"[Dakerno] witnessed the ritualistic tribal customs of two warring factions—the Farangs and the Waroots. Impressed by the natives' centuries-old tactics, Dakerno created the holo game."
Among the officers that accompanied the troops was military strategist Crat Dakerno. Dakerno was impressed by the natives' tactics and studied their customs. His analysis led him to create B'shingh, a holo boardgame that became popular among certain intellectual and military elite. The game involved moving Waroot and Farangs around the board in an attempt to capture the opponent's base. However, proficiency in the game required familiarity with the ancient customs of the Waroot and their opponents, so the game never attained wide popularity.[1] A B'shingh hologame was manufactured by Dakerno Incorporated and retailed for 500.[3]
"I told Charlene to write a story involving this scene so I could feature the color artwork in the Journal. She went to work and submitted "A Certain Point of View," in the plot of which she managed to highlight several elements of the painting."
The Waroot were created by Charlene Newcomb for her short story A Certain Point of View, published in West End Games' Star Wars Adventure Journal 8 in 1995. Newcomb wrote the story following a challenge from editor Peter M. Schweighofer to construct a story around the cover image of the 1989 adventure Riders of the Maelstrom.[4] The cover, illustrated by Daniel Horne, featured a holographic board game, which Newcomb incorporated in the form of the Waroot and Farangs. While several figures can be discerned in the cover image, there has been no determination as to which is a Farang and which is a Waroot.