|The Game Chambers of Questal|
The adventure background is to find, without Rebel Alliance support, a missing Rebel agent that was last seen in the planet Questal. The events lead to the characters trying to escape from a kind of killer amusement park controlled by an Imperial Moff.
Rebel agent Tiree is missing. He never made it to the rendezvous point. Alliance command cannot spare the men to launch a full-scale search; Tiree is on his own. But one group of heroes owes Tiree more than they can ever repay—and they vow to find him.
Retracing Tiree's trail, the Rebels go to the planet Questal. Tiree was on an unsanctioned mission there, hot on the trail of a rumored weapon of fearful proportions. Then he disappeared.
Now something is hunting the Rebels.
Can they avoid Tiree's fate, rescue their friend—and save the Rebel Alliance?
|Organizations and titles||Sentient species||Vehicles and vessels||Weapons and technology||Miscellanea|
Organizations and titles
Vehicles and vessels
Weapons and technology