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WarshipEdit

The Doomgiver was not a mighty capital ship, just an unusual transport. The bottom of the ship wasn't even solid, but made up of many detachable landing pods. After its shields were dropped by Kyle Katarn, Rogue Squadron, not a full fleet, was able to defeat break through its defending TIEs and destroy the ship. I'm also not sure if this thing was bigger than an Imperial-class Star Destroyer. I remember someone at the theforce.net forums once scaled it to about 750 meters, using a concept art picture that showed the number of pods it carried, along with a key comparing the size of a pod to an X-wing. However, I wasn't sure if the concept art was the same as the final product. I planned to compare the size of the pods in the game to AT-STs, which are a known size, and then count the number of pods during the cutscenes. However, I lost my Jedi Knight II game, so I can't do any analysis myself now. Can someone else with the game attempt to calculate the size of the Doomgiver? JimRaynor55 11:57, 1 Jun 2005 (UTC)

It is supposed to be comparable to an Executor-class commandship. The ocncept art is erroneous, and some say that smaller pods are in the main pods. Aldo, Kyle Katarn says that the ship is "big" (he infiltrated Executor and Arc Hammer, two HUGE ships, and Rogue Leader (Wedge Antilles) says that ths ship is big also (coming from the guy who attacked BOTH death stars, Executor-class commandships (the Lusankya, and the Reaper). It's huge, but the video people messed up the scale

-SWF

  • Since both of these men have encountered plenty of Imperial-class destroyers in their time, they wouldn't have commented like that if it was similar in size. VT-16 09:20, 14 June 2006 (UTC)


  • 750 meters? The figures I got were about 500-550 meters. According to SWTC it is the size of a frigate (my measurements were based on comparing the size of the ship, the pods, and Katarn himself). Omeganian 01:20, 07 February 2007 (Israel time)


  • Actually, the more I calculate, the closer it is to 500. and not from the upper side. If anyone could make an independent and precise calculation, I would be grateful. Omeganian 13:30, 07 February 2007 (Israel time)
    • Sorry, but fan calculations aren't canon. —Grand Admiral J. Nebulax (Imperial Holovision) Imperial Emblem 13:47, 7 February 2007 (UTC)
      • Could you point me to an official source? Until then, saying it is 750 or more metres is like saying Tavion was three metres tall because her size wasn't stated in official sources. 19:30, 07 February 2007 (Israel time)
        • At the time, there is no official length. —Grand Admiral J. Nebulax (Imperial Holovision) Imperial Emblem 20:55, 7 February 2007 (UTC)
          • Just my 2 cents, but when I first saw it come out from under the giant asteroid, I thought "Holy crap! That's huge!" but I suppose it wasn't that big considering how fast rogue squadron flies across it's top surface (or whatever it's called) in the cut scene. Also, sorry for being nit-picky here, but does anyone remember if Kyle rescued Jan before or after the ship was set to blow, because the article says she was rescued after the fight, but I think he rescued her before since he was floating in zero gravity after the fight. In fact, I'm sure of it.84.84.207.58 22:14, 28 May 2008 (UTC)
            • Your're right. Before. The level when he rescues her is right before the level when he destroys the shields. 68.91.95.73 14:50, 12 August 2009 (UTC) Master Smart

Capital Ship Classes Edit

The Doomgiver should be in this category (I don't know why you guys took it out), since it's the only known representative of its ship class. JimRaynor55 18:16, 17 Dec 2005 (UTC)

Capitol Ship? Edit

I dont know, this thing seems to have a well off complement of anti-fighter guns.

In the Outcast game, its gun could well off take out a TIE Fighter in one or two shots (Cant remember, considering I havent played the game in awhile.)

I say it is a Capital ship.

What type of ship Edit

If you read my post in the Star Destroyer discussion, I asked the question.

So, is this a Star Destroyer, an Escort Carrier, or a Transport? -- Captain Neo Exelor

The Doomgiver has never been referred to as a Star Destroyer AFAIK. It's not even a real warship, just an unusual transport for landing pods. JimRaynor55 12:12, 19 January 2007 (UTC)

I am in agreement about the comparisons. In the star wars universe destroyers are larger than cruisers while the reverse is true IRLSargeLIVES 02:13, 30 January 2008 (UTC)

  • Mmm... Not a Star Destroyer, since it's not exactly built for full-blown space battles, but not really an escort carrier since it only (as far as we know) carry a couple wings of ties to protect it (I assume). Transport sounds about right, though assault transport is probably more accurate since it seems more designed for rapid invasion rather than practical, everyday moving of troops, etc. I don't know the word for it, but it's a ship designed to invade a system by deploying a large ground force on a planet as quickly as possible.84.84.207.58 22:20, 28 May 2008 (UTC)

Could it be suggested... Edit

That the Doomgiver had more than one Bridge? The vessel was able to leave port and navigate into hyperspace while Kyle was on the bridge - to my knowledge of the game, there were no Imperials on the bridge at the time.

This could also be a testament to its large size, suggesting it is a Super-Star Destroyer. As posted above, Wedge said it was huge, when he KNOWS what huge is. Also, it is the flagship of a Admiral, which would provide more proof.

Just my opinion. -- Captain Neo Exelor

  • Well, we need proof before calling it a Super Star Destroyer. Fleet Admiral J. Nebulax (Imperial Holovision) Imperial Emblem 19:50, 12 June 2006 (UTC)
    • Well, Im not even pushing for SSD, but atleast it has more than one bridge -- Captain Neo Exelor
      • Doomgiver is an exercise in contradictions. The interior levels are built to imply SSD-scale, with bottomless pits galore and the inexplicable cube room for the comm system and even a whole bloody tram system, while the cutscene views make it smaller than a Victory-class. But I wouldn't be surprised if it had multiple bridges. Or perhaps the bridge Katarn breached was an observation deck, and the actual bridge was one of the other mystery bumps on the hull or even buried inside. That would be in keeping with the innovative nature of Doomgiver's commanding officer. Of course, this is all just idle speculation since no official source has given the ship any additional details. -- Darth Culator 01:57, 13 June 2006 (UTC)
        • That could be. Fleet Admiral J. Nebulax (Imperial Holovision) Imperial Emblem 12:33, 13 June 2006 (UTC)
          • Since people treat the Millennium Falcon as bigger than the constructed model in ANH, why use a double standard with Doomgiver? If it is much bigger internally than externally, the external look is an error by FX people, same as with the Falcon. VT-16 09:25, 14 June 2006 (UTC)
          • True... 84.84.207.58 22:22, 28 May 2008 (UTC)
            • This discussion *is* dead, but I'm really going to have to agree on the possibility of a second deck, because my first Impression of when I first played that level was "Whoa, I'm already on the command deck!! Wait a minute... why is it empty up here?" 129.107.81.12 21:25, 13 September 2008 (UTC)

Should These be added? Edit

I found two snapshots from JK2, which have some strange shots. http://www.imperialbastion.ru/empire/sd/sd/doomgiver2.jpg http://www.imperialbastion.ru/empire/sd/sd/doomgiver4.jpg

Should these be added?

Also, I propose that the picture that compares the pod with the X-Wing and the Pods with the Doomgiver cannot be used as evidence of size. Notice, that, look.

HERE, it stretches only hallf the ship, and there are some weird thrusters. http://www.imperialbastion.ru/empire/sd/sd/doomgiver_sketch.jpg

HERE, though, the pods stretch the entire ship and the weird thrusters arent there. http://www.imperialbastion.ru/empire/sd/sd/doomgiver4.jpg

-- Captain Neo Exelor

-- Captain Neo Exelor

  • Those "weird thrusters" aren't "weird", they were simple turned around for the final design. Notice the "front" of the ship in the concept art was turned into the "rear" in the finished game and the pods turned around to reflect that. VT-16 09:26, 14 June 2006 (UTC)

I second that the scale has a high potential for difference as the ship underwent some significant changes to its front side orientation scale may also be posible. In addition the fighters seem "stubby" in the comp.SargeLIVES 02:26, 30 January 2008 (UTC)

More infoEdit

Added some more info based on seeing the game in action, also, the ship has more deck levels than on a regular Star Destroyer, given the outside view. It also has engine banks reminicent of the Executor and the Rogue Leader, Wedge, thinks its quite big, given his comment to Kyle. VT-16 13:44, 20 November 2008 (UTC)

Screenshots for size comparison. Edit

Comparing the height of Kyle's eyes (~1.50 - 1.60 m.) to maximum jump height.

Size1

Comparing the latter to the pod size.

Size2

Comparing the pod to the ship.

File:Size3.jpg

You are welcome to check yourself, but I get something like 500 meters.

  • Is that the pod on the right-hand side in the first picture? Hmm, not too hip on the small size, though the exterior shots seem to support it. There's also a question of, a) how do they even fit those things inside the ship for loading? b) The amount of floors indicated by lighting around the command tower and the rearward "fan"-like structure indicates a size eclipsing the ISD. VT-16 19:34, 14 January 2009 (UTC)

The Pods in the Cairn installation in-game, turn out to be a lot smaller than the in-game Pods on Yavin IV. --118.209.9.236 06:34, January 3, 2016 (UTC)

Magnetic Containment Fields Edit

This comment in the article is just silly. When Katarn presses the bay doors button, it opens the doors and deactivates the magnetic fields. But before he presses the button, the field is plainly visible. 98.233.34.132 00:45, 1 July 2009 (UTC)

  • I was about to post the same exact thing.SargeLIVES 02:45, 27 July 2009 (UTC)
The console to open the bay doors is even clearly divided into two control panels thar are activated with one "push", one normal console for the level, and a console with blue indicators that appears to go with the magnetic containment fields. That notation about the Doomgiver lacking magnetic containment fields should be deleted from the article. I just finished that level yesterday. --Rouge 2 Rogue Squadron 01:28, 3 August 2009 (UTC)