene cards (usually one common card, and one uncommon or rare card)
 
* 4-8 PocketModels on 2 styrene cards (usually one common card, and one uncommon or rare card)
 
* 6 game cards
 
* 6 game cards
Line 80: Line 95:
 
* Rules
 
* Rules
   
The full game is played with a fleet of PocketModels of up to 30 "build stars" (a fleet size point limiter with units ranging in point values from 1 to 5), and a deck of 30 cards.
+
The full game was played with a fleet of PocketModels of up to 30 "build stars" (a fleet size point limiter with units ranging in point values from 1 to 5), and a deck of 30 cards.
   
The Base Set and the Ground Assault expansion contain 120 game cards (some of which are printed as foils), and 36 styrene cards of units (larger units filled an entire card, while smaller units fit 2 to 4 on a card). Units available in these packs include ground units with beige bases, and space units with black bases. Silver or gold borders around the bases indicate uncommon and rare trade value respectively. Units with silver- or gold-colored borders are generally considered more powerful than, and are not usually distributed as prolifically as, common units (units without a colored border on their bases). Rare and uncommon units usually cost more in build stars, limiting the number of powerful units included in a fleet. Common units are generally more plentiful in distribution, and are cheaper in build cost, making them easier to incorporate into a player's fleet.
+
The Base Set and the Ground Assault expansion contain 120 game cards (some of which are printed as foils), and 36 styrene cards of units (larger units filled an entire card, while smaller units fit 2 to 4 on a card). Units available in these packs include ground units with beige bases, and space units with black bases. Silver or gold borders around the bases indicate uncommon and rare trade value respectively. Units with silver- or gold-colored borders are generally considered more powerful than, and are not usually distributed as prolifically as, common units (units without a colored border on their bases). Rare and uncommon units usually cost more in build stars, limiting the number of powerful units included in a fleet. Common units are generally more plentiful in distribution, and are cheaper in build cost, making them easier to incorporate into a player's fleet.
   
 
Beginning with the third set (also called the second expansion), Order 66, sets are made up of 60 cards as well as a lesser number of styrene sheet units.
 
Beginning with the third set (also called the second expansion), Order 66, sets are made up of 60 cards as well as a lesser number of styrene sheet units.
Line 108: Line 123:
 
*[http://www.swpocketmodels.com/ The Official Star Wars PocketModel Community]
 
*[http://www.swpocketmodels.com/ The Official Star Wars PocketModel Community]
   
  +
{{Interlang
[[Category:Star Wars PocketModel TCG| ]]
 
 
|de=Pocketmodel Trading Card Game
  +
|nl= Star Wars PocketModel TCG
 
|pl=PocketModel Trading Card Game
  +
|es=Star Wars PocketModel TCG
  +
}}
   
 
[[Category:Star Wars PocketModel TCG| ]]
[[de:Pocketmodel Trading Card Game]]
 
[[nl: Star Wars PocketModel TCG]]
 
[[pl:PocketModel Trading Card Game]]
 

Revision as of 19:07, 10 November 2014

This article is about the trading card game published by WizKids Games. You may be looking for the customizable card game published by Decipher, the "Living Card Game" published by Fantasy Flight Games, or the Trading Card Game published by Wizards of the Coast..

Warning: This infobox has missing parameters: isbn, expansions, timeline, release date, upc and unrecognized parameters: publication date, imageBG The Star Wars PocketModel TCG trading card game was manufactured by WizKids Games, when it was a division of The Topps Company, Inc. The game incorporated the use of constructable starship miniatures—punched out of styrene cards—as well as card decks and dice. The game was officially released on June 19, 2007. Miniatures included ship and vehicle classes from all films and some Expanded Universe sources, representing Rebel, Imperial, Republic, and Separatist forces. The game was produced by WizKids, Inc. until November 10, 2008, when Topps terminated the game company's operations and discontinued its brand lines, including Star Wars PocketModel TCG.

In July of 2009, National Entertainment Collectors Association, Inc. (NECA) won the bid to purchase the licenses of former WizKids Games products. The rights that NECA bought from Topps to produce PocketModel brand games, however, did not include the rights to the Star Wars franchise. Therefore, WizKids/NECA has no current plans to produce further Star Wars-themed games.

Rules

The game was played in turns between 2-8 players. Each player would use a deck of cards—for combat and as objectives—to supplement a fleet of miniatures, called units. Each unit had a value represented by build stars. The number of build stars a unit had told what the unit cost to add to a player's fleet, with smaller units represented by a 1 to 3 build star cost, and larger units, such as capital ships, represented by a 4 to 5 build star cost. Build stars were also often referred to by combat cards, objective cards, and in the rules of the game. Each unit also had four values—Attack, Damage, Defense, and Shields. Units that a player controlled in the game were called friendly units. Units that the opponent controlled in the game were called opposing units.

A game was played with at least thirty build stars of units—with twenty stars of units active at the beginning of the game, and the rest held in reserves—along with a deck of at least thirty cards. Game play began with each player shuffling their decks and placing them face down on their respective sides of the table, in an area designated as the Home Zone. Each player then blindly drew three cards from the top of their own decks and placed them face down next to their decks, representing the Objectives targeted by any opposing players. Then, after deciding who would go first, players selected units with an aggregate number of twenty build stars—amounting to anywhere from four to twenty miniatures—and placed them in front of the three face down Objective cards. Drawing three more cards to their hands, each player would alternate—beginning with the designated first player—making a choice between either one of three actions or passing to the next player. Cards used during play were placed in a Used pile to be shuffled after all cards in the player's starting deck were drawn. This "recycling" of cards prevented stagnation in the game, and allowed a greater frequency of opportunity to draw and play certain cards the player placed in the deck as part of their strategy.

Players would move units into position to "strike" Objective cards in opposing Home Zones, while defending their own Home Zone's Objective cards against opposing units. Objectives losing a strike were considered destroyed and placed into the card owner's used piles. In order for units to "battle" each other, both players rolled dice—adding red color-coded Attack bonus attributes, when applicable—to try to beat or tie the total blue-marked Defense value of the opposing unit. If a unit was hit, damage was calculated by adding the yellow-indicated Damage strength of the friendly unit to any applicable bonuses and comparing the total to the opposing unit's green-colored Shield rating. Allocation of damage was depicted by placing styrene damage tabs, called counters, on affected units after a battle. Existing cumulative damage—represented by subtracting the printed Shield value by any attached damage counters—was further decreased by the total damage calculated from the battle action. If damage sustained on a unit was greater than that unit's cumulative Shield-minus-Damage value, the opposing unit was considered "destroyed" and placed out of play in the unit owner's reserves. A game was considered over when either all units of one player were left in play, or all but one player's Objectives were destroyed.

Cards

There were two categories of cards in this game: Combat cards and Objective cards. Combat cards could be played only during a "combat action", and they had special effects on the game during battles between space or ground units. Objective cards mainly could be used only in the home zone of the player that the card belongs to. They represented essential resources that opponents sought to destroy, and also had special immediate or lasting effects on the game. With the release of the Scum & Villainy expansion, new objectives, called Forward Objectives had a special ability allowing one card of that type per player to be played into the contested zone, potentially for a total of up to eight objectives active in the contested zone depending on the number of players in the game. Before the game was discontinued by Topps and the WizKids company sold to NECA, the Clone Wars Conquest expansion of the game was in final production stages. Included in the expansion's features were Unique Objectives, which had their own special game mechanic.

Although not entirely pertinent to game play, cards were numbered in each set according to rarity, beginning with common cards, then uncommon, followed by rare, and finally, with the release of the Clone Wars Tactics expansion, holo. Though not any rarer than previous rare cards in a set, the last few cards of each set—and the cards labeled "Holo" in later sets—were printed with foil. These foil printings initially were exclusive to combat cards bearing images of prominent characters from the Star Wars Universe. With the release of the second expansion of the game Order 66, however, foil printed objective cards were introduced. Reprints of other rare cards in foil with alternate images were issued for the purpose of being used as tournament prizes. Two versions of the "alternate art" foil cards were printed for prize support. The word "WINNER" appeared in silver letters on the bottom-right side of the card designated for the tournament champion. Fellowship winners—the official designation for runners-up—were awarded an alternate art foil without the "WINNER" label. These foil reprints had the same collector number as the original counterparts from the sets they were from.

Icons

Icons printed on cards were used in conjunction with the icons printed on the bases of playing pieces (ships, vehicles, or creatures referred to as units) in the game. When a unit in a battle had an Icon in common with the combat card played with that unit, it received the ability from that card. Units with green Match Icons benefited from card abilities with matching green icons. Units with silver Power Match Icons benefited from card abilities with matching silver icons, yet gained other special persistent abilities during game play as well. Gold Wild Icons granted abilities to a variety of units, such as those with a certain number of build stars.

Match Icon (green hexagon) — Card abilities activated with units bearing matching icons on their bases.

Wild Icon (yellow/gold triangle) — Unless specified, may be used with any unit.

Power Match Icon (gray/silver diamond) — Abilities activate with unit bearing matching icon(s) on its base, but also a persistent special ability granted, sometimes in lieu of a regular turn.

  • Carrier (3 TIE fighters in a hangar) — You may use this ability instead of taking an action this turn. If this unit occupies your opponent’s home zone, put up to 2 build stars of units from your reserves into your opponent’s home zone.
  • Turbolaser (white starburst) — +1 damage against or units 4 or 5 build stars.
  • ArmorGA (black shield) — Reduce damage dealt to this unit by 1.
  • VeteranSAV (white heraldic banner w/black star) — If this unit destroys a unit that has the same or more build stars, flip its base and use the values printed there. This unit begins the game with the Veteran icon showing.
  • CloakTFU (3 vertical "S" lines) — When you choose this unit for a move action, it may cloak (flip its base from the name side to the CLOAKED side) or uncloak (flip its base from the CLOAKED side to the name side) instead of moving. A cloaking unit can't be chosen for combat actions or strike actions. This unit begins the game uncloaked.
  • ConvertCW (2 circling arrows) — If this unit is chosen for a move action, you may flip over its base instead of moving it.
  • ArtilleryCWT (target site) — When a unit with the Artillery Icon is chosen as an attacker, this unit may battle a defender in an adjacent zone. Resolve this battle normally, except that:
  1. the Defender may not make a base roll,
  2. the attacker may not play a card, and
  3. if the attack hits, the attacker deals 1 damage for each Artillery Icon on its base instead of its printed damage value.
  • HeroCWQ

GA First introduced in the Ground Assault expansion.
O66 First introduced in the Order 66 expansion.
SAV First introduced in the Scum and Villainy expansion.
TFU First introduced in "The Force Unleashed" Collector's Tin released with the Scum and Villainy expansion.
CW First introduced in the Clone Wars expansion.
CWT First introduced in the Clone Wars Tactics expansion.
CWQ To have been introduced in the Clone Wars Conquest expansion.

Units

The playing pieces in the game are made up of different starships, vehicles, and riding creatures from the Star Wars universe. A space unit was identified by the black background on its base, while a ground unit had a base with a beige background. Space units are able to attack other space or ground units in any zone. Ground units only attack other ground units in any zone, but are allowed to attack space units in a home zone, as well as defending against space units in the contested zone.

In addition to the art and designs printed on the styrene units, later expansions introduced chrome-plated units. Collector's tins produced toward the end of the game's run included foil printed variants of units from the game.

Large scale units—called Mega PocketModels—made of foam core were issued to small gaming retail shops and at conventions in order to draw the attention of groups of people to the game. Booths for WizKids used the oversize units at conventions on large tables in demonstrations of the game. Mega units became included as prize support that promotional envoys of WizKids would issue to winners at official tournaments. Due to the popularity of the large-scale units among collectors and fans of the game, WizKids released two Mega PocketModel versions of Clone Wars capital ship units for retail distribution.

Affiliations

A player did not need to use units of the same affiliation, but could mix and match units from different affiliations and eras to build a fleet. Affiliations were identified by their respective logos printed either on the base or the support stem. Affiliations sometimes had significance in a game, due to certain cards targeting specific factions.

  • Republic
  • Separatist
  • Imperial
  • Rebel

Alternately, with the release of the "Order 66" expansion, the Jedi Order was considered to be a faction in of itself with the introduction of combat and objective cards that targeted units with the word Jedi in the unit's name (i.e. Mace Windu's Jedi Fighter Tank).

Initially, the only unit without an allegiance to any faction is the Episode III variant of the Millennium Falcon unit which was released with a commemorative tin at the Star Wars Celebration IV event. However, with the release of "Scum and Villainy", more units were printed without faction affiliations.

Sets

Each set—the initial release, or Base Set, and any subsequent expansions—was available through the purchase of individual foil packs, which had a suggested retail price of $4.99. Designed to be playable in a mini-version of the game right out of the pack, each pack of the Star Wars PocketModel TCG includes:

  • 4-8 PocketModels on 2 styrene cards (usually one common card, and one uncommon or rare card)
  • 6 game cards
  • 2 micro dice
  • Rules

The full game was played with a fleet of PocketModels of up to 30 "build stars" (a fleet size point limiter with units ranging in point values from 1 to 5), and a deck of 30 cards.

The Base Set and the Ground Assault expansion contain 120 game cards (some of which are printed as foils), and 36 styrene cards of units (larger units filled an entire card, while smaller units fit 2 to 4 on a card). Units available in these packs include ground units with beige bases, and space units with black bases. Silver or gold borders around the bases indicate uncommon and rare trade value respectively. Units with silver- or gold-colored borders are generally considered more powerful than, and are not usually distributed as prolifically as, common units (units without a colored border on their bases). Rare and uncommon units usually cost more in build stars, limiting the number of powerful units included in a fleet. Common units are generally more plentiful in distribution, and are cheaper in build cost, making them easier to incorporate into a player's fleet.

Beginning with the third set (also called the second expansion), Order 66, sets are made up of 60 cards as well as a lesser number of styrene sheet units.

Expansions

The game was planned to be released in several (over six) expansions and several supplemental products. Expansions are the way in which new cards and units were released to add to the game. However, due to the loss of the Star Wars license during the termination and sale of the WizKids company, the brand line remains incomplete.

Expansions produced by WizKids

Expansions not released

External links

In other languages