Talk:Fleet Commander
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Game mechanics
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Uh, this is quite game-mechaniccy. Should we make it more realistic,, redirect it into some general article on space navies, or leave it the way it is? Personally I would rather not call a commander's influence health and vision increase. I hope nobody wants to say A-wings glowed purple when taunting TIE fighters, too. -Aiddat 17:54, 15 July 2006 (UTC)
- I doubt that...but that would be really cool though, right? But back to the matter at hand, one of our resident Fleet Junkies should be able to make an in-universe article out of this. -- SFH 18:03, 15 July 2006 (UTC)
- I read a little of the Fleet Junkies article. But we could use a group dedicating to making in-universe "realism" out of silly game mechanics. -Aiddat 18:24, 15 July 2006 (UTC)
Name
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Please either make them both Fleet/Field Commander or Fleet/Field commander, not both because it looks rather dumb otherwise. Zeta1127 of the 89th Legion (talk) 18:52, December 20, 2010 (UTC)
- I don't know about the naming convention of Field commander, which is why I did not move that page. I do know, however, that "Fleet Commander" is canonically named/capitalized as such. If you can find a source for Field commander, feel free to make the move. Toprawa and Ralltiir 18:54, December 20, 2010 (UTC)
- They are both capitalized in EaW so I am going to change it. Zeta1127 of the 89th Legion (talk) 19:28, December 20, 2010 (UTC)