| Production information
|Physical and technical specifications|
| Usage and history
A vibroblade resembled a short sword with a high-tech look and feel and consisted of the same basic design as other vibroweapons: the weapon's hilt or handle usually contained a compact ultrasonic generator, causing the blade to vibrate at an incredible speed, making even the slightest glancing blow become a gaping wound. Vibroblades were dangerous to use against electrical weapons, as they conducted electricity. Electrocution, however, would be the wielder's last concern. Traveling up the length of the blade, the electricity would connect with a vibroblade's energy cell and ultrasonic vibration generator. The result would be a miniature explosion with enough force to take off a hand.
A vibroblade could be fitted with cortosis-weave, allowing it to parry the blows of lightsabers and energy swords. The cortosis-weave became less common when the probability of fighting a lightsaber-wielding opponent decreased. By the time of the Galactic Civil War, knowledge of cortosis-weave had faded, and the cortosis mineral itself had become exceedingly rare. A highly adaptable variant of the vibroblade, the prototype vibroblade, could be fitted with a number of weapon enhancements.
Larger variants of the vibroblade included the dire vibroblade, vibrosword, Sith Tremor Sword, and vibro double-blade, while smaller variants included the vibrorapier, vibrodagger, vibroknife, vibro-shiv, and hand-sized vibroknuckler and knuckle plate vibro blade. Variant vibroblades created and used by other cultures included the Zabrak vibroblade used by the Zabrak and the Echani vibroblade used by the Echani.
Vibroblades were favored by soldiers, mercenaries, assassins, and pirates throughout the galaxy. They were also used as backup melee weapons by bounty hunters, crime lords, and privateers. Since they were popular among criminals, vibroblades were banned on many worlds, especially in urban areas.
Vibroweapons were common prior to, after, and during the Jedi Civil War, because as personal energy shields became more common, blasters, of course, became less viable as a sound weapons. Vibroweapons on the other hand could cut through energy shields (and their users) with ease. Vibroblades were carried as melee weapons by Mandalorian Neo-Crusader Shock Troopers as well as officers of the Republic Military. The Twi'lek computer slicer Mission Vao crafted her own custom-made vibroblade which she used to defend herself in the rough Undercity of Taris around the time she met Revan.
Despite widespread banning, the use of vibrobladed weaponry continued on isolated, less civilized worlds, such as Tatooine. Jabba the Hutt's skiff crew used pikes with vibrobladed cutting edges. Vibroblades were also carried by officers of the Alliance Special Forces and later in the Legacy Era by Core Fleet Elite Commandos of the Galactic Alliance Defense Forces.
Around 40 ABY, Lumiya, a Dark Lady of the Sith, carried a vibroblade which she used to plunge into her own cybernetic thigh, without the slightest quiver of pain, to prove the extent of her prosthetic limb replacements. Around the same time, Mara Jade Skywalker gave her son Ben Skywalker a vibroblade with a concealed tracking device.
- Star Wars: The Roleplaying Game, First Edition
- The Star Wars Sourcebook
- Star Wars Campaign Pack
- Galaxy Guide 1: A New Hope
- Galaxy Guide 3: The Empire Strikes Back
- Galaxy Guide 5: Return of the Jedi
- Star Wars: The Roleplaying Game, Second Edition
- Galladinium's Fantastic Technology
- Heroes & Rogues
- Shadows of the Empire Planets Guide
- Star Wars Gamemaster Screen, Revised
- The Official Star Wars Fact File 41 (VIB1-2, Vibroblades)
- The Official Star Wars Fact File 52 (VIB3-4, Vibroblades)
- Star Wars Roleplaying Game Revised Core Rulebook
- Star Wars Galaxies: An Empire Divided Quick Reference Guide
- The New Essential Guide to Weapons and Technology
- Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide
- Threats of the Galaxy
- Knights of the Old Republic Campaign Guide
- The Force Unleashed Campaign Guide
- The Complete Star Wars Encyclopedia
- The Clone Wars Campaign Guide
- Legacy Era Campaign Guide
- Rebellion Era Campaign Guide
- Scavenger's Guide to Droids
- Galaxy of Intrigue
- The Jedi Path: A Manual for Students of the Force
- Star Wars: Edge of the Empire Core Rulebook
- Suns of Fortune
- Dangerous Covenants
Notes and referencesEdit
- ↑ Star Wars: The Roleplaying Game, First Edition, p. 52
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Star Wars Roleplaying Game Saga Edition Core Rulebook
- ↑ 3.0 3.1 3.2 Knights of the Old Republic Campaign Guide
- ↑ 4.0 4.1 The Clone Wars Campaign Guide
- ↑ 5.0 5.1 Rebellion Era Campaign Guide
- ↑ 6.0 6.1 Legacy Era Campaign Guide
- ↑ 7.0 7.1 Star Wars: Knights of the Old Republic
- ↑ 8.0 8.1 8.2 8.3 Threats of the Galaxy
- ↑ The Force Unleashed Campaign Guide
- ↑ 10.0 10.1 Legacy of the Force: Sacrifice