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- "While the apprehension of this man is of importance to the security of the New Republic, it occurs to me that a man of Tord's abilities could be an asset to our cause."
- ―General Airen Cracken
Tord Gamb was a con-artist and gambler who was born on Port Evokk. He was known to have engaged in confidence schemes in the Sluis Van, Bimmisaari, Maphus Tria, Algarra II, and Asmall systems. The New Republic placed a 25,000 credit bounty on his head. Airen Cracken was willing to negotiate with Gamb, offering a job within the Republic, in exchange for his information finding skills.
Tord Gamb was born on the planet Port Evokk in 40 BBY. A gambler and con artist with a history of frauds, cons and deceptions, Gamb was relatively quiet until the rise of the New Republic. Posing as a free-trader with supplies needed by the Sluis Van Shipyards, Gamb gained access to the installation and proceeded to con numerous individuals out of credits totaling several hundred thousand.
Gamb proceeded to pull similar operations on the planets Bimmisaari, Maphus Tria, and Algarra II. It was also believed that Gamb was in possession of detailed information regarding the New Republic's defense net around the manufacturing planet of Asmall. If the information were to reach the Galactic Empire, the world could have fallen. The New Republic posted a 25,000 credit reward for Gamb's capture on the charges of theft, larceny, fraud, espionage, and theft of computer data. Despite the danger Gamb's possession of the Asmall defense data posed to the New Republic, General Airen Cracken believed the gambler could be an asset due to his underworld contacts. Agents were authorized to approach Gamb and offer him a deal; in exchange for his services to the New Republic, all charges could be dropped.
Personality and traitsEdit
Skills and abilitiesEdit
Tord Gamb was trained to use a blaster, although did not carry one. A thief and con artist, Gamb was also a skilled pick pocket. He was knowledgeable about alien species, cultures, languages, and planetary systems, and had an understanding of bureaucratic procedure and business practices. Gamb had valuable underworld contacts, and could determine the value of items.
Gamb was a skilled pilot, able to navigate space transports through hyperspace and realspace. He was also proficient with the weapon and deflector shield systems on small vessels, and was trained in their repair. Gamb's technical skills also included computer programming, droid programming and repair, and bypassing security systems. He could also operate repulsorlift vehicles, and ride domestic beasts. Gamb was also trained in stealth tactics, as well as demolition techniques.