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- "The stealth field generator bends light around its wearer so he can't be seen. Handy for escaping boring conversations, but there are limits."
Stealth field generators, alternatively known as stealth generators, were special devices typically worn on belts that saw use primarily around the time of the Jedi Civil War and the years following it. Essentially a portable, personal cloaking device, stealth field generators made their users all but invisible at medium and long ranges; however, a clumsy user could be easily detected in close quarters. Also, unless a master of stealth, the user could not maintain the stealth field while running.
- "Stealth fields don't fool thermal detonators."
- ―Torian Cadera
A stealth field did not completely hide its wearer, although spotting it would require awareness and great attention. The location of a stealthed target could be determined by air oscillations, like those from fire, and the presence of a silhouette. Besides, to remain unnoticed, one had to move slowly and silently. However, skilled users of stealth fields could make themselves hard to spot even for defense turrets, and could even run while stealthed.
Some Mandalorian armor designs, such as those worn by scouts, featured stealth field generators built into them. Examples of this could be found among the warriors who served under Mandalore Canderous Ordo in 3951 BBY, on their reclaimed base on the Onderonian moon of Dxun. There were also several advanced versions of the stealth field generator; some were enhanced with sound-dampening technology to make them more effective at closer ranges. Actions involving sudden outward movement, such as engaging in combat, left the wearer visible; despite this, using such generators enabled combatants so equipped to engage in devastating sneak attacks.
During and after the Jedi Civil War, stealth field generators were primarily used by the Sith Assassins, as well as by Revan and the Jedi Exile's companions. Under Darth Malak's Sith Empire, a group of researchers on Korriban developed a special sound dampening stealth field generator, which was later found and used by Revan to enter Marka Ragnos' tomb while not corrupting the targeting protocols of the assassin droid guarding with excessive audio input.
Three hundred years later, Operatives of the resurgent Sith Empire's intelligence organization made use of stealth field generators on their missions. Also, certain Bothans were known to use these in the Galactic Civil War. Shadowtroopers were also known to use these as well.
Behind the scenesEdit
The stealth field generator was specifically designed for the two Knights of the Old Republic video games. In order to use these devices, characters (whether controlled by the player or NPC party members), had to have paid points into the Stealth skill. Players of any class who put at least one point into the Stealth skill at character creation receive a basic stealth field generator at the beginning of Star Wars: Knights of the Old Republic, but only the Scoundrel class has the unique Feat of Sneak Attack, which adds bonus damage to attacks made from Stealth Mode.
Personal stealth fields appear in various Star Wars video games. Generally they are portrayed by using a frame buffer effect to show the stealthed individual as a three-dimensional transparent distortion in the air. The Knights of the Old Republic games, however, provided for video cards unable to use frame buffer effects by instead displaying the individual as normally visible but with a shimmering outline around them.
- Star Wars: Knights of the Old Republic (First appearance)
- Star Wars: Knights of the Old Republic II: The Sith Lords
- Star Wars: The Old Republic
- Star Wars: The Old Republic: Knights of the Fallen Empire
- Star Wars Battlefront II
- Star Wars: Jedi Knight: Jedi Academy
- Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide
- Knights of the Old Republic Campaign Guide
- Star Wars: The Old Republic Explorer's Guide
- Star Wars: The Old Republic Encyclopedia
- Star Wars: Edge of the Empire Core Rulebook