Talk:Denny Delk
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e-mail from Delk
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Some time ago I sent an e-mail to Delk, for a question i had abt RA II. Surprisingly, he replied to me, and briefly he goes into describing his impresssion of his LucasArts experience. I would just like to share this with you, hoping it's not something like 'violation of private communication'. I felt honored in a peculiar way. Here it goes:
Dear Moff,
Thanks for your note. I had to go back and look. I've been a part of so
many LucasArts games that RAII is back there a bit.
The way we work on games allows the producer to record us for several hours
and lets the performer play three different parts for the amount paid.
Usually performers get a major role (mine was mission control or some such
name) and a couple of minor ones. My own recollection was that Red Shirt
One was not much more than a dozen lines, so your supposition that he was
created only to die is a sound one. I don't know that it took more than ten
minutes to get the part in the can, so it's hard to remember much more about
the character. And the way the games are concatenated, there's not telling
where he drops in to get dropped out. I do play some of the games
occasionally, but I'm drawn to strategy games more than to action or
"twitch" games.
I only do voice work on games. I've never been filmed or taped to be part
of a game, though I have given voice to some actors that do the motion
capture work.
And as to the name: Red Shirt One made me think of the college football
term. But as I said, we weren't there long enough to ask many questions
about the back story.
It is nice that you and your readers continue to enjoy the work we did on
RAII and the other games. It is great fun working on the games, and
LucasArts is always a pleasure to work with. In fact I had the honor of
christening their new studio in San Francisco's Presidio. I was the first
voice artist to record there. It is a beautiful facility.
All the best.
Denny Delk MoffRebus 11:10, 3 December 2006 (UTC)